Gears of War 4 Game Review: Brush off that Dusty Chainsaw

(Gears of War 4, Microsoft Studios)

(Gears of War 4, Microsoft Studios)

<p><span style&equals;"color&colon; &num;000000&semi;font-family&colon; Calibri">It’s been a long time coming&colon; the return of one of gaming’s mighty shooters is here and plans to be more brutal than ever&period; The fifth instalment to the <em>Gears of War<&sol;em> series has been on the minds of Xbox fans for quite some time&period; It’s the game that could define the Xbox One and bring forth the sales and reputation the console needs&period; But I dare ask if The Coalition can bring back the series to full glory&comma; or has this bloody chainsaw run out of juice&quest; Be ready&comma; here&&num;8217&semi;s <em>Gears of War 4<&sol;em>&period; <&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"http&colon;&sol;&sol;static3&period;gamespot&period;com&sol;uploads&sol;original&sol;1365&sol;13658182&sol;3078100-gears4&lowbar;e3&lowbar;2016&lowbar;10&lowbar;drone&lowbar;battle&period;jpg" alt&equals;"Gears of War 4" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Back in your hole&excl; &lpar;<em>Gears of War 4<&sol;em>&comma; Microsoft Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi;font-family&colon; Calibri">We’re taken to 25 years after the fall of the Locust hordes and where Sera has known peace ever since&period; However&comma; not everything is peachy on old Sera as the effects of the bomb have left devastating natural disasters called Wind-Flares&comma; which are pretty much tornados made of fire&period; There&&num;8217&semi;s also the added trouble of a new COG order which has the iron grasps of a fascist government while also being the people’s only protection against the Wind-Flares&period; However&comma; those who remain outside the city walls have total freedom from the COG&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi;font-family&colon; Calibri">Enter our heroes JD&comma; son of famed war hero Marcus Fenix&comma; along with his friends Kait and Del who make our new squad&period; The trio find themselves stealing vital COG equipment that turns into all-out war for their village when the COG find out&period; Things get worse when the village is attacked one night by a new enemy force&comma; known as the Swarm&period;<&sol;span><span style&equals;"color&colon; &num;000000&semi;font-family&colon; Calibri">  <&sol;span><span style&equals;"color&colon; &num;000000&semi;font-family&colon; Calibri">It’s up to JD&comma; Kait and Del to band together and stop this new enemy and along the way they reunite with an old war hero to do so&period; <&sol;span><span style&equals;"color&colon; &num;000000&semi;font-family&colon; Calibri">So our new heroes are introduced with a hell of a bang and this shows the strongest aspect of the narrative&period; Our leads are likable&comma; they’re relatable and above all they’re different from the previous leads&period; They do spout a ton of banter&comma; jokes and puns&comma; which work incredibly well to show their softer sides&period; But boy can they grit their teeth and show off those acting chops&period; This is partly due to the impressive cutscenes and the pacing for the story&period; Aside from this we get a bigger picture of Sera and the after effects of the war&period; But where it does kind of fall short is the dull and uninspiring locations we go to&period; It feels massively familiar with deserted towns&comma; underground caves and isolated factories&period;<&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"https&colon;&sol;&sol;cdn2&period;vox-cdn&period;com&sol;thumbor&sol;5dlwik2kAWccbKieVU9SZZmhoRs&equals;&sol;150x0&colon;1036x498&sol;1280x720&sol;cdn0&period;vox-cdn&period;com&sol;uploads&sol;chorus&lowbar;image&sol;image&sol;49026405&sol;gears-of-war-4-image&lowbar;1500&period;0&period;0&period;jpg" alt&equals;"Gears of War 4" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">The feminine touch to bloody mayhem &lpar;<em>Gears of War 4<&sol;em>&comma; Microsoft Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi;font-family&colon; Calibri">The story doesn’t take enough risks to make it truly gripping and just when you think something game changing would happen they go back on it&period; I love the theme of evolution and how the planet is growing these organic nests and fleshy structures and this kept my interest in the game world&period; But the reasoning and the issue I felt is with the Swarm and how they came to be&period; <&sol;span><span style&equals;"color&colon; &num;000000&semi;font-family&colon; Calibri">Basically they’re Locust 2&period;0&period; This is kind of disappointing as it holds back on creating a brand new threat&period; It’s like the Covenant coming back in <em>Halo<&sol;em>&period; It’s just as unexciting&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi;font-family&colon; Calibri">So how about the gameplay&quest; The formula or design for <em>Gears 4<&sol;em> pretty much follows its older siblings and doesn’t take any notes from <em>Judgement&comma;<&sol;em> thankfully&period; The feel of this new <em>Gears of War<&sol;em> will be very familiar to old fans like me and those new to the series will integrate easily&period; The mechanics are simple to learn as the game does a good job at helping you through the basics without massively holding your hand&period; Fundamentals such as cover based shooting&comma; tactical action&comma; epic set pieces and brutal combat are still very much important here for engaging gameplay&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi;font-family&colon; Calibri">But the game is vastly engrossing due to multiple factors&period; Combat is often a gruesome and gripping affair where JD and the team will face a variation of foes in different situations&period; Battlegrounds change with multiple points of interest&comma; different terrains&comma; altering factors such as &OpenCurlyDoubleQuote;emergence holes&comma;” mixtures of enemies and of course the most dynamic feature&comma; &OpenCurlyDoubleQuote;Wind-Flares&period;” Wind-Flares alter the state of play making simple encounters more tactical and complex&period; The winds will sway players as they move&comma; destroy cover&comma; throw debris to cause more destruction and the effects of certain weapons are made redundant&period; This places even more stress on a tactical situation yet makes it much more engaging&period; <&sol;span><span style&equals;"color&colon; &num;000000&semi;font-family&colon; Calibri">My personal favorite for new mechanics is grabbing enemies from behind cover and dragging them over to deliver a fatal stabbing in the bowels and face&period; <&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"http&colon;&sol;&sol;www&period;newgamenetwork&period;com&sol;images&sol;uploads&sol;gallery&sol;GearsOfWar4&sol;Gears4&lowbar;04&period;jpg" alt&equals;"Gears of War 4" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Covering&comma; firing and exploding&period; The COG way of life &lpar;<em>Gears of War 4<&sol;em>&comma; Microsoft Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi;font-family&colon; Calibri">The world of Sera is absolutely stunning with some immense destruction which plays an important part in not just the spectacle aspect but the tactical side of things too&period; Cover can be destroyed resulting in players having to change positions and tactics&period; Along with the gore and sound effects packing a mighty punch&comma; with shotguns feeling more devastating as they tear your enemies apart and splash their blood on the ground&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi;font-family&colon; Calibri">We get a rejuvenated lineup of enemies to face&comma; from Robotic COG troops to the deadly beasts from the Swarm&period; But there’s the feeling that The Coalition are sticking to the same formula for many of the enemies as well&period; We see smaller NPCs known as Juviees&comma; who are simply Wretches from <em>Gears 1-3&comma;<&sol;em> and Heavies&comma; which carry boomshots shots&comma; and Maulers are known as Scions but just act and look the same as each other&period; New creatures such as the Pouncers and Snatchers are nice additions as they change the flow of firefights&period; Even if Snatchers are by far the most irritating enemy in the game as they’re big&comma; fast and can down you in one hit&period; They also snag you up and keep hold of you until someone kills it&comma; which can be a pain in single player&period; But the Swarm in general are even more brutal than the Locust ever were&comma; pulling off dirty tricks to get the upper hand on you&period; There is enough of a change to make them different from the Locust but all in all&comma; they’re just Locust with a facelift&period; <&sol;span><&sol;p>&NewLine;<p><strong><span style&equals;"color&colon; &num;000000&semi;font-family&colon; Calibri">Onto Multiplayer&excl;<&sol;span><&sol;strong><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi;font-family&colon; Calibri">The best multiplayer aspect by far is Horde mode&period; It’s been revamped and restructured to deliver a tighter and more immersive experience than ever before&period; The Class system adds a form of structure and progression that grips you with upgrades and perks for each class&period; While building defenses takes a new tactic as players can place their fortifications wherever they want and whenever they like&comma; this adds pressure on players choosing the best advantage points for defenses and gives more freedom in strategy&period;<&sol;span><span style&equals;"color&colon; &num;000000&semi;font-family&colon; Calibri">  <&sol;span><span style&equals;"color&colon; &num;000000&semi;font-family&colon; Calibri">It’s excellent&period; <&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 1500px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"http&colon;&sol;&sol;icdn9&period;digitaltrends&period;com&sol;image&sol;gears-of-war-4-horde-mode-screenshot-4-1500x844&period;jpg" alt&equals;"Gears of War 4" width&equals;"1500" height&equals;"844" &sol;><figcaption class&equals;"wp-caption-text">&ast;Drools&ast; Horde is so good&excl; &lpar;<em>Gears of War 4<&sol;em>&comma; Microsoft Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi;font-family&colon; Calibri">Verses Multiplayer matches are still very engaging with inventive modes such as Dodgeball and Arms Race bringing new dynamics into <em>Gears&comma;<&sol;em> while the return of classics such as Warzone and Execution will make everyone including older fans happy&period; My only faults are some balancing issues with certain weapons and the some game modes just drag on relentlessly&period; Best of 13 Rounds for King of the Hill is just way too long in my opinion&period; <&sol;span><span style&equals;"color&colon; &num;000000&semi;font-family&colon; Calibri">Then there’s the lack of progression in multiplayer&comma; which is mostly linked to the new micro-transactions or &OpenCurlyDoubleQuote;Booster Packs” Microsoft wants you to buy into&period; These can be bought with real currency or points you can earn&comma; but points are so difficult to acquire and you feel that Microsoft want you to spend some ridiculous amounts of money to get the new packs they’ve introduced&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi;font-family&colon; Calibri">Packs usually contain some decent boosters to increase skills and gaining XP to levelling up&period; Unlike Battleborn which allows you to acquire packs through playing the game&comma; this takes the <em>Halo 5<&sol;em> route and makes it more obvious Microsoft wants more money from you&period; I wouldn&&num;8217&semi;t mind so much&comma; but the slow progression and restriction of gaining new gear&sol;loot is ridiculous&period; Not to mention the pricing for some of these booster packs&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi;font-family&colon; Calibri"><em>Gears of War 4<&sol;em> remains truthful to the series and its roots and while it does introduce some great new elements it is overall a safe sequel&period; The story could have taken more risks but does introduce a great cast of new heroes&period; The pacing could have progressed more aggressively as other instalments have but the combat dynamics are great additions&period; I do miss beast mode but Horde 3&period;0 is brilliant&excl; As an old fan of the series I can safely say this is way better than <em>Judgment<&sol;em> and even<em> Gears of War 3&period;<&sol;em> This is a great way for fans new and old to get into the series and I look forward to The Coalition’s next entry in the series&period;<&sol;span><&sol;p>&NewLine;

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