Fragging, Plasma Tagging and Tea…Making? – Halo 5: Guardians Review

<p>With Microsoft bringing us their biggest exclusive line up in Xbox history&comma; their star player is leading the march this holiday season&period; Finally&comma; <em>Halo 5&colon; Guardians<&sol;em> has arrived and there’s plenty riding on its shoulders to impress the masses of both new and old <em>Halo<&sol;em> fans&period; 343 Industries did a great job with <em>Halo 4&comma; <&sol;em>bringing a stronger&comma; more tactically emphasized FPS with the familiar elements of previous installments from Bungie&period;  But now is the next and most important step in the series&comma; and we must ask&colon; does <em>Halo 5<&sol;em> stride to greatness or fall under its own weight&quest;<&sol;p>&NewLine;<figure style&equals;"width&colon; 979px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;rectifygaming&period;com&sol;wp-content&sol;uploads&sol;2015&sol;06&sol;Halo-5-Guardians-Blue-Team-Campaign-4-e1433969921834&period;jpegh&lowbar;&period;png" alt&equals;"" width&equals;"979" height&equals;"524" &sol;><figcaption class&equals;"wp-caption-text">We&&num;8217&semi;ve got the band back together&excl; &lpar;Halo 5&colon; Guardians&comma; Microsoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>343 Industries has been working relentlessly over the last three years to develop what would be another award winning title which appeases a new generation of gamers and the loyal <em>Halo<&sol;em> fans&comma; as well&period; With great effort&comma; 343 has indeed implemented new features and dynamic elements for a well-deserved upgrade to the tactical and action packed gameplay we’ve grown to love&period; New abilities expand on the range of abilities carried out by the player and bring you closer to actually being a super solider&period; With perks and power ups such as the Spartan Dash and the brutalizing Ground Pound&comma; players gain a massive performance boost to take onto the battlefield&period; These tactics can be used for agile combat maneuvers to avoid overwhelming enemy numbers&comma; or to push forward with brute force&period;<&sol;p>&NewLine;<p>The biggest addition&comma; which is the simplest yet most innovative in the series&comma; is the broader range of methods for traversing levels&period; The Spartan Dash can also be used to smash through weak structures in order to reveal concealed paths and hidden locations filled with weaponry or advantage points&period; Thankfully&comma; players can now climb a multitude of surfaces including ledges&comma; platforms&comma; and even rock formations&&num;8211&semi;lifting the restriction of movement for players and opening up new ways to deal with various combat scenarios&period; All these features and more&comma; including looking down the sights of multiple weapons&comma; bring a refreshing and profoundly engaging <em>Halo<&sol;em> experience&period; <em>Halo<&sol;em> feels closer to the likes <em>Call of Duty<&sol;em> and <em>Battlefield <&sol;em>now&comma; which might upset some fans as it moves away from the former&comma; more simplistic nature&period; However&comma; in many respects it’s still the same <em>Halo<&sol;em> but with some well deserved tweaks&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 950px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;img&period;game&period;co&period;uk&sol;hub&sol;images&sol;Halo5&sol;Ultra&sol;Halo-5-Guardians-Screenshots-New-03&period;jpg" alt&equals;"Halo 5 Guardians Screenshot" width&equals;"950" height&equals;"530" &sol;><figcaption class&equals;"wp-caption-text">Halo 5 Guardians looks stunning&period; It&&num;8217&semi;s possibly the best looking Xbox One game next to rise of the Tomb raider and Ryse&colon; Son of Rome&period; &lpar;Halo 5&colon; Guardians&comma; Microsoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Halo 5<&sol;em> certainly doesn’t disappoint when it comes to its display of spectacular action and eye melting visuals with beautifully crafted cut scenes&comma; great attention to detail&comma; and incredibly engrossing battlefields&period; The world of <em>Halo<&sol;em> feels more organic&comma; and the universe is better presented in <em>Guardians<&sol;em>&period; As you explore a range of different worlds&comma; you’ll notice the high level of detail with organic substances such as wild life&comma; and the impressively rendered particle effects&period; This all creates a rich atmosphere for these planets&period; Very rarely have I seen developers put in so much effort to create a world that’s truly alive and possesses a strong sense of identity&period;<&sol;p>&NewLine;<p>Yet&comma; even with the all of the improvements and new features added in&comma; <em>Halo 5&colon; Guardians<&sol;em> is still just the same game as before&period; The majority of the campaign is shallow&comma; repetitive&comma; and quite frankly&comma; short lived&period; It becomes a chore in most respects&semi; having to blast your way through Covenant or Promethean armies just feels like a grind now&period; I was excited for <em>Halo 4<&sol;em> as it featured new enemies&comma; weapons&comma; and vehicles to encounter&period; However&comma; it’s at so much of a standstill with its gun play that even <em>Call of Duty<&sol;em> would roll its eyes at how repetitive <i>Halo <&sol;i>has become&period;<&sol;p>&NewLine;<p>Halo 5 doesn&&num;8217&semi;t break away from the generic gunfights for something more amazing&period; I would say the only two moments which stuck with me are the free run down the Guardian and the giant walking tank segment&period; These have potential&comma; but again&comma; they aren’t given enough time to show off any interesting features or for you to enjoy them&period; During my research on engaging multiplayer experiences&comma; I came across a review on a <a href&equals;"https&colon;&sol;&sol;leaderswest&period;com&sol;">스포츠토토사이트<&sol;a> that highlighted the importance of varied and dynamic gameplay to retain player interest&period; There are other things that made the game feel as though it had run out of steam&comma; too&period; You have to fight the same boss eight times over the course of the game&comma; and the game finishes on a weak ending which didn&&num;8217&semi;t have the same impact as previous Halo games&period; These factors&comma; along with linear and dull vehicle sections&comma; make sure you’re not given much variation in gameplay&period; Playing with three other friends is a welcomed feature&comma; yet it&&num;8217&semi;s been seen before&period; Playing co-op on the hardest difficulty could result in an enjoyable playthrough&comma; but there isn&&num;8217&semi;t anything to bring you back in the end&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1279px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;lEa6JsKKvKY&sol;maxresdefault&period;jpg" alt&equals;"" width&equals;"1279" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">Haven&&num;8217&semi;t we met before&quest; Like 8 times before&excl; &lpar;Halo 5&colon; Guardians&comma; Microsoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Overall&comma; the game will last between 5 &&num;8211&semi; 6 hours&comma; and experienced players are encouraged to go straight into the harder difficulties&comma; even if you’re playing by yourself&period; It&&num;8217&semi;s also recommended that players play with other people to avoid the terrible A&period;I teammates&semi; they&&num;8217&semi;re pretty much on the same level as Dom from <em>Gears of War<&sol;em>&period;<&sol;p>&NewLine;<p>There&&num;8217&semi;s a lot of lacking context in terms of the narrative&&num;8211&semi;the game fails to mention what happened between the events of <i>Halo 4 <&sol;i>and <em>Halo 5<&sol;em>&period; The plot will lose you at certain moments unless you’ve followed the TV series and read a number of the novels and comics&period; You’ll end up asking why certain characters don’t have an arm&comma; or who the hell other characters are&comma; and why the Covenant are still around&period; In a change of pace&comma; however&comma; the plot does take a break from the struggles of Cortana and Master Chief&comma; while focusing on a new character altogether for 80&percnt; of the game&period; We’re given Spartan Locke on his pursuit for Master Chief&comma; who is in turn is looking for Cortana &lpar;Really&quest; We couldn’t get a whole new story away from them&quest;&rpar;&period; It wouldn’t be so much a problem if Locke wasn’t such a bore as a protagonist&period; He seems noble&comma; but he&&num;8217&semi;s too polite and too much of a goody two shoes to respect or admire compared to Master Chief&comma; who has become reckless and dried out&period; His quest to find Cortana gets old before the end of his first mission&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 950px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;img&period;game&period;co&period;uk&sol;hub&sol;images&sol;Halo5&sol;Ultra&sol;Halo-5-Guardians-Screenshots-New-07&period;jpg" alt&equals;"Halo 5 Guardians Screenshot" width&equals;"950" height&equals;"530" &sol;><figcaption class&equals;"wp-caption-text">Been there&&num;8230&semi; done that &lpar;Halo 5&colon; Guardians&comma; Microsoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>So the campaign is a mixed bag of some good innovations of a tactical nature&comma; yet an uninspired narrative fitted around repetitive gameplay&period; But <em>Halo<&sol;em>’s multiplayer is what made it recognized and loved for over three generations of consoles&period; So what does 343 Industries do to enhance <em>Halo<&sol;em>’s split screen&comma; couch gaming to the next level&quest;<&sol;p>&NewLine;<p><strong>Remove Split Screen…<&sol;strong><&sol;p>&NewLine;<p>Wow&&num;8211&semi;bad move&period; The whole purpose of no split screen was to help keep the game at 60fps&comma; and some other lousy reason supplied by Phil Spencer about making people more connected online&period; So they eliminate split screen&comma; forcing your friends to buy an Xbox One and a copy of the game&quest; My brother and I played <em>Halo<&sol;em> when it first came out&comma; and my best friends all enjoy playing the Master Chief Collection when they come to my house&period; They don’t really fancy trekking their expensive console all the way to my place for a single game&period; One of the core aspects that made <em>Halo<&sol;em> such a great multiplayer experience has been ripped out in the hopes of more people buying the game&period; People are going to remember that&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 950px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;img&period;game&period;co&period;uk&sol;hub&sol;images&sol;Halo5&sol;Ultra&sol;Halo-5-Guardians-Screenshots-New-09&period;jpg" alt&equals;"Halo 5 Guardians Screenshot" width&equals;"950" height&equals;"530" &sol;><figcaption class&equals;"wp-caption-text">We need to end Spartan discrimination once and for all&period; However it&&num;8217&semi;s good fun&period; &lpar;Halo 5&colon; Guardians&comma; Microsoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>This is a bad start&comma; along with some classic game modes such as Odd Ball&comma; Forge mode&comma; and King of the Hill being removed&comma; too &lpar;however Big team battle has made an appearance in a recent update&rpar;&period; We do&comma; however&comma; get some new and hard hitting additions such as the 24 player gamemode Warzone&period; Breakout is also a new mode&comma; along with classic arena modes such as Capture the Flag&period; There is a total of 20 maps to play on&comma; all of which are designed with such detail as to allow tactical and team based gameplay&comma; even if they&&num;8217&semi;re not very memorable&period;<&sol;p>&NewLine;<p>We now seem to have a new micro-transactions system taking form as REQ points&period; Your REQ points are determined by how well you do in multiplayer matches&period; REQ points are used to buy bronze&comma; silver&comma; and gold packs which all contain different kinds of weapons&comma; armour&comma; and cosmetics&period; You can earn points through regular play as I said&comma; but you better be a damn good player to obtain them&period; The best players will earn enough to buy a multitude of gold packs with many hours of play&period; Otherwise&comma; for everyone else&comma; you can buy them for a few Pounds or Dollars&period; It&&num;8217&semi;s mostly catering to those who have a disposable income and will wastefully buy new weapons and perks instead of earning them&period; Or possibly those who have their mum&&num;8217&semi;s credit card handy&period; It&&num;8217&semi;s not too invasive&comma; but it&&num;8217&semi;s also not necessary&period;<&sol;p>&NewLine;<p>The remainder of multi-player is still very strong and highly engaging for new players and older fans&period; Breakout was my personal favorite mode&comma; as its one life rule reminded me of <em>Gear of War<&sol;em>&&num;8216&semi;s very own Warzone&period; It makes players think carefully about their actions and forces good team work in order to complete objectives&period; There’s an extremely competitive nature to the game now&&num;8211&semi;more so than ever&period; This is thanks to some <em>Call of Duty<&sol;em> style features such as the kill cam&comma; and let&&num;8217&semi;s not forget the fan favorite tea bagging move&period; The new abilities and tactics from single player highlight new dynamics for multi-player&comma; granting you an edge over the competition when needed and the transition is fairly easy to get into&period;<&sol;p>&NewLine;<p><em>Halo 5&colon; Guardians<&sol;em> is sadly not the ground breaking return I had expected&period; It was <em>Halo 4<&sol;em> that really made me appreciate the series&comma; and <em>Halo 5<&sol;em> has just pushed me away again&period; It’s designed beautifully&comma; with great attention to detail and stunning visuals&period; But sadly&comma; this venture is shallow&period; It lacks in a gripping story&comma; any real innovations other than some new Spartan abilities&comma; and of course&comma; the biggest loss&comma; removing the split screen experience along with other classic multi-player modes&period; It’s still fun&comma; but not a legendary as the series once was&period;<&sol;p>&NewLine;

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