Gaming Classic Clash: Dishonored vs Bioshock

<p>Remember back in 2007 when everyone loved <em>BioShock<&sol;em> and it was a big deal for gaming&quest; Remember how much of a big deal it was before everyone went back to playing Call of Duty&quest; Recall that in 2012 Arkane&&num;8212&semi;the makers of the Thief series&&num;8212&semi;had an idea for an innovative steampunk-inspired tale of assassins and whaling&period; Of course&comma; everyone then went back to Call of duty&&num;8212&semi;it&&num;8217&semi;s just what gamers do&period; That being said&comma; the fact that gamers gave BioShock and <em>Dishonored<&sol;em> a chance&comma; meant that they were innovative and great for their time&period;<&sol;p>&NewLine;<p>But&comma; dare I ask&comma; which is better&quest; <em>Dishonored<&sol;em> or <em>BioShock<&sol;em>&quest;<&sol;p>&NewLine;<p><strong>Fight&excl;<&sol;strong><&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;205100&sol;ss&lowbar;fd7613fa1b8f19674cc0b4cd53db39c9618641fd&period;1920x1080&period;jpg&quest;t&equals;1478192981" alt&equals;"Boom baby&excl; &lpar;Dishonored&comma; Arkane Studios&rpar; " width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Boom baby&excl; &lpar;Dishonored&comma; Arkane Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong>Why is each game important&quest; <&sol;strong><&sol;p>&NewLine;<p>Both <em>BioShock<&sol;em> and <em>Dishonored<&sol;em> set out to revive a tired genre&comma; and both did this with great results&period; Developers and gamers were inspired by the dynamic elements in gameplay and the thriving worlds the games captured&period;<&sol;p>&NewLine;<p><em>BioShock<&sol;em> came out at a time when 90&percnt; of console FPSs were pretty crappy&comma; and with the start of the new console generation&comma; things were looking bleak&period; We did have a few gems like <em>Prey<&sol;em> and <em>Quake 4<&sol;em>&comma; yet they could still be classed as typical corridor shooters that were crafted a little better than the others&period; Then <em>BioShock<&sol;em>&comma; which is just an underwater version of <em>System Shock 2<&sol;em>&comma; came along and gave console gamers an experience similar to what PC gamers enjoyed about <em>Deus Ex<&sol;em> and <em>System Shock 2<&sol;em>&period;<&sol;p>&NewLine;<p><em>BioShock<&sol;em> was a huge inspiration to gamers&comma; and even other developers&period; That&&num;8217&semi;s why I believe Arkane decided to give birth to a new IP&colon;  <em>Dishonored<&sol;em>&period; It came out at a time when we were overwhelmed by military shooters&comma; like our Call of Duties and Battlefields&period; It was boring for a while until&comma; in 2012&comma; we were given hope from the quirky&comma; dark title that brought with it something refreshing&period; So both games were important&comma; as they focused on choice&comma; dynamic gameplay elements&comma; and worlds that were captivating&comma; all the while breaking us away from the never ending sight of military FPSs&period;<&sol;p>&NewLine;<p>So&comma; who did it better&quest;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;7670&sol;0000002512&period;1920x1080&period;jpg&quest;t&equals;1474048228" alt&equals;"Who's your daddy&quest; &lpar;BioShock&comma; Irrational games&rpar; " width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">Who&&num;8217&semi;s your daddy&quest; &lpar;BioShock&comma; Irrational games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong>Gameplay styles<&sol;strong><&sol;p>&NewLine;<p><em>BioShock<&sol;em> came at the right time as it was different from what many console gamers had seen before&period; Those who didn’t play <em>System Shock<&sol;em> or <em>Deus Ex<&sol;em> could partake in an intelligent and gripping FPS that didn’t rely solely on bloodshed and war&period; There was plenty of conflict in <em>BioShock<&sol;em>&comma; but what made it unique was the element of choice you had to craft your advantage over the opposition&period; The main focus was to attack&comma; and doing so with firearms and Plasmids also helped in developing variation&period;<&sol;p>&NewLine;<p>But an issue that became clear after a few hours of play was that it relied a little too heavily on the use of firearms and plasmids&comma; which made certain segments feel redundant or just plain boring after a prolonged use&period; Bioshock brought forward the use of firearms and plasmids at the same time&comma; which I know doesn’t sound like much&comma; but made combat much smoother and more enjoyable for the long haul&period;<&sol;p>&NewLine;<p><em>BioShock<&sol;em> did also offer interesting moral dilemmas and gave multiple endings as a result of your chosen path&period; But its sense of choice or freedom didn’t make a lasting impression&comma; and by the end just felt like a hollow cosmetic&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;205100&sol;ss&lowbar;e6f960fda9132baa23aca305359064dbc1b6f507&period;1920x1080&period;jpg&quest;t&equals;1478192981" alt&equals;"Walking Tall&period; &lpar;Dishonored&comma; Arkane Studios&rpar;" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Walking Tall&period; &lpar;Dishonored&comma; Arkane Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Dishonored<&sol;em> brought forward the same formula but expanded on it&period; Your choices felt more meaningful&comma; whether good or bad&comma; they had an effect on the world and the story&&num;8212&semi;you could actually see the changes implemented in your experience&period; You could go through the whole game killing everything in your path and see the world suffer as a result&comma; or you could go through the whole game without ever being noticed&period; You could eliminate unsuspecting targets or find alternative methods of eliminating them&period;<&sol;p>&NewLine;<p>Choice and agency are the big deciders here&period; <em>Dishonored<&sol;em> gave you the bigger aspect of choice and true freedom to play how you wanted&period; It also had a tighter grip when it came to weaponry&comma; tactics&comma; and powers that felt more practical in use and delivered more of an entertaining experience&period;<&sol;p>&NewLine;<p><strong>Characters and charm <&sol;strong><&sol;p>&NewLine;<p>Rapture was beautiful and harrowing&comma; and it presented a world that was believable&period; There was even a memorable cast of characters&comma; including Andrew Ryan&comma; Fontaine&comma; and the sinister Dr&period; Steinman&period; We witnessed legendary moments&comma; including Steinman’s mad rant over you being ugly&comma; famous artist Cohen&&num;8217&semi;s mission for you to kill the competition&comma; and the super creepy bunny people who acted like mannequins when you looked at them&period; The atmosphere and intensity were enough to stop your heart&comma; and the elements of horror were fantastic due to the captivating world of Rapture that was falling apart around you and the disturbing inhabitants who haunted you&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;7670&sol;0000002514&period;1920x1080&period;jpg&quest;t&equals;1474048228" alt&equals;"There&comma; there&period; I'll kill them all for you&period; &lpar;BioShock&comma; Irrational games&rpar; " width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">There&comma; there&period; I&&num;8217&semi;ll kill them all for you&period; &lpar;BioShock&comma; Irrational games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>To be honest&comma; the only real characters whom I remember fondly in <em>Dishonored<&sol;em> were Granny Rags and The Outsider&comma; even though he’s never really explored much in the story&period; Granny Rags’ creepy nature&comma; ability to turn into a horde of flesh eating rats&comma; and voiceover&comma; which was handled by Susan Sarandon&comma; was awesome&period; Other than that &period; &period; &period; there’s the Overseer&comma; the boatman dude&comma; and the artist who hosted that ball&period; I’m really struggling to name names here&period; Also&comma; you can’t deny that fighting the Big Daddies was such an amazing and brutal experience compared to <em>Dishonored<&sol;em>’s Tallboys&period;<&sol;p>&NewLine;<p><strong>The world<&sol;strong><&sol;p>&NewLine;<p>Both Dunwall and Rapture are iconic worlds in gaming with each having wonderful aesthetics&comma; distinct architectures&comma; and interesting locations for you to fight&comma; explore&comma; and die in&period;<&sol;p>&NewLine;<p>Rapture is one of the most captivating game worlds ever created and still is to this day&period; Rapture perfectly engrossed players into a claustrophobic world of fear&comma; dread&comma; and pure horror while they explored leaking corridors and flooding hallways&period; But even under the sea&comma; the faults of elitism thrived and Rapture became the most ironic prison considering it was meant to be for the artists with no boundaries or the scientists without morality&period;<&sol;p>&NewLine;<p>These factors create one of the most engaging worlds to explore with a host of colorfully deviant and fiendish villains in your path&period; From Cohen’s gallery&comma; the underwater forest of Arcadia&comma; and the blood stained hallways of Steinman&&num;8217&semi;s hospital&comma; you felt your nerves turning into ice but couldn’t help but love the style of the Art Deco-inspired kingdom of elites&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;409710&sol;ss&lowbar;002c690e40603e3bccec0d84256f99a5b03fdbec&period;1920x1080&period;jpg&quest;t&equals;1474072264" alt&equals;"A beautiful looking place&comma; for murders&comma; crazy artists&comma; and big metal murdering machines&period; &lpar;BioShock&comma; Irrational games&rpar; " width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">A beautiful looking place&comma; for murders&comma; crazy artists&comma; and big metal murdering machines&period; &lpar;BioShock&comma; Irrational games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Dunwall is also an interesting place to captivate corruption&comma; greed&comma; and rat plagues running rampant while people suffer&period; Similar in many respects to Rapture&comma; the elites take full control and change the nature of society as they see fit&comma; killing off those who oppose them and forcing the lower classes into slums infested with all manners of danger&period; Class wars&comma; gang wars&comma; and wars with supernatural elements make Dunwall a fascinating place to do your gaming business&period;<&sol;p>&NewLine;<p>Dunwall has plenty of hubs that represent the ills of society&comma; including art galleries&comma; hospitals&comma; and government offices&comma; which housed corrupt officials&period; In all fairness&comma; the steampunk nature of Dunwall is pretty interesting and the history of whaling to create a new energy source to fuel the steampunk elements is fascinating&period; But the art style and architecture does fall short of <em>BioShock<&sol;em>’s beautiful&comma; jaw-dropping Rapture&period; But in terms of gameplay&comma; Dunwall is far superior&period; Here we have a game world that’s structured to benefit traversal gameplay while making the branching paths more interesting with more complex secrets&comma; satisfying exploration&comma; and impressive interactions&period;<&sol;p>&NewLine;<p>What makes Dunwall the more appealing city in terms of gameplay was just how your actions made noticeable effects in the game world&period; There was a level of dynamism where your experiences were altered with new elements and cosmetic factors based on your choices alone&period;<&sol;p>&NewLine;<p>Rapture is iconic&comma; but Dunwall is more interactive and enjoyable to engage with in the long run&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;205100&sol;ss&lowbar;409bb8591d4c8278815510d9be737b57dfc57e06&period;1920x1080&period;jpg&quest;t&equals;1478192981" alt&equals;"Oh&comma; what a dump &period; &period; &period; &lpar;Dishonored&comma; Arkane Studios&rpar; " width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Oh&comma; what a dump &period; &period; &period; &lpar;Dishonored&comma; Arkane Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong>Final verdict<&sol;strong><&sol;p>&NewLine;<p>It’s a tough one to call&period;<&sol;p>&NewLine;<p>Both are definitive games that brought intelligence to the genre while retaining a great deal of fun value&period; <em>BioShock<&sol;em> was perfect at the time&comma; but after nearly 10 years it’s showing its age in many ways&period; Rapture is a beautiful city and will remain one of the most captivating in gaming&comma; but with a poor third act&comma; shallow moral choices&comma; and a lack of freedom given to players&comma; it ends up a shallow and dated experience&period; But <em>Dishonored<&sol;em> outshines with an interesting game world that dynamically reacts to you with well-structured and clever gameplay that allows total freedom for different play styles&period;<&sol;p>&NewLine;<p><em>BioShock<&sol;em> is by no means bad and a game that shouldn&&num;8217&semi;t be renowned highly&comma; but <em>Dishonored<&sol;em> did it better&period;<&sol;p>&NewLine;<p>Think I’m wrong&quest; Please share your opinions as I’d love to hear from you&period; As always&comma; stay tuned for more Gaming Classic Clashes&period;<&sol;p>&NewLine;

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