Gaming Urban Legends: Killswitch

Gaming Urban Legends: Killswitch featured image

<p>Generally speaking&comma; if you beat a game in today&&num;8217&semi;s generation of games you are privy to any number of things&colon; <a class&equals;"zem&lowbar;slink" title&equals;"Types of fiction with multiple endings" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Types&lowbar;of&lowbar;fiction&lowbar;with&lowbar;multiple&lowbar;endings" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">multiple endings<&sol;a>&comma; <a class&equals;"zem&lowbar;slink" title&equals;"New Game Plus" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;New&lowbar;Game&lowbar;Plus" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">new game plus<&sol;a>&comma; DLC and the like&period;  However&comma; in 1989&comma; a Russian game company called The Karvina Corporation released a game that didn&&num;8217&semi;t hold true to that rule&period; Their game&comma; <em>Killswitch<&sol;em>&comma; was released in a very limited quantity &lpar;5&comma;000 to 10&comma;000&rpar; and offered the player a very unique twist&period;  Once the player beat the game&comma; the game would delete itself&comma; and all data related to the game&comma; as if it never existed&period;  That meant that the game was only there for the player at that moment in time&comma; it could not be copied&comma; replayed or loaned to a friend&period; Intriguing huh&quest;<&sol;p>&NewLine;<p>The most intriguing part is the fact that the player is offered two characters to choose from&colon; Porto&comma; a little girl who can change size to navigate the mines&comma; and Ghast&comma; an invisible&comma; extremely powerful demon&period; So upon completion of one story path&comma; the rest of game was closed off to the player forever much like a collapsed mine&period; If you want to immerse yourself in games like this&comma; sites such as <a href&equals;"https&colon;&sol;&sol;k-oddsportal&period;com&sol;"><strong>오즈포탈<&sol;strong><&sol;a> are available&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;08&sol;05165822&sol;maxresdefault1&period;jpg"><img class&equals;"aligncenter size-large wp-image-52376" title&equals;"Gaming Urban Legends&colon; Killswitch screenshot 1" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;08&sol;05165822&sol;maxresdefault1-1024x576&period;jpg" alt&equals;"Gaming Urban Legends&colon; Killswitch screenshot 1" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<p>This game was billed as an older <a class&equals;"zem&lowbar;slink" title&equals;"Survival horror" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Survival&lowbar;horror" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">survival horror game<&sol;a>&period; The player would have to navigate an old mine with ghosts and the dead lurking about&period; For the most part people picked Porto to play due to the fact that she could be seen&period; It was considerably more difficult to play as Ghast due to the fact that you could not see him on screen&period;  Playing as a completely invisible character would make it very difficult to jump or aim&period;  So most players&comma; after failing the first few levels with Ghast&comma; would opt to play and beat the game as Porto&period; Which means they would never see Ghast&&num;8217&semi;s ending unless they purchased two copies&period;<&sol;p>&NewLine;<p>In 1989&comma; purchasing two copies of the same game was not a normal thing to do&period; So instead&comma; there was a mad scramble to find a sealed copy of the game&period; Players even petitioned The Karvina Corporation for more copies&comma; but their requests were denied&period; Karvina released a statement in 1990&colon;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;Killswitch was designed to be a unique playing experience&colon; like reality&comma; it is unrepeatable&comma; irretrievable&comma; and illogical&period; One might even say ineffable&period; Death is final&semi; death is complete&period; The fates of Porto and her beloved Ghast are as unknowable as our own&period; It is the desire of the Karvina Corporation that this be so&comma; and we as our customers to respect that desire&period; Rest assured&comma; Karvina will continue to provide the highest quality of games to the West&comma; and that Killswitch is merely one among our many wonders&period;”<&sol;p><&sol;blockquote>&NewLine;<p>Obviously this game became extremely rare&comma; and possibly non-existent&period; However&comma; in 2005 a sealed copy showed up at auction and went to Yamamoto Ryuichi of <a class&equals;"zem&lowbar;slink" title&equals;"Tokyo" href&equals;"http&colon;&sol;&sol;maps&period;google&period;com&sol;maps&quest;ll&equals;35&period;6895055556&comma;139&period;6917&amp&semi;spn&equals;1&period;0&comma;1&period;0&amp&semi;q&equals;35&period;6895055556&comma;139&period;6917 &lpar;Tokyo&rpar;&amp&semi;t&equals;h" target&equals;"&lowbar;blank" rel&equals;"geolocation noopener noreferrer">Tokyo<&sol;a> for a hefty sum of &dollar;733&comma;000&period; Some believe that this was the last copy on Earth&comma; and Yamamoto paid a nice price for it&period; Since the distinct possibility that this was the last copy hung over Yamamoto&comma; he decided to play the game for everyone&period;  Which meant he was going to record his play-through and post it for all to see&period; To this day only one video has every been seen&period; It&&num;8217&semi;s a video of a very tired&comma; very drained Yamamoto sitting in front of his computer screen&period; The short video shows the viewer the choice screen on the game&comma; and you can see him sitting there in the glow of the screen&comma; crying&period; Oddly enough&comma; this video has also disappeared&comma; just like every trace of the game&period; What made him cry is as big a mystery as Ghast&&num;8217&semi;s ending since there is no report of anyone beating the game as him&period; Some say he was crying because he couldn&&num;8217&semi;t succeed as Ghast&period; Others say it was due to the fact that he couldn&&num;8217&semi;t decide which storyline to play&comma; knowing that once the decision was made&comma; half of the game would never be revealed to him&period; Or quite possibly&comma; he made the realization that he paid &dollar;733&comma;000 for a game that he could only play once&comma; and never again&comma; that would bring even me to tears&period;<&sol;p>&NewLine;<p><strong>If you liked this article you might like more of the <a title&equals;"Read the rest of the Gaming Urban Legends series&excl;" href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;tag&sol;gaming-urban-legends&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Gaming Urban Legends series<&sol;a>&excl;<&sol;strong><&sol;p>&NewLine;

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