Game On: The Necessity of Grinding

For the glory of the grind!

Game On: The Necessity of Grinding

<p>A contentious issue within the gaming community is grinding&period; Although one is not surprised by the fact&comma; it is the reasoning that supports the contentiousness of the issue&period; Game developers&comma; as a result of overindulging the business model known as games as a service has led to them to deliberately design video games that coerce gamers into purchasing microtransactions for in-game content&period; This content is unlockable within the game&comma; however&comma; the process is reminiscent of the South Park episode&colon; Make Love&comma; Not Warcraft&period; This has&comma; unfortunately&comma; led to gamers having an intense aversion and hatred for grinding within video games&period; However&comma; one must admit that grinding in video games has a necessity&comma; especially when it is devoid of game developers&&num;8217&semi; monetary-hunger&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><img class&equals;"wp-image-148223 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;10&sol;06181804&sol;1hx83x39sbw211&period;jpg" alt&equals;"Game On&colon; The Necessity of Grinding&period; For the grind&excl;" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">To Grind or Not To Grind<&sol;h2>&NewLine;<p class&equals;"&lowbar;1qeIAgB0cPwnLhDF9XSiJM">Many overlook the specific purpose that grinding serves&period; A purpose that is so specific no alternatives manage to accomplish what it does&period; Furthermore&comma; even the removal of grinding from within a game does not solve permanently the problems gamers have with it&comma; as its removal leads to other issues that affect their gameplay experiences more severely&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><img class&equals;"wp-image-148222 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;10&sol;06181534&sol;4JCWN6&period;jpg" alt&equals;"Game On&colon; The Necessity of Grinding&period; Simple rewards are the best&period;" &sol;><&sol;p>&NewLine;<p class&equals;"&lowbar;1qeIAgB0cPwnLhDF9XSiJM">Games that implement grinding work on one simple premise&comma; assumption&period; A game with grinding assumes that the player will play the game even if at times they are not in &&num;8220&semi;gaming mood&period;&&num;8221&semi; This is evident with Massive Multiplayer Online games &lpar;MMOs&rpar; that feature grind&colon; these games make the correct assumption that players will turn to the game&comma; like <a href&equals;"https&colon;&sol;&sol;totohot&period;com&sol;"><strong>https&colon;&sol;&sol;totohot&period;com&sol;<&sol;strong><&sol;a>&comma; even when they are not wanting &lpar;or not able&rpar; to play more engagingly&period; Moreover&comma; if used in such a manner&comma; grinding becomes a fantastic tool for several reasons&colon;<&sol;p>&NewLine;<p class&equals;"&lowbar;1qeIAgB0cPwnLhDF9XSiJM">First&comma; it affords players the opportunity to have complete control over how much they play&period; Upon taking into consideration what constitutes as a &&num;8220&semi;grind&period;&&num;8221&semi; It is notable that tasks that fall under said category hardly take longer than a minute or so&period; This is even true in cases with games that do not have a pause feature&comma; as players are able to enter a game and leave at a moment&&num;8217&semi;s notice&period; Another aspect worth addressing is when players have several free hours of unoccupied time that grinding would manage to make go by much quicker&period;<&sol;p>&NewLine;<p class&equals;"&lowbar;1qeIAgB0cPwnLhDF9XSiJM">Second&comma; grinding more often than not varies the pacing of the game&period; The gameplay of a game is usually far more exciting when the activity has rises and falls&period; A balance of pacing often afforded by grinding in a game&period; This is notable with how the excitement for quests is more palpable and interesting when players spend a reasonable amount of time on quests&comma; think <em>The Witcher 3<&sol;em>&period;<&sol;p>&NewLine;<p class&equals;"&lowbar;1qeIAgB0cPwnLhDF9XSiJM">It was mentioned earlier that the removal of grinding from a game can lead to issues that affect gameplay experience severely if it is removed than other gameplay elements&comma; especially the core elements supplement the grind element&period; The expected also happens if a game has fifty or more quests to do &&num;8211&semi; it makes grinding pointless&period; Essentially&comma; it all means that in order to maintain the enjoy-ability of a game&&num;8217&semi;s other content is by making it the height of the experience&comma; not the norm&period;<&sol;p>&NewLine;<p class&equals;"&lowbar;1qeIAgB0cPwnLhDF9XSiJM">Final&comma; grinding affords players with <em>options <&sol;em>&&num;8211&semi; note the emphasis differentiates it from the first point &&num;8211&semi; to improve&period; With <em>Pokemon<&sol;em>&comma; if a player is having a difficult time defeating a gym leader&period; They can either overcome their task by playing strategically or simply by grinding to level up&period; The choice is completely the player&&num;8217&semi;s and it gives them a sense of actual progression that is their <em>own<&sol;em>&comma; unlike other games that remove player options for progression&period;<&sol;p>&NewLine;<p class&equals;"&lowbar;1qeIAgB0cPwnLhDF9XSiJM">Interestingly&comma; grinding is an organic gameplay mechanic&period; Often the player has some choice in deciding on the &&num;8220&semi;grind task&&num;8221&semi; and how they will accomplish their task&period; This provides players with additional immersion and satisfaction upon completing tasks at a continuously improved rate&comma; not only in terms of their gameplay ability but the rewards coupled with better progression&period; Simply&comma; these benefits of grinding have to do with one common denominator&comma; player rewarding&period; Within the context of a game&comma; players do not waste their time since they often are met with a tangible benefit&period;<&sol;p>&NewLine;<p>Although the above explanations supporting grinding in video games appear heavily RPG-orientated&comma; one must admit that the concept of grinding is universally throughout all genres of video games&period; It does come across as ludicrous&comma; however&comma; the implementation of the mechanic is not always notable&period; Fighting games demonstrate this well&comma; as many gamers are unaware that progress in a fighting game is done through them investing time in the game&&num;8217&semi;s training or practice mode&period; Though it is worth mentioning that there is a major difference between practicing a skill and actual grinding is that one takes effort and the other does not&comma; respectively&period; Practicing makes performing within a game whether against an in-game opponent or another player much more exhilarating since it becomes the height of the gameplay experience&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Conclusion<&sol;h2>&NewLine;<p>Grinding in video games is a contentious issue&period; It is contentious due to the negative effects of games as a service&comma; a business model that relies heavily on monetization that game developers have become over-reliant on&period; This has led to them designing games that force gamers to purchase in-game content rather than unlocking it through grinding&period; However&comma; one needs to admit that grinding within a game is quite necessary since it improves gamers&&num;8217&semi; gameplay experiences&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>Many would probably disagree with what I have said here while others might agree with my stance&comma; thus its necessary to encourage discussion&period; Let me know what you think down below in the comment section&period;<&sol;strong><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<hr &sol;>&NewLine;<div><strong>Like what Jerome had to say&quest; Check out some more of his <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;author&sol;the-factual-nerd&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">opinion pieces here<&sol;a>&period;<&sol;strong><&sol;div>&NewLine;<div>&NewLine;<hr &sol;>&NewLine;<div><strong> <&sol;strong><&sol;div>&NewLine;<&sol;div>&NewLine;

Exit mobile version