Game On: Lara Croft, A Fallen Legend

With her rise came an immense fall...

Game On: Lara Croft, A Fallen Legend

<p>Lara Croft&comma; the iconic character from the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;see-lara-vs-your-average-bear-in-rise-of-the-tomb-raider&sol;"><em>Tomb Raider <&sol;em>franchise<&sol;a> has risen and fallen numerous times&comma; however&semi; her worst fall came with the most recent trilogy&period; The trilogy sought to explore Lara&&num;8217&semi;s origins as the infamous Tomb Raider&comma; though this exploration presented a myriad of problems&period; Most notable among the issues with the games were poor storytelling and the complete redesign of Lara Croft in terms of appearance and personality&period;<&sol;p>&NewLine;<p>Additionally&comma; numerous gaming journalists and fans praised the more &&num;8220&semi;modern&&num;8221&semi; direction of <em>Tomb Raider <&sol;em>yet almost none of them managed to understand why veteran fans of the franchise found an issue with this reiteration of Lara Croft&period; Thus&comma; it is necessary to discuss the problems of the most recent trilogy&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;heres-the-launch-lineup-for-google-stadia&sol;">which is currently available as part of Google Stadia&&num;8217&semi;s launch lineup<&sol;a>&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"K09niWRULuM" title&equals;"History of Tomb Raider &lpar;1996 - 2018&rpar;"><a placeholder href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;K09niWRULuM"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;K09niWRULuM&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"History of Tomb Raider &lpar;1996 - 2018&rpar;"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Grandeur Without The Substance<&sol;h3>&NewLine;<p><em>Tomb Raider <&sol;em>is a video game franchise that boasts grand explorations coupled with fantasy&period; This requires a well-written story and a memorable&comma; impactful character to immerse prospective players&period; Although earlier <em>Tomb<&sol;em> Raider games failed to craft well-written stories&period; However&comma; this marked the debut of Lara Croft&comma; a character that captured the attention of players&period; So much so that she gained an impressive following with the franchise&&num;8217&semi;s first release&comma; with total sales of <a href&equals;"http&colon;&sol;&sol;web&period;archive&period;org&sol;web&sol;20000312083957&sol;http&colon;&sol;&sol;headline&period;gamespot&period;com&sol;news&sol;97&lowbar;05&sol;15&lowbar;belt&sol;index&period;html">143&comma;000 units turning it into a console gaming staple for the late &&num;8217&semi;90s<&sol;a>&period;<&sol;p>&NewLine;<p>After the original <em>Tomb Raider&&num;8217&semi;s<&sol;em> release&comma; multiple entries came out&period; However&comma; none of them managed to compare to the first game or even improve on it&period; These shortcomings from the numerous sequels culminated in <em>Tomb Raider&colon; The Angel of Darkness<&sol;em>&period; The game attempted to give Lara Croft a narrative different from previous games&period; Proof of this is the more serious and darker direction of the game&period; However&comma; this deviation failed to resonate with fans due to it going against the initial appeal of the <em>Tomb Raider <&sol;em>franchise&period;<&sol;p>&NewLine;<p>The poor performance of <em>Tomb Raider&colon; The Angel of Darkness<&sol;em> led to the planned trilogy being canceled and the development of the franchise was transferred to Crystal Dynamics for the next entry in the series&comma; <em>Tomb Raider&colon; Legend<&sol;em>&period; The franchise reboot reimagined the origins of Lara Croft&comma; with two additional entries serving as a prequel and sequel&comma; <em>Tomb Raider&colon; Anniversary <&sol;em>and <em>Tomb Raider&colon; Underworld<&sol;em>&comma; respectively&period;<&sol;p>&NewLine;<p>Furthermore&comma; this served as the franchise&&num;8217&semi;s trilogy&comma; one that gave players the chance to truly understand the character&comma; Lara Croft&semi; and her motivations for becoming a Tomb Raider&period; Thus&comma; <a class&equals;"&lowbar;e75a791d-denali-editor-page-rtfLink" href&equals;"http&colon;&sol;&sol;www&period;lianakerzner&period;com&sol;2018&sol;11&sol;15&sol;the-lara-croft-of-legend&sol;" rel&equals;"noopener">The Lara Croft of <em>Legend<&sol;em><&sol;a> featured a solid narrative structure&comma; nuance&comma; and &lpar;commendable&rpar; self-awareness that created the best <em>Tomb Raider<&sol;em> story to date&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-149621" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;19035250&sol;np0uyd78fvl11&period;jpg" alt&equals;"breats" width&equals;"2560" height&equals;"1440" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Second Reboot<&sol;h3>&NewLine;<p>Several years after the release of <em>Tomb Raider&colon; Underworld<&sol;em> came another franchise reboot&semi; <em>Tomb Raider <&sol;em>&lpar;2013&rpar;&period; The game&comma; as stated earlier was a franchise reboot&comma; however&comma; it reconstructed Lara Croft&&num;8217&semi;s origin story entirely&comma; unlike the <em>Legend <&sol;em>trilogy&period;<&sol;p>&NewLine;<p>Two sequels followed&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;rising-raiding-and-misbehaving-rise-of-the-tomb-raider-review&sol;"><em>Rise of The Tomb Raider <&sol;em><&sol;a>and <em>Shadow of The Tomb Raider<&sol;em>&comma; which made up another trilogy&period; While it meant to showcase Lara&&num;8217&semi;s journey to becoming a tomb raider&comma; it failed to achieve this minimalist feat&period; The writing for the most recent <em>Tomb Raider <&sol;em>trilogy suggests that our protagonist suffers from PTSD&comma; given the events of the <em>Tomb Raider <&sol;em>&lpar;2013&rpar;&period; However&comma; this suggestion is never proven true in the later sequels where Lara Croft is turned into an unstoppable killing machine rather than an aspiring tomb raider&period;<&sol;p>&NewLine;<p>Whenever Lara entered a fight she neither hesitated nor backed down from the task&period; This is strange&comma; given her traumatic experiences in the first entry in the trilogy&comma; further scrutiny comes from <em>Tomb Raider&colon; Anniversary&comma; <&sol;em>where players witnessed Lara struggle taking another human life even in the face of danger&period;<&sol;p>&NewLine;<p>Other notable issues with the most recent <em>Tomb Raider <&sol;em>trilogy are Lara Croft&&num;8217&semi;s obsession and her actions that result from it&period; In this trilogy Lara&&num;8217&semi;s obsession shifts from ancient artifacts to decimating a secret organization known as Trinity and goes to any length to achieve this even if it means harming innocents&period; While Lara Croft was never a paragon of morality she had a conscience&comma; one shown throughout the <em>Legend <&sol;em>trilogy&period;<&sol;p>&NewLine;<p>Although Lara obsessed over finding her years-lost mother and rebuilding the reputation of her &lpar;academic pariah&rpar; father&comma; she had moments of clarity outside this obsession such as&colon;<&sol;p>&NewLine;<ul>&NewLine;<li>Refusing Natalia&&num;8217&semi;s offer for power&comma;<&sol;li>&NewLine;<li>Apologizing for killing James Rutlandand<&sol;li>&NewLine;<&sol;ul>&NewLine;<p>Alongside other various instances in which she shows uncharacteristic compassion&period; Additionally&comma; anyone Lara Croft killed in the <em>Legend <&sol;em>trilogy deserved it yet she only opted for that course of action if necessary since there are times Lara attempted to resolve matters through negotiation&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-149606" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;18112828&sol;lara210&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Weakened Woman<&sol;h3>&NewLine;<p>The debut of series protagonist&comma; Lara Croft with the first <em>Tomb Raider <&sol;em>game back in 1996&period; She was met with warranted praise and unfair criticism&period; The latter&comma; predictably&comma; <a href&equals;"https&colon;&sol;&sol;web&period;archive&period;org&sol;web&sol;20100215012630&sol;http&colon;&sol;&sol;browse&period;reticular&period;info&sol;text&sol;collected&sol;leonardo&sol;Does&percnt;20Lara&percnt;20Croft&percnt;20Wear&percnt;20Fake&percnt;20Polygons&percnt;20Gender&percnt;20and&percnt;20Gender-Role&percnt;20Subversion&percnt;20in&percnt;20Computer&percnt;20Adventure&percnt;20Games&period;pdf">focused on Lara&&num;8217&semi;s appearance<&sol;a>&period; However&comma; this criticism ignored the standard that Lara Croft <a href&equals;"https&colon;&sol;&sol;www&period;ign&period;com&sol;articles&sol;2008&sol;03&sol;01&sol;ign-presents-the-history-of-tomb-raider">set for herself as an iconic video game character<&sol;a>&period;<&sol;p>&NewLine;<p>The critiques on Lara Croft&&num;8217&semi;s appearance did not end with the first game&comma; as they continued with the numerous entries until 2013&period; With <em>Tomb Raider <&sol;em>&lpar;2013&rpar;&comma; where Lara Croft&&num;8217&semi;s origins&comma; appearance&comma; and personality underwent reconstruction&period;<&sol;p>&NewLine;<p>The radical change in Lara&&num;8217&semi;s appearance and personality was an attempt to modernize Lara for a newer audience and make her more relatable&period; However&comma; these led to an unlikable generic female character and subsequent death of Lara Croft&comma; as this character was only her in the name&period; Lara&&num;8217&semi;s death came about due to the loss of her sexuality and the sudden addition of melodrama vulnerability&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-149607" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;18113252&sol;8d590d6079868cfff940526fe38c1bd0&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p>This entirely reimagined Lara Croft distanced itself from the fantasy female figure that became central to <em>Tomb<&sol;em> Raider&period; Her provocative curves and Byronic heroine personality were as much part of the franchise as the tombs she raided&period; Therefore&comma; Lara herself is significant to the story and gameplay <a href&equals;"https&colon;&sol;&sol;web&period;archive&period;org&sol;web&sol;20100325230647&sol;http&colon;&sol;&sol;www&period;ugo&period;com&sol;games&sol;video-game-hotties-lara-croft">even with her status as an object of sexual desire<&sol;a>&comma; though this factor only had prominence in marketing and advertising of <em>Tomb Raider<&sol;em>&period;<&sol;p>&NewLine;<p>The significance of Lara Croft to the story and gameplay of <em>Tomb Raider<&sol;em> games highlights her bimodal appeal&period; Bimodal appeal refers to the ability to engage both men and women&comma; a feat exemplified by Lara&period; Although the reasons for engagement differed&comma; one aspect remained constant&colon; she represented the unattainable &&num;8211&semi; the unattainable woman &lpar;for men&rpar; and unattainable feminist icon &lpar;for women&rpar;&period;<&sol;p>&NewLine;<p>Another aspect of Lara Croft worth highlighting is her prior contexts for being a tomb raider&colon;<&sol;p>&NewLine;<blockquote>&NewLine;<p class&equals;"ui&lowbar;qtext&lowbar;para u-ltr u-text-align--start" style&equals;"text-align&colon; center&semi;">&&num;8220&semi;Lara Croft was born into a wealthy and noble family of England&period; Her parents are referred to as Lord and Lady Croft&period; Lara herself is referred to as a Countess&period;<&sol;p>&NewLine;<p class&equals;"ui&lowbar;qtext&lowbar;para u-ltr u-text-align--start" style&equals;"text-align&colon; center&semi;">However&comma; at a certain age&comma; Lara loses financial support from her family&period; In the original series her parents have disowned her&comma; and in the rebooted series her parents have tragically died&period;<&sol;p>&NewLine;<p class&equals;"ui&lowbar;qtext&lowbar;para u-ltr u-text-align--start" style&equals;"text-align&colon; center&semi;">In the original version we can assume that Lara is next to broke and she must maintain herself&period; Her career of choice is also her hobby&period; She explores lost historical sites and discovers treasures of great value&period; She&&num;8217&semi;s an archaeologist&period; She&&num;8217&semi;s also a published author&period; Lara writes books and journals of her adventures and sells them&period; The artifacts she uncovers most likely end up in museums&comma; and Lara gets a &lpar;huge&rpar; financial reward&period; This is how she has managed to become rich again and live in a luxurious mansion&comma; despite her parents having abandoned her&period;<&sol;p>&NewLine;<p class&equals;"ui&lowbar;qtext&lowbar;para u-ltr u-text-align--start" style&equals;"text-align&colon; center&semi;">In the rebooted series&comma; Lara has inherited her family&&num;8217&semi;s wealth and most likely won&&num;8217&semi;t be needing to work for the rest of her life at all&period; She &OpenCurlyDoubleQuote;works” nonetheless&comma; she is still an archaeologist&comma; but it is more of a personal mission than a job or a hobby&period; She does it because she is driven by the sudden death of her parents and wants to know the truth about what really happened to them&period;&&num;8221&semi;<&sol;p>&NewLine;<&sol;blockquote>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Conclusion &&num;8211&semi; What Happened to Lara Croft&quest;<&sol;h3>&NewLine;<p>In conclusion&comma; the Lara Croft of legend is no more&comma; given the radical changes made to her iconic character&period; The fantasy female figure that existed within the previous games&comma; which showcased the ability to draw a large following and impact the wider culture through balancing anima &lpar;femininity&rpar; and animus &lpar;masculinity&rpar; failed to be found within the most recent trilogy&period; This failure resulted from Lara Croft undergoing an unnecessary transformation for nonexistent prospective audiences and conflicted with the character created by Toby Gard&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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