Gaming of the Future: How Technology will Change Computer Games

<p>According to Statista forecasts&comma; in 2021&comma; the number of gamers may reach one-third of the world&&num;8217&semi;s population&period; What technologies will shape the face of the industry and how will their popularity affect our lives&quest;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;169619" aria-describedby&equals;"caption-attachment-169619" style&equals;"width&colon; 1000px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-169619 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;04&sol;09192324&sol;Gaming-of-the-future-featured-image&period;jpg" alt&equals;"Gaming of the future" width&equals;"1000" height&equals;"858" &sol;><figcaption id&equals;"caption-attachment-169619" class&equals;"wp-caption-text">Virtual Reality is just one new technology disrupting the world of gaming&&num;8230&semi;<&sol;figcaption><&sol;figure>&NewLine;<p>This information is especially relevant for students&period; Since they are usually the pioneers in adopting new technologies in their personal life&period; While gaming is so much fun&comma; students still need to handle their studies&comma; pass the exams&comma; and write great writing assignments&period; If academic writing is a struggle they can get qualified help and <a href&equals;"https&colon;&sol;&sol;writingapaper&period;net&sol;pay-for-essay&sol;">pay for essay<&sol;a> writing services&period;<&sol;p>&NewLine;<p>In 2019&comma; Netflix CEO Reed Hastings said in a letter to shareholders that the main competitor of the service is not Disney&plus; or HBO&comma; but the computer game Fortnite&period; Games — the latest format in the global entertainment industry-are becoming more popular and interactive&period; See how fun and interactive <a href&equals;"https&colon;&sol;&sol;fun88thaimee&period;com&sol;">fun888 games<&sol;a> are&period; Developers adopt new technologies and even provoke their development&period;<&sol;p>&NewLine;<p>Experts expect that the market of the priority trend of the gaming industry — cloud gaming-will grow to &dollar;450 million by 2023&period; Technology is already making games more democratic&period; Services like Google Stadia&comma; Playstation Now&comma; or Playkey run resource-intensive applications without being tied to hardware capabilities&period; In the future&comma; they will give developers the freedom to create without technical restrictions&period;&colon;<&sol;p>&NewLine;<ul>&NewLine;<li>There will no longer be a barrier in the form of expensive equipment&colon; anyone will be able to realize their fantasies in creating games&semi;<&sol;li>&NewLine;<li>There will be a new type of games that are initially created under the cloud standards and are not technically limited&period; For virtual worlds&comma; including in the VR format&comma; unprecedented horizons will open up&period; Cities and even entire planets can be pictured to the smallest detail — it will be difficult to distinguish them from the real ones&semi;<&sol;li>&NewLine;<li>The boundaries between genres will no longer exist&colon; a new class of games will combine many genre fragments&semi;<&sol;li>&NewLine;<li>The social approval of the player&&num;8217&semi;s actions will be an important element of a game— virtual communities will increasingly resemble real ones&period; For example&comma; the developers of Death Stranding introduced likes as a tool to encourage the actions of other players-such as buildings or warning signs about the danger&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<p>The driver of cloud gaming development is the spread of 5G&period; This communication standard will increase the speed and make the transfer of an array of data from the cloud uninterrupted&period; The technology will cause a wave of growth in gamers who will play from the phone&period; There are already more than 2 billion such users&comma; and thanks to 5G&comma; their number will increase several times&period; If you want to elevate your experience&comma; <a href&equals;"https&colon;&sol;&sol;www&period;cupom&period;org&sol;Dell&sol;">Dell<&sol;a> is offering innovative solutions designed specifically for mobile gaming&period; With powerful devices that leverage the capabilities of 5G&comma; gamers can enjoy seamless graphics and reduced latency&comma; making every session more immersive and enjoyable&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><strong>Games Instead of Zoom Conferences and School Lessons<&sol;strong><&sol;h3>&NewLine;<p>Games are no longer just entertainment&period; Virtual worlds turn into a new platform for communication&period; They hold working meetings&comma; build university campuses and teach&comma; arrange concerts&period;<&sol;p>&NewLine;<p>The world is moving faster and faster towards the translation of communications into a game reality&period; Self-isolation only helped this process — the universes of games like Fortnite are much more versatile and functional than Zoom&period; They have a large set of tools for personalization and allow you to gather a huge audience&period;<&sol;p>&NewLine;<p>In the future&comma; games will also change the education system&period; Of course&comma; they will not replace the lessons in their entirety&comma; but rather become an addition to them&colon; the skills acquired in games will be applied both in school and in work&period; So&comma; researchers from the University of Glasgow found that games develop critical and reflexive thinking&comma; and also develop a reaction&period;<&sol;p>&NewLine;<p>Teachers have already adopted the game&colon; a geometry teacher from San Diego conducts classes in the VR-offshoot of Half-Life&period; Last summer&comma; the Institute for the Development of the Internet proposed to include electives in Dota 2 or World of Tanks in the school curriculum&period; Russian experts believe that these games develop creativity&comma; logic&comma; and the ability to work in a team&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><strong>A New Model of Content Consumption<&sol;strong><&sol;h3>&NewLine;<p>The difference between games and other forms of entertainment&comma; such as movies&comma; will be completely erased&period; The new Unreal Engine 5 already produces a picture that is hard to distinguish from Hollywood&period; Virtual avatars of actors become heroes of Cyberpunk 2077 or Death Stranding&colon; games are an interactive way of storytelling that will change the drama itself and the relationship between the viewer and the screenwriter&period;<&sol;p>&NewLine;<p>The interactivity of virtual universes will allow you to finally destroy the fourth wall&period; The viewer will determine the development of the plot and will become the director of their productions within the game world thanks to the streams&period; The definition of sports will also change&colon; millennials are already more likely to watch game broadcasts than the usual sports matches&period; Thanks to the growing audience&comma; esports will become a familiar type of competition — maybe even enter the Olympic disciplines&period;<&sol;p>&NewLine;<p>The lack of linking games to the platform thanks to cloud technologies will also affect our consumption&period; Users will pay for the game content and the social part of the games&comma; such as access to the community&comma; and not for the platform&period; You can enter the virtual world from any device with a screen and a 5G connection-from a smart refrigerator to a smartwatch&period;<&sol;p>&NewLine;<p>The future of gaming devices<br &sol;>&NewLine;The control of the character will change&colon; the development of neurocomputer interfaces will allow you to control its actions with brain signals&period; These devices already exist&comma; the Emotiv EPOC device&comma; with which you can work with software &&num;8220&semi;with the power of thought&&num;8221&semi; — for example&comma; control drones with the help of neurotransmitters&period; According to Ericsson experts&comma; the technology will become mass-produced in this decade&period;<&sol;p>&NewLine;<p>The mentioned 5G standard will allow you to use not only sight and hearing but all the senses in games&period; We will find the &&num;8221&semi; Internet of feelings»&colon; digital sensors using artificial intelligence&comma; VR and AR will allow you to taste the game universe-literally&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">How does 5G Work and How will it Change our Lives&quest;<&sol;h3>&NewLine;<p>Tuning the perception of the virtual world by ear will become more accurate&period; Ericsson believes that by 2035&comma; players will be able to configure the headphones to automatically translate from any language&period; You can also choose the sound of the gamer&&num;8217&semi;s voice personalization&period;<&sol;p>&NewLine;<p>An even greater field for experiments&comma; which will give the &&num;8220&semi;Internet of feelings&&num;8221&semi; — synesthesia&period; Players will be able to listen to the red color of the traffic light or feel the growl of the monster from the game on their own skin&period;<&sol;p>&NewLine;<p>Another promising technology is &&num;8220&semi;digital taste&&num;8221&semi; and &&num;8220&semi;smell&&num;8221&semi;&comma; which more than half of the Ericsson experts expect to see by 2035&period; Rapid urbanization&comma; in which more than half of the world&&num;8217&semi;s population already lives far from nature&comma; makes this development not so unrealistic&period;<&sol;p>&NewLine;<div class&equals;"group&sol;conversation-turn relative flex w-full min-w-0 flex-col agent-turn">&NewLine;<div class&equals;"flex-col gap-1 md&colon;gap-3">&NewLine;<div class&equals;"flex flex-grow flex-col max-w-full">&NewLine;<div class&equals;"min-h-&lbrack;20px&rsqb; text-message flex w-full flex-col items-end gap-2 whitespace-pre-wrap break-words &lbrack;&period;text-message&plus;&amp&semi;&rsqb;&colon;mt-5 overflow-x-auto" dir&equals;"auto" data-message-author-role&equals;"assistant" data-message-id&equals;"2a9cd7e9-d5d9-4a5a-9c57-366865e37979">&NewLine;<div class&equals;"flex w-full flex-col gap-1 empty&colon;hidden first&colon;pt-&lbrack;3px&rsqb;">&NewLine;<div class&equals;"markdown prose w-full break-words dark&colon;prose-invert light">&NewLine;<p>As the field of sensory technology advances&comma; digital taste and smell could revolutionize how we experience the world&comma; particularly for urban populations increasingly distanced from nature&period; For IT management&comma; this presents both opportunities and challenges&period; Integrating these sensory technologies into everyday life will require robust data handling and processing capabilities&comma; pushing IT infrastructure to adapt and evolve&period;<&sol;p>&NewLine;<p>Companies like <a href&equals;"https&colon;&sol;&sol;datatelco&period;com">DataTel<&sol;a>&comma; which specialize in cutting-edge data management solutions&comma; will play a crucial role in supporting the development and deployment of these innovations&period; They will need to ensure that the systems managing digital taste and smell are secure&comma; efficient&comma; and capable of handling the vast amounts of sensory data generated&period;<&sol;p>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<p>Paradoxically&comma; games can become a new way to interact with nature&period; Imagine a VR walk through the forest&comma; where you can smell all the smells and taste the virtual berries&period; Technology will mix the virtual and the real and give game drama new tools&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>This article contains sponsored links&period;<&sol;em><&sol;p>&NewLine;

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