Gears of War: Judgment 5 Years Later

<p><em><img class&equals;"aligncenter size-large wp-image-138741" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;05&sol;cc502523-76ae-4a0e-8a4d-1a949d1f9d22&period;jpg" alt&equals;"" width&equals;"1" height&equals;"1" &sol;>Gears of War<&sol;em>&&num;8216&semi;s influence on the gaming industry can&&num;8217&semi;t be understated&period; While <em>Kill Switch<&sol;em> beat it to the punch by three years&comma; <em>Gears of War<&sol;em> spawned a movement&period; Virtually every third person game with guns since its release has incorporated a cover system&period; It&&num;8217&semi;s gotten to the point that a third person action game without a cover system in this day and age is an anomaly&period; The original <em>Gears of War<&sol;em> trilogy stands as one of last generation&&num;8217&semi;s best&period; With that said&comma; I have only just recently played through <em>Gears of War&colon; Judgment<&sol;em> for the first time after playing the numbered entries&comma; including <em>Gears of War 4<&sol;em>&period; It didn&&num;8217&semi;t move as many units as <em>Gears of War 3<&sol;em>&comma; but does that mean it&&num;8217&semi;s not worth playing five years later&quest;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;138754" aria-describedby&equals;"caption-attachment-138754" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-138754" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;05&sol;24144306&sol;cc502523-76ae-4a0e-8a4d-1a949d1f9d22-1-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-138754" class&equals;"wp-caption-text">Gears of War&colon; Judgment&comma; Microsoft Studios<&sol;figcaption><&sol;figure>&NewLine;<h3>Some Changes<&sol;h3>&NewLine;<p>With such an iconic franchise&comma; minor mechanical alterations or changes to the control system can be met with disdain&period; In <em>Judgment<&sol;em>&&num;8216&semi;s case&comma; the slightly redesigned UI and control system is a mixed bag&period; For starters&comma; grenades are no longer equipped with the D-pad&period; Grenades&comma; now mapped to the left bumper&comma; feel like a natural evolution&period; Previously&comma; equipping a grenade before throwing it felt like a chore&period; In some of the more intense moments&comma; the animation took too long to play out&period; This often leads to slower knee-jerk responses in select instances as well as frustration&period; I&&num;8217&semi;m just trying to kill some fleshy locust&comma; my dude&period; It&&num;8217&semi;s a shame <em>Gears of War 4<&sol;em> returned to the old grenade system&period; With most of the industry adopting a dedicated grenade button for the past decade&comma; the core franchise is stuck in the past with such an archaic system&period;<&sol;p>&NewLine;<p>Weapon load-outs saw another revision&period; In every title&comma; players have access to two main guns with a third slot dedicated to handguns&period; This meant you could rock a Longshot and Gnasher along with a Boltok or Gorgon pistol&period; <em>Gears of War&colon; Judgment<&sol;em> removes this system entirely&period; If you want to keep your Boltok&comma; you&&num;8217&semi;ll only have one free weapon slot left over&period; On some level&comma; this change makes sense in the thick of the action&period; Pressing the Y button for a snappy animation lets combat flow more consistently&period;<&sol;p>&NewLine;<h4>More Odd Than Good<&sol;h4>&NewLine;<p>The action&&num;8217&semi;s pacing never lets up because of this minor change&period; Some permutation like holding down Y to switch to a pistol would slow the game down&period; <em>Judgment<&sol;em> actively encourages running through and killing shit&period; However&comma; despite People Can Fly&&num;8217&semi;s intentions&comma; the end result is more restrictive than it should be&period; On one hand&comma; it forces more critical decisions&period; Do I really want that Retro Lancer&quest; I&&num;8217&semi;ve got this gorgon pistol&period; Do I really want the inaccurate Retro Lancer to act as my core rifle with no real back up&quest; Do I want both a Gnasher and a Sawed-off&comma; inhibiting my medium to long range potency&quest;<&sol;p>&NewLine;<p>On the other hand&comma; it limits the cog&&num;8217&semi;s meathead arsenal&period; <em>Gears of War<&sol;em> typically features gratifying combat and spectacle-inducing set-pieces&period; The limited carrying arsenal puts a thorn in such an action-driven game&period; This especially holds true when considering <em>Judgment<&sol;em>&&num;8216&semi;s campaign direction&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;138739" aria-describedby&equals;"caption-attachment-138739" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-138739" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;05&sol;24130320&sol;a0fede39-b40d-4cce-853c-254f051bc57b-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-138739" class&equals;"wp-caption-text">Gears of War&colon; Judgment&comma; Microsoft Studios<&sol;figcaption><&sol;figure>&NewLine;<h3>Gears of War&colon; Judgment&&num;8217&semi;s Core Success<&sol;h3>&NewLine;<p>This is the shortest and perhaps most focused <em>Gears<&sol;em> campaign to date&period; I don&&num;8217&semi;t mean to imply that it is the best campaign&comma; but it knows what it wants to be and every design element stems from that core vision&period; Even the controversial load-out changes were made in service to that experience&period; Unlike every other entry&comma; which occasionally splits up the action for the sake of pacing&comma; <em>Judgment<&sol;em> assaults players with nonstop firefights&period; You&&num;8217&semi;ll rarely find yourself walking slowly&comma; waiting for NPC&&num;8217&semi;s to move&comma; or interacting with the environment for simple puzzles&period;<&sol;p>&NewLine;<p>The game constantly funnels you from shoot-out to shoot-out&period; It sounds repetitive on paper&comma; but <em>Judgment<&sol;em> deflects such criticism thanks to its length&period; Clocking in at five hours&comma; it ends before the constant barrage of death grows tiresome&period; The original <em>Gears of War<&sol;em> feels a little dated today with basic encounters that only ever contained a maximum of five active AI locust on screen at once&period; After several engine updates and optimization&comma; <em>Gears of War 2<&sol;em> showed the world how bombastic the franchise can be&period; That spectacle has carried on through the franchise&comma; with <em>Judgment<&sol;em> featuring some of the series&&num;8217&semi; most diverse combat sequences&period;<&sol;p>&NewLine;<p>The degree to which it mixes different enemy types in both large-scale and claustrophobic environments forces constant mobility&period; Maybe you feel safe hunkering down behind that table in an enclosed hallway with grunts on the opposite end&period; Then&comma; suddenly&comma; a serapede sneaks up on you while those grunts you killed transform into ravages&comma; an armored berserker-like enemy type exclusive to <em>Judgment<&sol;em>&period; It is designed almost like an arcade game&comma; with a scoring system and non-stop action&comma; encouraging efficiency&period;<&sol;p>&NewLine;<h4>Declassify This<&sol;h4>&NewLine;<p>If level design and combat variety alone were the end of it&comma; <em>Gears of War&colon; Judgment<&sol;em> would be a pretty good game for hardcore <em>Gears<&sol;em> fans that initially dismissed it because People Can Fly took the helm over Epic Games&period; However&comma; <em>Judgment<&sol;em> steps it up further with the inclusion of declassified missions&period; These are optional missions&sol;objectives that can be activated for every major scenario&period;<&sol;p>&NewLine;<p>Each declassified mission activates some sort of modifier that makes the ensuing battles more difficult&period; One declassified mission limited the player&&num;8217&semi;s arsenal to just the Gnasher and Sawed-off while another severely limits vision&period; While not all declassified scenarios are created equally&comma; they enhance the moment to moment gameplay&period; Some of the most nail-biting missions consisted of racing against a time limit before poisonous gas filled the room or a hammer of dawn strike rained upon us&period;<&sol;p>&NewLine;<p>Other optional skirmishes went as far as adding further enemy variety to the ensuing chaos&period; Each of these declassified missions adds a consistently changing goal to work toward while forcing players to rethink tried-and-true strategies&period; &&num;8220&semi;Yeah&comma; I&&num;8217&semi;ll just hang back with this lancer&period; Oh wait&comma; we have 2 and a half minutes to finish this&period; Never mind&period;&&num;8221&semi;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;138732" aria-describedby&equals;"caption-attachment-138732" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-138732" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;05&sol;24124853&sol;751f2031-f5e6-489b-accf-32e11600eda31-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-138732" class&equals;"wp-caption-text">Gears of War&colon; Judgment&comma; Microsoft Studios<&sol;figcaption><&sol;figure>&NewLine;<h3>Conclusion<&sol;h3>&NewLine;<p><em>Gears of War&colon; Judgment<&sol;em> is a great way to spend an afternoon&period; With such exciting combat variety&comma; <em>Judgment<&sol;em> is plain old dumb fun&period; People Can Fly showed a greater command of what makes an exciting <em>Gears of War<&sol;em> campaign than The Coalition did with <em>Gears of War 4<&sol;em>&period; Kick back&comma; grab a drink&comma; invite up to three of your closest friends&comma; and spend the day gibbing some locust&period;<&sol;p>&NewLine;

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