Final Fantasy VII Demo First Impressions

An explosive infiltration mission

Final Fantasy VII Remake First Impressions

<p>Final Fantasy VII&period; A game that is almost as timeless as JRPGs themselves&period; A game that’s been critically acclaimed <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;the-top-30-final-fantasy-games-according-to-japan&sol;">as one of the best in the series<&sol;a>&comma; and one of the best JRPGs of all time ever since its 1997 release&period; Now&comma; twenty-three years later&comma; the Remake is now less than thirty days away&period; Here&&num;8217&semi;s our Final Fantasy VII Demo First Impressions&period;<&sol;p>&NewLine;<p><img class&equals;"shrinkToFit aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;discordapp&period;com&sol;attachments&sol;675912714173939722&sol;684201688285970452&sol;FINAL&lowbar;FANTASY&lowbar;VII&lowbar;REMAKE&lowbar;DEMO&lowbar;20200302194857&period;jpg" alt&equals;"Cloud and Barret" width&equals;"1717" height&equals;"966" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Mechanical Aspects<&sol;h3>&NewLine;<p>Soon&comma; the world will be able to relive the experience of the original&period; How does the demo&comma; which was suddenly <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;surprise-you-can-play-the-ffvii-remake-demo-today&sol;">dropped yesterday<&sol;a>&comma; hold up&quest;<&sol;p>&NewLine;<p>Surprisingly&comma; it plays rather well&period; Fans of Final Fantasy XV that are trying this game will find its combat to be surprisingly similar&period; The engine this game <a href&equals;"https&colon;&sol;&sol;finalfantasy&period;fandom&period;com&sol;wiki&sol;Luminous&lowbar;Engine">was based upon the one used in that game<&sol;a>&period; Combat is quick&comma; and fluid&comma; and you’re able to attack&comma; dodge&comma; use spells&comma; and guard attacks with relative ease&period;<&sol;p>&NewLine;<p>Under your player character’s health bar lies the ATB gauge&comma; which controls your spells and special attacks while in combat&period; It’s divided into two segments&period; This allows the player to save it to&comma; for instance&comma; use a special physical skill &lpar;such as Cloud’s Braver attack&rpar; and then use a spell &lpar;Fire&comma; in this case&rpar;&period; ATB consuming attacks can be assigned to shortcuts in the game&&num;8217&semi;s pause menu&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Difficulty Selection<&sol;h4>&NewLine;<p>Before going into battle&comma; the player must select one of the game&&num;8217&semi;s three difficulty settings&period; The first of which is Normal Mode&comma; where the enemies do normal damage and the game plays as described&period; In Easy Mode&comma; enemies are not as aggressive&comma; and you wind up taking less damage as a result&period;<&sol;p>&NewLine;<p>Classic Mode&comma; while being a nod to the way the 1997 original played&comma; is a mixture of both old and new&period; While still being able to run around&comma; evade and guard as normal&semi; Cloud and other characters will automatically attack&comma; leaving the player to primarily focus on ATB management for their experience&period; However&comma; Classic Mode has the same battle difficulty as Easy mode&comma; making enemies not hit as hard as they do in Normal Mode&period;<&sol;p>&NewLine;<p><img class&equals;"shrinkToFit aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;discordapp&period;com&sol;attachments&sol;675912714173939722&sol;684201690916061202&sol;FINAL&lowbar;FANTASY&lowbar;VII&lowbar;REMAKE&lowbar;DEMO&lowbar;20200302193810&period;jpg" alt&equals;"Final Fantasy VII Demo" width&equals;"1717" height&equals;"966" &sol;><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Tactical Menu<&sol;h4>&NewLine;<p>One of the biggest takeaways from the demo is the interactive Tactical Menu&period; Pressing the X button accesses this menu at any time during combat&period; This menu allows the player to spend the ATB stocks their characters have and perform special skills&comma; like the aforementioned Braver attack&period;<&sol;p>&NewLine;<p>It can also serve as a sort of interactive pause menu to assign commands to other party members&comma; such as Barret using Thunder magic&period; This menu serves to keep the action fresh and give players a moment to recollect their battle strategy if needed&period;<&sol;p>&NewLine;<p>Now&comma; Cloud’s not to complete the entire Bomber Mission by himself&period; After progressing a bit into the demo&comma; the game allows you to take control of Barret&period; His selection of attacks is better suited for fighting at range&period;<&sol;p>&NewLine;<p>Switching between party members is as simple as pressing left or right on the d-pad&period; This allows for very quick switching when necessary during combat&period; This change comes in contrast to <em>Final Fantasy XV<&sol;em>&comma; where you would need to hold both L2 and R2 and flick the analog stick&period; Both characters have unique mechanics that set the two apart aside from one being better suited for up-close fighting and the other for ranged combat&period;<&sol;p>&NewLine;<p><img class&equals;"shrinkToFit aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;discordapp&period;com&sol;attachments&sol;675912714173939722&sol;684201687388389477&sol;FINAL&lowbar;FANTASY&lowbar;VII&lowbar;REMAKE&lowbar;DEMO&lowbar;20200302194721&period;jpg" alt&equals;"Final Fantasy &colon;v" width&equals;"1717" height&equals;"966" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Character Mechanics<&sol;h3>&NewLine;<p>Cloud&&num;8217&semi;s Operator&sol;Punisher system is a style switch&comma; akin to other games like Devil May Cry&period; Pressing Triangle will cause Cloud&&num;8217&semi;s style to change&period; When starting combat&comma; he&&num;8217&semi;s in Operator Mode&comma; where he runs at normal speed and is able to attack quickly&comma; along with guarding and rolling&period;<&sol;p>&NewLine;<p>By switching to Punisher Mode&comma; he loses a lot of speed&comma; and the ability to hold guard &lpar;he has to time presses to counterattack instead&rpar;&period; However&comma; his attacks hit significantly harder than before and will fill his ATB gauge faster&period; Evading attacks will automatically switch Cloud back to Operator Mode&comma; allowing for more consistent dodging rather than moving slowly&period;<&sol;p>&NewLine;<p>Barret&comma; in contrast&comma; is more suited for ranged gameplay&period; His basic attack involves firing his gun arm&comma; which allows him to take out turrets or flying targets Cloud can&&num;8217&semi;t normally reach&period;<&sol;p>&NewLine;<p>Barret&&num;8217&semi;s Unique Ability is Overcharge&comma; which allows him to fire a shot volley of bullets that deals significantly more damage and greatly fill his ATB gauge&period; However&comma; this ability comes with a long cool-down timer&period; His two ATB-specific abilities are Steelskin&comma; which boosts his defense&comma; lowering damage taken&semi; and Focused Shot&comma; which expends both ATB bars to fire a single powerful shot that significantly increases Stagger&period;<&sol;p>&NewLine;<p><img class&equals;"shrinkToFit aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;discordapp&period;com&sol;attachments&sol;675912714173939722&sol;684201759077433369&sol;FINAL&lowbar;FANTASY&lowbar;VII&lowbar;REMAKE&lowbar;DEMO&lowbar;20200302194958&period;jpg" alt&equals;"" width&equals;"1717" height&equals;"966" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Stagger<&sol;h3>&NewLine;<p>Stagger is another mechanic making a return from a previous title&comma; this time <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;final-fantasy-xiii&sol;">Final Fantasy XIII<&sol;a>&period; This mechanic is indicated by a red bar underneath enemies&&num;8217&semi; health bars&period; As it fills&comma; enemies will become Pressured&comma; and their Stagger gauge will fill faster&period;<&sol;p>&NewLine;<p>Upon maxing it out&comma; the target will be Staggered&comma; rendering them defenseless until the bar empties overtime&period;  This gives players an opportunity to deal increased damage with all attacks during its duration&period; Using Unique Abilities is key here&comma; as it allows for the player to very quickly generate ATB stocks while Stagger is active&period;<&sol;p>&NewLine;<p><img class&equals;"shrinkToFit aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;discordapp&period;com&sol;attachments&sol;675912714173939722&sol;684201754614825005&sol;FINAL&lowbar;FANTASY&lowbar;VII&lowbar;REMAKE&lowbar;DEMO&lowbar;20200302191956&period;jpg" alt&equals;"Final Fantasy VII Remake Demo" width&equals;"1717" height&equals;"966" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Demo Boss<&sol;h3>&NewLine;<p>Traversing the dark and dimly lit Mako Reactor eventually leads to its core&comma; where the demo&&num;8217&semi;s boss is&period; After setting the bomb’s timer &lpar;<a href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;IvnkWNW8x6c&quest;t&equals;376">and not Cloud&&num;8217&semi;ing it<&sol;a>&rpar;&comma; the Guard Scorpion drops from a far-off platform&period;<&sol;p>&NewLine;<p>This enemy is a four-legged walking tank that fights in three phases&period; The first involves the player having to damage the Guard Scorpion enough to cause it to activate its damage-resisting Barrier&period; Occasionally&comma; during the fight&comma; the Guard Scorpion will jump on the walls of the Reactor&comma; prompting a switch to Barret to effectively deal damage while it’s out of reach&period;<&sol;p>&NewLine;<p>Disabling the barrier requires attacking the field generator on its backside to drop its Barrier&comma; enabling Pressured on the boss&period; Phase three&comma; after damaging it more sufficiently&comma; causes the Guard Scorpion to start using its tail laser&comma; prompting the player to hide behind debris to prevent taking a lot of damage&period;<&sol;p>&NewLine;<p>During this third phase&comma; the boss will also start healing itself&comma; and two extra attack spots will appear&semi; its front legs&period; Attacking these spots will Stagger the boss&comma; allowing the player to quickly dispatch it with Limit Attacks after both legs are destroyed&period;<&sol;p>&NewLine;<p>Upon destroying the Guard Scorpion&comma; it falls deep within the waters of the reactor&comma; and the bomb’s timer starts going&period; Fighting the enemies on the way out&comma; save for a few specific mini-cutscenes&comma; is purely optional&comma; but escaping is priority one&period; Escaping the reactor with Barret and crew brings the player to the demo’s conclusion&period;<&sol;p>&NewLine;<p><img class&equals;"shrinkToFit aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;discordapp&period;com&sol;attachments&sol;675912714173939722&sol;684201757462888497&sol;FINAL&lowbar;FANTASY&lowbar;VII&lowbar;REMAKE&lowbar;DEMO&lowbar;20200302193534&period;jpg" alt&equals;"FFVII Remake Demo" width&equals;"1717" height&equals;"966" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Final Fantasy VII Demo First Impressions<&sol;h3>&NewLine;<p>Overall&comma; this demo is a solid sampling of what’s to come at the end of the month when people will be able to experience the full game at home&period; To be fair&comma; the demo is the exact length that it should be&comma; covering the entirety of the Bombing Mission in the original game&period;<&sol;p>&NewLine;<p>The difficulty is also not too hard for new players looking to try the Remake&period; In closing&comma; the Remake gives off a great first impression of what’s to come for Final Fantasy 7 Remake in April&period;<&sol;p>&NewLine;<p><strong>What do you think about the FFVII Demo&quest; What are your thoughts on our Final Fantasy VII Demo First Impressions&quest; Are you going to play the full game once it releases&quest; Let us know your thoughts in the comments section below&period;<&sol;strong><&sol;p>&NewLine;

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