Flawed Beauty – Trine 3: The Artifacts Of Power Preview

<p>Since its debut in 2009&comma; I have been a massive fan of <em>Trine&period;<&sol;em> Both the first and second games are some of my favorite indie titles of all time&period; The beautiful art style&comma; the funny characters&comma; the fantastic platforming and puzzle elements&comma; the wonderful scenery&semi; There just isn&&num;8217&semi;t enough I can say to do it justice&period; It&&num;8217&semi;s been nearly four years since the release of <em>Trine 2&comma;<&sol;em> and we have our third entry in the series &&num;8212&semi; <em>Trine 3&colon; The Artifacts Of Power&comma;<&sol;em> the first three levels of which are available now via Steam Early Access for &dollar;19&period;99<&sol;p>&NewLine;<p><em>Trine 3<&sol;em> is definitely a game changer for the series&period; While <em>Trine 2<&sol;em> played things safe and kept a lot of the elements and gameplay that we knew and loved from the original&comma; <i>Trine 3<&sol;i> has taken a huge leap forward and made drastic changes to the gameplay&period;  The most notable change is the addition of fully 3D movement &&num;8212&semi; Levels have depth now&period; This isn&&num;8217&semi;t just a sidescrolling platformer anymore&comma; it&&num;8217&semi;s more along the lines of a 3rd person adventure&period; The best comparison I can make to <em>Trine 3<&sol;em> is <em>Crash Bandicoot &&num;8212&semi; <&sol;em>They&&num;8217&semi;re strikingly similar in design and overall feel&comma; and I couldn&&num;8217&semi;t be happier about that&period; It just suits the gameplay perfectly&comma; but yet at the same time&comma; it doesn&&num;8217&semi;t&period;<&sol;p>&NewLine;<p>Like the previous two games in the series&comma; <em>Trine 3<&sol;em> follows the adventures of Zoya The Thief&comma; Pontius The Knight&comma; and Amadeus The Wizard &&num;8212&semi; Three unlikely heroes whose souls are bound together through a magical artifact known as The Trine&period; The game starts as <em>Trine 1 <&sol;em>and<em> 2<&sol;em> have&colon; The three heroes are doing their own thing&comma; only to be whisked off by The Trine to save the world from impending doom&comma; often against their own wills&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;319910&sol;ss&lowbar;b0f7de6ba6ac2df3b5171a97294f0c668837b1e1&period;jpg&quest;t&equals;1434102361" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<p>The main draw of <em>Trine<&sol;em> is that the three characters are bound together via magic&comma; meaning you can switch between the three at any time to help you solve puzzles and defeat your foes&period; Amadeus is basically defenseless&comma; but can move objects with his magic&comma; as well as create things like boxes to help you solve puzzles and get through hard platforming sections&period; Pontius is the best fighter&semi; he can fight enemies with his sword&comma; break through weak walls&comma; or cut through foliage&period; Zoya is quick and agile&semi; she can use her bow to take enemies on from afar&comma; hit switches&comma; or use her grappling hook to traverse gaps&period;<&sol;p>&NewLine;<p>All three characters have had a few changes and additions to them&comma; and they&&num;8217&semi;re all very interesting ones at that&period; Zoya can now use her grappling hook to solve certain puzzles that involve things like pulling doors open and the like&period; These physics based puzzles are a good idea&comma; but most of the time they ended up infuriating me&comma; as the physics with her grappling ropes aren&&num;8217&semi;t quite right&period; I spent a staggering amount of time on most of these types of puzzles&comma; and I ended up hating them by the end of the three level preview&period;<&sol;p>&NewLine;<p>Amadeus&&num;8217&semi; biggest changes are welcomed changes&colon; Boxes and other objects are created simply with the push of a button&comma; rather than having to be drawn with the mouse &&num;8211&semi;Which was one of my biggest gripes about the original games&comma; as it was often very finicky &&num;8212&semi; and he has some amount of offensive capability now&period; While lifting an object with his magic&comma; Amadeus can now smash that object to the ground&comma; which can be used for breaking cracked floors&comma; or attacking enemies&period; These are two changes that I have been waiting for since the original <em>Trine<&sol;em> very first came out&comma; and I&&num;8217&semi;m ecstatic to finally see them&period;<&sol;p>&NewLine;<p>Pontius&&num;8217&semi; only drastic change is that he can now use his shield to glide through the air and clear large gaps&period; I was a bit disappointed to see that this mechanic wasn&&num;8217&semi;t really used much other than the first level&comma; because it&&num;8217&semi;s a nice addition and could open up a lot of interesting platforming ideas&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;319910&sol;ss&lowbar;13030a43e406abc44ffd99a7d67f0741776eea46&period;jpg&quest;t&equals;1434102361" alt&equals;"" width&equals;"1282" height&equals;"721" &sol;><&sol;p>&NewLine;<p>As I stated before&comma; <em>Trine 3<&sol;em> is played from more of a combination of 3rd person and sidescrolling&period; It really reminds me of the early <em>Crash Bandicoot<&sol;em> games in how they looked and controlled&period; This style of gameplay makes <em>Trine 3<&sol;em> look so much more beautiful and alive than its predecessors&comma; and it adds a bit of spice to the mix to keep environments interesting&period;<&sol;p>&NewLine;<p>Unfortunately&comma; though&comma; it&&num;8217&semi;s not without its share of problems&period; Due to the fact that most areas in the game are much more open&comma; I would sometimes have difficulty figuring out where I needed to go or what I needed to do in order to progress&period; These bigger&comma; opener areas look great&comma; and allow for much more exploration and secrets&comma; but sometimes the path to progressing the game is more hidden than the actual secrets&period; Most times I&&num;8217&semi;d have to pull off a wacky platforming trick in order to get up to a ledge&comma; but this felt like borderline cheating to me&comma; as it wasn&&num;8217&semi;t really the correct way to progress&period;<&sol;p>&NewLine;<p>My biggest problem with <em>Trine 3&comma; <&sol;em>however&comma; is the reliance on Zoya&&num;8217&semi;s rope puzzles&period; I stated before that the physics with Zoya&&num;8217&semi;s grappling hook ropes were very strange and finicky&comma; but what makes it worse is how often the game makes you use them to solve voluntary puzzles&period; It seems like every other puzzle involved using Zoya&&num;8217&semi;s grappling hook&comma; and it got really obnoxious after a while &&num;8212&semi; Especially when some of the puzzles had no clear solution&period; Either the physics and controls for Zoya&&num;8217&semi;s grappling hook should be make a little more responsive&comma; the puzzles should be a little less vague&comma; or the puzzles themselves should be cut back substantially&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;319910&sol;ss&lowbar;9eb183e32d2cdbda30577b44639cef50531b1259&period;jpg&quest;t&equals;1434102361" alt&equals;"" width&equals;"1259" height&equals;"708" &sol;><&sol;p>&NewLine;<p>With all that aside&comma; though&comma; the game looks gorgeous and performs wonderfully&period; Some of the settings in the game just absolutely blew me away with their scope and attention to detail&period; Don&&num;8217&semi;t even get me started on the scene with the shipwreck on Amadeus&&num;8217&semi; first level&semi; I was speechless&period; It was that great&period; If you&&num;8217&semi;ve read my previous previews&comma; you&&num;8217&semi;ll know that I don&&num;8217&semi;t have the world&&num;8217&semi;s most powerful PC&comma; but even so&comma; <em>Trine 3<&sol;em> runs perfectly on max settings&comma; and that&&num;8217&semi;s a great plus &&num;8212&semi; This game shouldn&&num;8217&semi;t be experienced with anything less&period;<&sol;p>&NewLine;<p>So is <em>Trine 3&colon; The Artifacts of Power<&sol;em> currently worth the &dollar;20 pricetag it&&num;8217&semi;s sporting&quest; I&&num;8217&semi;d say yes and no&period; For three beautiful &&num;8212&semi; and might I add&comma; very long &&num;8212&semi; levels&comma; fun platforming&comma; and <em>mostly<&sol;em> interesting puzzles&semi; Yes&comma; it&&num;8217&semi;s worth it&period; But at the same time&comma; there are some kinks that need to be ironed out&comma; and if you&&num;8217&semi;re not willing to put up with that&comma; I&&num;8217&semi;d stay away for a little while&period; Maybe at least until more levels have been added&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><b><i>A Steam Early Access code was provided by Frozenbyte for the purpose of this preview&period;<&sol;i><&sol;b><&sol;p>&NewLine;

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