Fortnite Early Access Impressions

<p><em>Fortnite<&sol;em> enticed me with a <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;-IOfn67rfZ4">cinematic trailer<&sol;a> that had so much personality and charm&semi; it reminded me of my excitement for eccentric games like <em>Overwatch<&sol;em> and <em>Borderlands<&sol;em>&period; Little did I know that this is a game anything but eccentric&period; The game has generic gunplay that gets old quickly&comma; a lacking personality&comma; and a very repetitive and grind heavy mission structure&period; This is an Early Access game so it could very well change before its full free to play release in 2018 but at its current state&comma; <em>Fortnite<&sol;em> is hard to recommend as it doesn&&num;8217&semi;t respect your time and quite frankly&comma; it&&num;8217&semi;s dreadfully boring&period;<&sol;p>&NewLine;<p>Fortnite is a title that blends crafting mechanics and a Gears of War-like horde mode&comma; but neither feels exceptionally compelling in a genre that has been repeated time and time again since the PS3&sol;360 era&period; What is most important in a horde mode shooter are the weapons&comma; and while the controls are expectedly precise &lpar;due to Epic Games&&num;8217&semi; history with shooters&rpar;&comma; all of the arsenal available to you is incredibly dull&period; Generic assault rifles&comma; pistols&comma; and melee weapons can be used&comma; but they all feel the same and as weapons are vital loot to collect&comma; this is a sore problem area&period; It&&num;8217&semi;s especially a problem when the enemies are zombies&comma; probably one of the most generic enemies you can think of in today&&num;8217&semi;s landscape&period; I recently had a conversation with a friend who reviews <a href&equals;"https&colon;&sol;&sol;www&period;hockeyabstract&period;com&sol;">trang cá cược bóng &dstrok;á uy tín<&sol;a>&comma; and he mentioned how similarly repetitive elements in online betting sites can detract from the user experience&period; There are different types of zombies that change up the formula&comma; but none of them feel fresh in terms of game design&period; Waves and waves of enemies come and you&&num;8217&semi;ll have to fight them until a forced specified amount of time runs out&semi; this is the majority of the game and man&comma; it grows old fast&period; Mission variety goes like this&colon; collect objects&comma; rescue citizens&comma; and fight off zombies until time runs out&colon; rinse and repeat&period; There are a few novel changes to free roaming like building to get up to areas that crystals are or a whack the mole type side mission&comma; but they get just as tiresome&period; Mix that up with objectives that ask you to finish missions multiple times in ever so slightly different ways every time in order to progress and you&&num;8217&semi;re going to turn into a mindless zombie soon enough&period; It&&num;8217&semi;s a shame how generic modern game design has become&comma; and unlike other games of this ilk&comma; the grind is not worth the generic loot&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;128769" aria-describedby&equals;"caption-attachment-128769" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-128769 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;17015539&sol;FORT&lowbar;Soldier1-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-128769" class&equals;"wp-caption-text">&lpar;Fortnite&comma; Epic Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Fortnite ties you down to a repetitive mission structure that conflicts with the gameplay&period; When in a party of strangers&comma; everyone can have a different goal&period; Some might want to get an objective of collecting 4 tapes done and then quickly finish the mission&semi; others might want to collect resources in a slower manner and then defend the base because that&&num;8217&semi;s the only way they can maintain progress&period; What doesn&&num;8217&semi;t help is that there are goals attached to each mission to finish in a specific time frame and also restrict the amount of objects you can craft and build on your base&period; Some may love to build more traps or structures on to their make shift bases for the mission&comma; and it&&num;8217&semi;s incredibly frustrating for those who want to accomplish these goals for more loot&period;  There are multiple deep conflicts within Fortnite&&num;8217&semi;s game design that need to be resolved before its full release&period;  A free roam mode and the option of having a majority voting to proceed with the mission or not would immediately alleviate a lot of these issues&period;<&sol;p>&NewLine;<p>Crafting can be quite fun&comma; however&period; Making your own bases on the fly is gratifying as you create walls&comma; stairs&comma; and hallways to stop zombies from getting to your core&period; A multitude of traps can be placed on ceilings&comma; walls&comma; and floors that can stop zombies in their tracks&comma; but once again you&&num;8217&semi;ll see the same sort of traps over and over again&period; On a controller&comma; crafting feels unintuitive at first but after getting a feel of how everything is placed&comma; it becomes simpler&period;  As mentioned earlier&comma; <em>Fortnite<&sol;em> frustratingly rewards players who are limited in their resource use as it provides a boost to the loot you get if you follow goals that the game gives you&semi; one mission&comma; for example&comma; has players only using 55 objects in one makeshift base&period; This is both troublesome for those who just want to build cool bases and those who want to get as much loot as possible&comma; but with your own base&comma; you can build as much as you want&period; Some players have even built huge structures by crafting and building&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;128770" aria-describedby&equals;"caption-attachment-128770" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-128770 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;17015704&sol;Fortnite-1-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-128770" class&equals;"wp-caption-text">&lpar;Fortnite&comma; Epic Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Exploration of the map can also be thrilling&period; Despite the loot not being that interesting in <em>Fortnite<&sol;em>&comma; it always feels satisfying to find a golden chest hiding underneath or behind a wall&period; It rewards deep exploration within houses and locations around each town&period; The environments are disappointingly recycled in terms of art assets &lpar;which adds even more to the tedium&rpar;&comma; but there&&num;8217&semi;s nothing more satisfying than having a pickaxe and tearing apart everything in your way&period; The sound design of beeps going from a low register to a high register also compliments this gameplay&comma; and it pays off with a loud crash&period; Every single time you hit something&comma; it hits that itch&period;<&sol;p>&NewLine;<p>This game barrages you with so many mechanics&comma; it feels messy&colon; huge skill trees&comma; many crafting materials to collect around the map&comma; schematics to follow&comma; followers&comma; leaders&comma; different types of heroes&comma; special moves&comma; and so so much more important mechanics which can&&num;8217&semi;t be counted on two hands&period; It would probably take a <em>Fortnite<&sol;em> for you to figure out&period;<&sol;p>&NewLine;<p>There is a lot wrong with the game&&num;8217&semi;s core design&period; First&comma; collecting resources conflicts with the mission structure&period; You see&comma; there is no free roam mode that allows you to go around the environment as long as you want and with that&comma; there is a conflict of interest between players&period; Some may just want to get through the mission as quickly as possible so they can get loot faster&comma; but others might want to get resources for ammo&comma; and creating weapons or traps from schematics&period; As previously mentioned&comma; players have been frustrated by the limit of objects in one given make shift base&period; Those who just want to build are hounded by players who want the extra loot&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;128771" aria-describedby&equals;"caption-attachment-128771" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-128771 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;17020026&sol;Fortnite-2-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-128771" class&equals;"wp-caption-text">&lpar;Fortnite&comma; Epic Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Second&comma; is the map &lpar;with a lack of a legend&rpar; and the randomized nature of loot&period; Symbols on the map aren&&num;8217&semi;t explained&comma; and with missions that require you to find chests&comma; for example&comma; it can be frustrating to randomly run around &lpar;and then get constantly stopped by characters running out of stamina&rpar; until you can hear a faint noise of treasure that doesn&&num;8217&semi;t stand out at all while zombies are hovering around&period; Objective focused side missions are quite easy to pinpoint on the map with an exclamation mark&comma; but it&&num;8217&semi;s hard to track survivors you&&num;8217&semi;ve saved&sol;or can save&period;<&sol;p>&NewLine;<p>Third&comma; are the defenders you assign to your base&period; They only hold as much ammo as the weapon you drop&period; Unless I&&num;8217&semi;m mistaken&comma; there&&num;8217&semi;s no intuitive way to reload their ammo&comma; and it gets frustrating as they constantly harass you about how few bullets they have and how much they whine when they inevitably get knocked down from zombie onslaughts&period; While playing&comma; I just don&&num;8217&semi;t bother as these defenders are so god damn annoying&period;<&sol;p>&NewLine;<p>Unlike other hero based games like <em>Overwatch<&sol;em>&comma; this game&&num;8217&semi;s characters lack witty lines&comma; have little personality&comma; are plain in terms of design&comma; and repeat generic lines of dialogue&period; The characters are nothing like the cinematic trailer and feel just like lifeless avatars for you to control&semi; it&&num;8217&semi;s such a disappointment&period; Plus&comma; you have to unlock them through loot llamas as they&&num;8217&semi;re not all accessible from the start&semi; you just get one character&period; Each character plays in a very similar manner as they have no weapons of their own but they have different special abilities to use and perks they can provide in battle&period;<&sol;p>&NewLine;<p><em>Fortnite<&sol;em> has a cartoon like style to it that is charming&period; Purple poison clouds are swirling in the air polluting the environment and creating zombies out of people&comma; made up brands are around the towns you visit with mascot tomatoes and a sign shaped like a pizza&comma; and the designs of each zombie &lpar;despite them lacking in complexity&rpar; look interesting with differently shaped bodies and deep yellow eyes&semi; some have purple smoke steaming from their bodies&period; However&comma; the game sometimes suffers from drops in frame rate likely because of the map loading in or the processes of the amount of action and zombies on screen&period; The soundtrack of the game also completely misses that cartoony feel that the CG trailer and the game&&num;8217&semi;s art style is trying to reach&period; It sounds so eerie to the point of it sounding like it should be for <em>Call of Duty<&sol;em>&&num;8216&semi;s zombie mode instead&period; Plus&comma; the beeps and boops and the ambient tones that the soundtrack consists of quickly gets annoying&semi; after a few hours I turned it off and tried to find a podcast or a playlist of epic&sol;upbeat music to listen to instead&period;<&sol;p>&NewLine;<p>Unfortunately&comma; <em>Fortnite<&sol;em> is not a game I will revisit anytime soon&period; It&&num;8217&semi;s repetitive structure and dull combat keep the game from being wholly entertaining&comma; but the exploration of the map and crafting your own bases is fun to play&period; I will give it another shake when the game fully releases in 2018&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong><em>A PC Review code &lpar;PS4 codes are given with PC version&rpar; was provided by Epic Games for the purpose of this Review<&sol;em><&sol;strong><&sol;p>&NewLine;

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