Fire Emblem Echoes: Shadows of Valentia Review – A New Twist on the Fire Emblem Formula

Fire Emblem Echoes: Shadows of Valentia, Nintendo

<p>I have been a fan of the <em>Fire Emblem<&sol;em> series since the first entry to release in North America &lpar;<em>Fire Emblem<&sol;em>&comma; known in Japan as <em>Fire Emblem&colon; The Sword of Flame<&sol;em>&period; Since then I have enjoyed every game in the franchise that has released in North America&comma; and I am delighted that <em>Fire Emblem Gaiden<&sol;em> has been entirely remade&comma; as it was the second entry in the franchise and never made it to North American shores&period; <em>Fire Emblem Echoes&colon; Shadows of Valentia<&sol;em> is the newest entry in the <em>Fire Emblem<&sol;em> series&comma; and is an entire remake of <em>Fire Emblem Gaiden<&sol;em> based around the success of recent titles such as <em>Fire Emblem Fates<&sol;em> and <em>Fire Emblem Awakening<&sol;em>&period;<&sol;p>&NewLine;<p><em>Fire Emblem Echoes&colon; Shadows of Valentia<&sol;em> departs from natural <em>Fire Emblem<&sol;em> conventions in a few ways&period; You take on the role of both Alm and Celica&comma; whose tales intertwine as they are from two separate countries at war with one another on the continent of Valentia&period; Alm and Celica are childhood friends&comma; each leading an army&comma; on opposite sides&period; Like other recent <em>Fire Emblem<&sol;em> games there are two difficulty settings consisting of both Normal and Hard&period; There are also the two settings that detail what happens to characters that fall in battle&period; In Classic mode when a character falls in battle they are permanently dead &lpar;like previous entries in the franchise&rpar; however there is also Casual mode&comma; which allows fallen heroes to be resurrected after a battle ends&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125440" aria-describedby&equals;"caption-attachment-125440" style&equals;"width&colon; 600px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-125440" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;18182601&sol;3DS&lowbar;FEShadows&lowbar;SCRN&lowbar;01&lowbar;bmp&lowbar;jpgcopy&period;jpg" alt&equals;"Fire Emblem Echoes&colon; Shadows of Valentia&comma; Nintendo" width&equals;"600" height&equals;"360" &sol;><figcaption id&equals;"caption-attachment-125440" class&equals;"wp-caption-text">Fire Emblem Echoes&colon; Shadows of Valentia&comma; Nintendo<&sol;figcaption><&sol;figure>&NewLine;<p>Interestingly enough&comma; two common conventions of the <em>Fire Emblem<&sol;em> franchise have seemingly been omitted in <em>Fire Emblem Echoes&colon; Shadows of Valentia<&sol;em>&period; The Weapon Triangle &lpar;a rock-paper-scissors style mechanic that determines damage against various weapon types&rpar; and limited weapon durability are no longer mechanics used&period; This makes things easier &lpar;in terms of the durability&rpar; in that you no longer have to worry about weapons breaking in the middle of a battle or preparing yourself for longer fights by keeping multiple weapons on a character&period; Instead each character gets one weapon apiece&comma; that may get upgraded or replaced over the course of the story&period;<&sol;p>&NewLine;<p>As you progress through the story you acquire awards&comma; which seem to be achievements for the completionist that wants to do and experience all that the game has to offer&period; I like the addition of achievements in a <em>Fire Emblem<&sol;em> game&comma; as I tend to spend 100 or more hours in them if at all possible&period; I also am pleased to note that there is a large amount of voice acting in <em>Fire Emblem Echoes&colon; Shadows of Valentia<&sol;em>&comma; which adds to the immersive nature of the story&period; I have always enjoyed the storylines in the <em>Fire Emblem<&sol;em> franchise&comma; and I think <em>Shadows of Valentia<&sol;em> is another stellar example&period;<&sol;p>&NewLine;<p>There are two major additions to <em>Fire Emblem Echoes<&sol;em> that differ from previous entries in the series&period; The first being exploration elements where you are able to control Alm &lpar;or Celica&rpar; and walk around through dungeons&period; You carry a party of up to ten characters with you in a dungeon&comma; and when you encounter enemies it shifts from a 3D exploration to the standard turn-based strategy gameplay that <em>Fire Emblem<&sol;em> is known for&period; In towns or cities&comma; you can travel through the town&comma; going to specific parts of it and either examining your surroundings &lpar;where you can find items or other useful things&rpar; talk to townspeople&comma; or simply explore and take in the scenery&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125441" aria-describedby&equals;"caption-attachment-125441" style&equals;"width&colon; 600px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-125441" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;18182705&sol;3DS&lowbar;FEShadows&lowbar;SCRN&lowbar;05&lowbar;bmp&lowbar;jpgcopy&period;jpg" alt&equals;"Fire Emblem Echoes&colon; Shadows of Valentia&comma; Nintendo" width&equals;"600" height&equals;"360" &sol;><figcaption id&equals;"caption-attachment-125441" class&equals;"wp-caption-text">Fire Emblem Echoes&colon; Shadows of Valentia&comma; Nintendo<&sol;figcaption><&sol;figure>&NewLine;<p>On the world map&comma; you can progress through points on the map that may contain enemies&comma; or explore areas you haven’t visited yet&period; As you fight alongside your party members&comma; their fatigue meter will increase&comma; which lowers their maximum health&period; In order to lower the fatigue meter&comma; you will have to provide food or drink to your party members&comma; give them gifts&comma; or purify them at special statues&period; The Fatigue mechanic isn’t as bad as it sounds&period; I was initially concerned by it&comma; but there are plenty of ways and opportunities to mitigate the stat decreases&comma; so it is balanced well&period;<&sol;p>&NewLine;<p>I have to applaud Nintendo for the touches they added to registering yourself for multiplayer StreetPass and SpotPass content&period; They have now made their registration LGBT friendly by offering an &OpenCurlyDoubleQuote;Other” option instead of just the binary Male and Female gender options&period; I also want to take the time to mention that they don’t really talk about the other continents&comma; just Valentia where the game takes place&period; I would love to see more games in this same sort of world&comma; building upon the mythos like the Radiant series did on Gamecube and Wii with their own respective world&period;<&sol;p>&NewLine;<p>Class changes also seem to be a little different in <em>Fire Emblem Echoes&colon; Shadows of Valentia<&sol;em>&period; Instead of being tied to level 10 or level 20&comma; the class change option unlocks at a variety of different rates depending on the class&period; Most of your characters in the beginning&comma; start as Villagers and can promote early on&period; Further promotion takes a while&comma; but unlike previous <em>Fire Emblem<&sol;em> Titles the benefits of waiting to promote are negligible&comma; and it is a good idea to promote as soon as you can to take advantage of new abilities&period;<&sol;p>&NewLine;<p><em>Fire Emblem Echoes&colon; Shadows of Valentia<&sol;em> also has amiibo support&period; Two amiibo are being released at the same time as the game&comma; one for Alm and one for Celica&period; Using Mila’s turnwheel &lpar;a mechanic that gives you access to support conversations&comma; amiibo functionality and other mechanics at shrines to Mila&rpar; you can write your character data for Alm or Celica to your amiibo&comma; then summon them during battle as illusion allies&period; Each amiibo also unlocks a special dungeon for Alm and Celica respectively&period; Other <em>Fire Emblem <&sol;em>amiibo can be used to summon illusory allies from previous games&comma; while amiibo from other games can be used to summon ally monsters who will join you in battle&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125432" aria-describedby&equals;"caption-attachment-125432" style&equals;"width&colon; 768px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-125432" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;18051508&sol;20170515&lowbar;184332-768x1024&period;jpg" alt&equals;"Fire Emblem Echoes&colon; Shadows of Valentia&comma; Nintendo" width&equals;"768" height&equals;"1024" &sol;><figcaption id&equals;"caption-attachment-125432" class&equals;"wp-caption-text">Fire Emblem Echoes&colon; Shadows of Valentia&comma; Nintendo<&sol;figcaption><&sol;figure>&NewLine;<p>I was lucky to receive the two Alm and Celica amiibo in my review package and had the opportunity to give the amiibo a try&period; They are very well made&comma; both characters have extensive detailing on them and they seem to be sturdy&period; I did find myself a little concerned by the swords they each carry&comma; as they seem a little flimsy&comma; though I haven’t had the opportunity to use other amiibo first-hand so I’m not sure if that is the nature of the proverbial beast&comma; or if I am just being paranoid&period; Alm and Celica add to the growing list of amiibo for <em>Fire Emblem<&sol;em> as a franchise&comma; as well as the catalog of collectible amiibo&period;<&sol;p>&NewLine;<p>Mila’s Turnwheel also has a nifty ability to allow you to rewind time&period; Have you made a mistake with placing a unit&quest; Just roll back time and redo the actions you made&period; It is a pretty nifty mechanic that gives you the ability to undo little mistakes that might change the tides of battles if you catch a mistake quick enough&period; This isn’t something that has been present in a <em>Fire Emblem<&sol;em> game before and it is definitely a nice touch&period; Mila’s Turnwheel also allows you to view Memory Prisms&comma; which show different flashbacks that can add to the storyline and show off events not previously mentioned in the story&period;<&sol;p>&NewLine;<p><em>Fire Emblem Echoes&colon; Shadows of Valentia<&sol;em> is a game that breaks common convention and sometimes that&&num;8217&semi;s a good thing&comma; but there is one particular convention I wasn&&num;8217&semi;t happy about being changed&period; Clerics&comma; Mages&comma; and healers sacrifice health in order to heal other party members&period; This is great for if you are about to lose a unit and were unable to equip them with a healing item &lpar;due to the limited carrying capacity of your units&rpar; but it can quickly put you in a sticky situation if your enemies focus their attacks on your healing allies&period; It also causes you to have to keep an eye on your mage combatants so that you don’t accidentally cripple their health to do massive damage&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125442" aria-describedby&equals;"caption-attachment-125442" style&equals;"width&colon; 600px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-125442" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;18182831&sol;3DS&lowbar;FEShadows&lowbar;SCRN&lowbar;02&lowbar;bmp&lowbar;jpgcopy&period;jpg" alt&equals;"Fire Emblem Echoes&colon; Shadows of Valentia&comma; Nintendo" width&equals;"600" height&equals;"360" &sol;><figcaption id&equals;"caption-attachment-125442" class&equals;"wp-caption-text">Fire Emblem Echoes&colon; Shadows of Valentia&comma; Nintendo<&sol;figcaption><&sol;figure>&NewLine;<p>This is tied to the new &OpenCurlyDoubleQuote;arts” system that replaces the skills system from previous <em>Fire Emblem<&sol;em> titles&period; Now instead of carrying multiple weapons or items on your person&comma; you are only able to carry one item at a time&period; These items can be healing items&comma; or they can be upgraded equipment that has skills called &OpenCurlyDoubleQuote;arts” attached to them&period; Arts are powerful skills and most of them cost HP to use&period; This poses two issues&period; The first is that your character has to fight while carrying a certain item for a few battles in order to equip its skill&period; This removes any capability of your character to carry healing items or a weapon upgrade beyond the default weapon they’ve been given&period;<&sol;p>&NewLine;<p>The second problem is that in order to have the stat benefits of an item &lpar;for example the leather shield which provides a Defense increase&rpar; you have to have it equipped&period; This prevents you from equipping it on other characters to teach them the skill&period; Alternatively&comma; you could equip it to that other character and just make do without the stat bonus&period;<&sol;p>&NewLine;<p>The tradeoff for this lies in the fact that over the course of the game your mages and clerics will learn new spells or healing abilities&comma; providing a natural sort of growth that replaces the need for them to carry three different healing spells at a time&period; Your other characters will also gain upgrades in weaponry over the course of the story&comma; but it is a little more complex than the way mages and clerics operate&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125443" aria-describedby&equals;"caption-attachment-125443" style&equals;"width&colon; 600px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-125443" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;18182959&sol;3DS&lowbar;FEShadows&lowbar;SCRN&lowbar;03&lowbar;bmp&lowbar;jpgcopy&period;jpg" alt&equals;"Fire Emblem Echoes&colon; Shadows of Valentia&comma; Nintendo" width&equals;"600" height&equals;"360" &sol;><figcaption id&equals;"caption-attachment-125443" class&equals;"wp-caption-text">Fire Emblem Echoes&colon; Shadows of Valentia&comma; Nintendo<&sol;figcaption><&sol;figure>&NewLine;<p>The fact that most arts &lpar;that aren’t passive&rpar; require a sacrifice of HP adds a layer of strategy but can be frustrating&period; <em>Fire Emblem<&sol;em> veterans may be able to accommodate this shift with ease as many fans of the series rely on our clerics instead of using items&period; Yet with the healing of a Cleric being tied to the Cleric’s HP&comma; this complicates matters a bit more&comma; requiring an extra layer of strategy that wasn’t all that necessary&period;<&sol;p>&NewLine;<p>In all spite of all of this I think <em>Fire Emblem Echoes&colon; Shadows of Valentia<&sol;em> is a fantastic shift from the more &OpenCurlyDoubleQuote;Newcomer friendly” <em>Fire Emblem<&sol;em> titles like Awakening and Fates&comma; toward more classic style Fire Emblem difficulty&period; There are enough opportunities to grind and level up for people who want to really get the most out of their experience&comma; and newcomers can still find enjoyment in the strategy that is required without feeling overwhelmed&period;  I personally enjoy grinding in <em>Fire Emblem Echoes<&sol;em>&comma; as it doesn’t get boring really when you have to focus on ensuring that all of your characters level properly and are all participating equally&period;<&sol;p>&NewLine;<p>The last &OpenCurlyDoubleQuote;new” mechanic in <em>Fire Emblem Echoes<&sol;em> that I’m going to mention is the fact that this game has side quests&period; I do not mean optional battles &lpar;though it does have plenty of those in store&comma;&rpar; but rather actual side quests that you can fulfill for various rewards&period; Most of these require you to kill a group of enemies or acquire a certain item&comma; though there are a few that are deeper than that&period; My only complaint with them is that you basically have to remember where the quest giver is so you can return with the designated items&period; Some sort of menu that kept track of this would have been great instead of having to jot it down or check an online guide&period; These side quests do add an extra layer of content to an already full to bursting adventure so they are still appreciated and a great addition overall&period;<&sol;p>&NewLine;<p>While <em>Fire Emblem Echoes<&sol;em> isn’t perfect&comma; I do applaud Intelligent Systems in taking a few risks in changing up the standard <em>Fire Emblem<&sol;em> formula&period; I am very happy to finally get to experience the characters and story of <em>Fire Emblem Gaiden<&sol;em> for myself since it was never localized in the west in its original form&period; There are over 60 hours worth of content in <em>Fire Emblem Echoes<&sol;em> if you really take the time to indulge in this long adventure that&&num;8217&semi;s absolutely filled with content&period; Pick up <em>Fire Emblem Echoes&colon; Shadows of Valentia&semi; <&sol;em>it&&num;8217&semi;s worth more than you&&num;8217&semi;ll spend on it and you will not be disappointed&excl;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A Nintendo 3DS Copy of Fire Emblem Echoes&colon; Shadows of Valentia was provided by Nintendo for this review<&sol;strong><&sol;p>&NewLine;

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