Gettin’ Lucky | Conception II: Children of The Seven Stars Review

<p>Atlus is one of those wonderful video game companies that allows the West to see into the minds eye of Japanese developers&period; Were it not for them we would be missing out on some wonderful JRPG&&num;8217&semi;s&comma; their most famous being the <em>Persona<&sol;em> series&period; <em>Conception II&colon; Children Of The Seven Stars<&sol;em> is another JRPG that follows some of the same formula as <em>Persona<&sol;em>&comma; except this game has lots of sexual innuendos&comma; bouncy boobs and scantily clad teens&period; So if you&&num;8217&semi;re highly offended at any of that or think that sexualizing women is extremely wrong&comma; this is definitely not the game for you&period; However&comma; if you have a good sense of humor and see that it&&num;8217&semi;s just there to make an interesting in-game mechanic viable&comma; then please play on&period;<&sol;p>&NewLine;<p>The game mechanics that developer Spike Chunso has borrowed from the <em>Persona<&sol;em> series integrate very well with <em>Conception II<&sol;em>&&num;8216&semi;s concept&period; You play as a teenager and have to develop &&num;8220&semi;bonds&&num;8221&semi; with the heroines in this game to create powerful Star Children&comma; which is a main focal point of the Persona series&comma; minus the children&period; Labyrinth levels are very similar in both games and are tailored to the theme of the labyrinth&period; In <em>Conception II<&sol;em> the Lust Labyrinth is covered in hearts&comma; while the Gluttony one has chomping mouths everywhere&period; This game is much more tongue in cheek though&comma; and doesn&&num;8217&semi;t have the dark ominous qualities that <em>Persona<&sol;em> likes to burden us with&period;<&sol;p>&NewLine;<p>The story is unique&comma; but not very complicated to follow&period;Twenty years before you receive your Star Brand&comma; which is bequeathed to you by the Star God&comma; eight Dusk Circles appear in this world&period; Seven of the Dusk Circles correspond with the Seven Deadly Sins&comma; and are named for that sin&period; The first Dusk Circle you must conquer is the Lust Circle or Labyrinth&comma; with the eighth Dusk Circle being the most powerful&comma; and the Academy that you are summoned to is built around it to defend against the monsters should the Circle become active&period; Think of these Dusk Circles as inactive volcanoes that are triggered by the amount of Dusk in the area&comma; Dusk referring to darkness or evil&period; The Academy is your hub world in the game&colon; you will live&comma; train&comma; bond here and so on&period; Upon your arrival there you meet some fellow Star Branded classmates and travel to the lab where you are tested for your abilities&period; In the lab you find out the S-Rank Elites have a high volume of Star Power built up in them&comma; they are mostly female but some males also get this honor&period; You find out that you are not an S Rank Elite&comma; but once they test you for Ether count&comma; you find out that you carry the most Ether than any Academy student in the past 20 years&period; This grants you the title &&num;8220&semi;God&&num;8217&semi;s Gift&&num;8221&semi; seeing as the Star God has gifted you to this world to fight the Dusk Monsters&period;<&sol;p>&NewLine;<p>Ether is what allows people to use their Star Power&comma; and before you came to the Academy the Elites weren&&num;8217&semi;t able to actually enter the Circles and fight off the monsters due to the lack of Ether in the Circles&period; You produce so much Ether now that you and one other person can finally enter the Circles and fight the terror at the source&period; Ether&comma; in this world&comma; would be light and we all now that light conquers darkness&period; The headmaster of the Academy finds you and  tells you of the great opportunity you now have and seeing as your Ether levels are so high&comma; you are allowed to &&num;8220&semi;classmate&&num;8221&semi; with female S Ranks to produce Star Children&period; These Star Children follow you into the Circles and help you battle the slew of monsters that come your way&period; You can also make the Star Children &&num;8220&semi;independent&&num;8221&semi; and they will leave you and level up the Academy&period; The children are very important in this game&comma; so you must &&num;8220&semi;classmate&&num;8221&semi; as much as you can so you can defeat the monsters and level up the Academy&period; See&comma; I told you the story wasn&&num;8217&semi;t that difficult to follow&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;04&sol;05114149&sol;conception2-chlotz-04-1&period;jpg"><img class&equals;"aligncenter size-full wp-image-60695" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;04&sol;05114149&sol;conception2-chlotz-04-1&period;jpg" alt&equals;"Conception " width&equals;"640" height&equals;"360" &sol;><&sol;a><&sol;p>&NewLine;<p>In order to &&num;8220&semi;Classmate&&num;8221&semi; as much as possible you must earn bond points&period; These points can be earned by chatting them up while at the Academy&period; You have three chances to talk with the ladies that refresh every new day so you can&&num;8217&semi;t just keep talking to them over and over&comma; you have to wait a day so as to not be a stalker&period; You do have the option to &&num;8220&semi;rest&&num;8221&semi; in your Dorm Room&comma; which advances time&comma; but not story so that you can talk to the girls more&period; Once you get your &&num;8220&semi;Bond&&num;8221&semi; meter full you can travel to the Church and decide which girl you want to &&num;8220&semi;Classmate&&num;8221&semi; with&period; Every time you talk to the girls you learn more about your potential &&num;8220&semi;Classmates&&num;8221&semi; and activate little sub quests that you can do to help show the girls just how into them you are&comma; which ultimately helps you decide which one to take to the end of the year Star Ball&period; Only Atlus could bring us monsters&comma; procreating and a nice end of the year ball to enjoy on our handhelds&period;<&sol;p>&NewLine;<p>The controls and battle systems are very intuitive and very easy to grasp&period; When you are navigating a dungeon you use the left control stick to move forwards&comma; back&comma; left and right and the right stick controls the camera&period; The face buttons bring up your inventory so you can decide if you want to use a skill to heal or a potion and they also allow you to equip new weapons or armor you&&num;8217&semi;ve found&period; When you come upon an enemy slithering through the circle you can chose to avoid them or attack&comma; I suggest attack so that you can level up your characters faster and faster&period; Once in battle you are subject to the usual JRPG turn based attack structure&comma; however this isn&&num;8217&semi;t as bad as usual turn based battles&period; If you are lucky you only have to fight one monster&comma; but I&&num;8217&semi;ve been blessed with as many as three in one battle&period; The monster that you are focusing on has some tells to help you defeat them&comma; they are encircled with a green circle that gives you hints on how to fight them&period;<&sol;p>&NewLine;<p>You can also move your characters to surround the monster and as so a directional arrow will appear above the monster&period; If that arrow is red that means you will be attacking a weak point&comma; so you always want to find that red arrow to win battles quickly&period; That circle will also warn you of an incoming attack and if the monster is going to attack at a certain angle the circle will flash &&num;8220&semi;Caution&&num;8221&semi; so that you can position yourself out of the way of danger&period; You can choose to just attack&comma; but if you scroll to the right before you decide what to use in battle you can choose &&num;8220&semi;Skills&comma;&&num;8221&semi; which allows you to pick a special attack for you and your partner&comma; or for your children to use&period; These attacks deal more damage and make battling much easier for the JRPG noob&period; Unfortunately these battles get very repetitive&comma; and after a long amount of play time you may find yourself going ho-hum until you get to the Circle&&num;8217&semi;s boss&period; The bosses aren&&num;8217&semi;t very difficult either&comma; I used the red arrow and watched the cautions on the circle and beat the first boss without taking any damage at all&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;04&sol;05114144&sol;Conception-2-3&lowbar;zps307762c1&period;jpg"><img class&equals;"aligncenter size-full wp-image-60696" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;04&sol;05114144&sol;Conception-2-3&lowbar;zps307762c1&period;jpg" alt&equals;"Conception 2" width&equals;"640" height&equals;"362" &sol;><&sol;a><&sol;p>&NewLine;<p>The graphics are pretty crisp seeing as this is a handheld adventure&comma; however&comma; wandering through the Dusk Circles can get a bit repetitive with the visuals as you trudge on through hallway after hallway until you finally get to the floor that you need to fight the boss&period; The cut-scenes though are where they make their magic&comma; the animated battles and costumes changes pop off your screen and look fantastic&period; The bonding with your partner scenes are also very well done&comma; they&&num;8217&semi;re first person and you have to look right into the girls eyes as you awkwardly try to get her to like you more&period;<&sol;p>&NewLine;<p>Overall the game holds up very well on the handheld and makes one wish they&&num;8217&semi;d make a third for next gen consoles&period; The developers also put in a unique trait that I&&num;8217&semi;ve really not seen since the <em>Dead or Alive<&sol;em> games&colon; boob physics&period; The boobs physics are very subtle and I didn&&num;8217&semi;t notice them at first but when the ladies first start talking their breasts bounce up and down a little&period; This game has absolutely no qualms about what it is and that makes it so unique&period; The sounds and voice overs match all the visuals too&comma; the lines are delivered with no cheese&comma; and that makes you laugh all the more at some of the innuendos and inappropriate remarks&period; The music also fits that of any anime style&comma; loud poppy and distinctly Japanese&comma; but it&&num;8217&semi;s great and will have you tapping your foot as you play&period;<&sol;p>&NewLine;<p>Replayibilty is a major factor now in most gamer&&num;8217&semi;s decision to buy a game&comma; that nagging thought of &&num;8220&semi;will this sixty or forty bucks be well spent&quest;&&num;8221&semi; Sadly<em> Conception II<&sol;em> really isn&&num;8217&semi;t in the running to be played over and over again seeing as it takes about 40 hours to complete&period; However&comma; it takes 40 hours to complete&comma; and with the price of the game being &dollar;39&period;99&comma; that costs gamers a dollar an hour for a great and unique experience&period; That&&num;8217&semi;s a pretty good deal to me seeing as it costs ten dollars at a theater to see a two hour movie&period; That&&num;8217&semi;s five dollars an hour there and you don&&num;8217&semi;t even get to keep the movie or resell it&period; This game is worth the price of admission though&comma; especially if you want to experience something you never have and may possibly never will again&period;<&sol;p>&NewLine;<p><span style&equals;"font-size&colon; 14px&semi; line-height&colon; 1&period;5em&semi;">With <&sol;span><em style&equals;"font-size&colon; 14px&semi; line-height&colon; 1&period;5em&semi;">Bravely Default<&sol;em><span style&equals;"font-size&colon; 14px&semi; line-height&colon; 1&period;5em&semi;"> tearing up the charts and Square Enix rethinking their business model with standard JRPG&&num;8217&semi;s&comma; <&sol;span><em style&equals;"font-size&colon; 14px&semi; line-height&colon; 1&period;5em&semi;">Conception II<&sol;em><span style&equals;"font-size&colon; 14px&semi; line-height&colon; 1&period;5em&semi;"> may be another dark horse on the shelf&period; The graphics are crisp and a joy to the eye&comma; the music wafts to your ears with ease&comma; and the concept is so unique that you just have to play it&period; It&&num;8217&semi;s like trying not to look at a car wreck&comma; you don&&num;8217&semi;t want to&comma; but you just must&colon; <&sol;span><em style&equals;"font-size&colon; 14px&semi; line-height&colon; 1&period;5em&semi;">Conception II<&sol;em><span style&equals;"font-size&colon; 14px&semi; line-height&colon; 1&period;5em&semi;"> is that must game&period; Where else can you play a sequel to a game that was commissioned by the Japanese government to help raise birth rates in Japan&quest; Only Atlus could bring us this gem&comma; and you need to get on this mating train&period;<&sol;span><&sol;p>&NewLine;

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