Getting in the Groove | Theatrhythm Final Fantasy Preview

<p>When one thinks of the Final Fantasy franchise&comma; the music is definitely one of its stronger points&period; So why not make a game incorporating the wonderful songs and melodies as a standalone title&quest; That&&num;8217&semi;s exactly what Square Enix has done with Theatrhythm Final Fantasy&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;getting-in-the-groove-theatrhythm-final-fantasy-preview&sol;theatrhythm-ff-preview-2-bagogames&sol;" rel&equals;"attachment wp-att-19800"><img class&equals;"aligncenter wp-image-19800" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;07&sol;06173635&sol;theatrhythm-ff-preview-2-bagogames&period;jpg" alt&equals;"" width&equals;"288" height&equals;"173" &sol;><&sol;a><&sol;p>&NewLine;<p>Theatrhythm’s gameplay largely amounts to tapping and sliding the stylus on the touch screen&period; Theatrhythm also has three different types of gameplay&comma; each defined by the pacing of the songs&period; Battle Music Stages feature a faster beat&comma; and has players defeating as many enemies as possible by correctly responding to the given rhythm &OpenCurlyDoubleQuote;triggers” that scroll across the screen along four separate lines&period; Field Music Stages are a bit slower&comma; and have the player moving the stylus up and down along a continuously flowing line&period; And lastly&comma; Event Music Stages revolve around an important moment in each Final Fantasy game&period; Rather than the triggers scrolling from the left as they do in the other two stage types&comma; they appear on the entire top screen&period;<&sol;p>&NewLine;<p>In a recent interview with IGN&comma; Theatrhythm producer Ichiro Hazama commented on why the gameplay was split into three modes&colon;<&sol;p>&NewLine;<blockquote><p>When you look at the Battle Music Stages and Field Music Stages&comma; you see a distinctive difference in the music&period; Battle music is uptempo&comma; it has a really fast pace&comma; and field music stages have slower music&period; And when you look at Final Fantasy games&comma; both styles exist&period; When you look at rhythm games&comma; most of them just have the simpler&comma; faster music&period; But you can&&num;8217&semi;t do that with a Final Fantasy game&comma; to satisfy fans of the series&period; That&&num;8217&semi;s why we separated those two&period;<&sol;p>&NewLine;<p>In terms of event music stages&comma; it just recalls people&&num;8217&semi;s memories from the games&period; It&&num;8217&semi;s a little bit different concept from the other stages&period; Battle music stages are very similar to a traditional rhythm game&period; The field stage is to make players feel more comfortable just enjoying the music&period; And event music stages are to make players feel like they&&num;8217&semi;re the conductors of the actual music&period;<&sol;p><&sol;blockquote>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;getting-in-the-groove-theatrhythm-final-fantasy-preview&sol;theatrhythm-ff-preview-1-bagogames&sol;" rel&equals;"attachment wp-att-19799"><img class&equals;"aligncenter size-medium wp-image-19799" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;07&sol;06173643&sol;theatrhythm-ff-preview-1-bagogames-234x300&period;jpg" alt&equals;"" width&equals;"234" height&equals;"300" &sol;><&sol;a><&sol;p>&NewLine;<p>Theatrhythm is also very unique in that it incorporates RPG elements into its gameplay&period; What would a Final Fantasy game be without RPG elements&quest; Here&&num;8217&semi;s some of those elements&period; Before each Battle Music Stage&comma; you get to choose a party of 4 notable FF characters&period; If you miss a trigger or execute one poorly&comma; the team’s shared HP bar goes down&period; If that hits zero&comma; it’s game over&comma; meaning you’ll have to start that segment over from the beginning&period; You can equip your team with an item&comma; like a potion or Phoenix Down&comma; which will automatically be used once certain conditions are met&period; Each character also has customizable abilities&comma; such as Weapon Break &lpar;which reduces enemy attack power&rpar; or HP Up &lpar;which increases your HP&rpar;&period;<&sol;p>&NewLine;<p>Why did the team behind Theatryhthm incorporate RPG elements&quest; And how hard was it to do so&quest; Hazama answers that as well&period;<&sol;p>&NewLine;<blockquote><p>Of course&comma; it wasn&&num;8217&semi;t easy&period; But when you look at Final Fantasy fans&comma; they&&num;8217&semi;re not necessarily big rhythm game fans&period; So to satisfy them and amuse them&comma; you do have to have some RPG elements&period; They might be better at using abilities or items to clear the games easily&period; And then they might be able to enjoy a music game that much more&period; That was our idea&period;<&sol;p><&sol;blockquote>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;getting-in-the-groove-theatrhythm-final-fantasy-preview&sol;theatrhythm-ff-preview-3-bagogames&sol;" rel&equals;"attachment wp-att-19804"><img class&equals;"aligncenter size-medium wp-image-19804" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;07&sol;06173628&sol;theatrhythm-ff-preview-3-bagogames-300x180&period;jpg" alt&equals;"" width&equals;"300" height&equals;"180" &sol;><&sol;a><&sol;p>&NewLine;<p>And if you&&num;8217&semi;re wondering why they decided to use a &&num;8220&semi;chibi&&num;8221&semi; art style for the game&comma; Hazama says it was because of the vastly different art style of the FF games&period;<&sol;p>&NewLine;<blockquote><p>As you know&comma; if you tried to use the original character art&comma; you’d see such a variety of art styles&comma; from simple pixel images to beautiful CG images&period; So it was difficult to put those all together in one game&period; But in Japan&comma; when we were developing this game&comma; there was another game&comma; a mobile Kingdom Hearts game&comma; which had something called the Avatar Kingdom&period; In that game&comma; some Final Fantasy characters appeared as chibi characters&period; I thought it was really cute&comma; so I proposed the idea of using it in Theatrhythm to Tetsuya Nomura&period; Nomura approved&comma; and so that&&num;8217&semi;s how we came to it&period;<&sol;p><&sol;blockquote>&NewLine;<p>That&&num;8217&semi;s it for this preview&comma; and look forward to Theatrhythm Final Fantasy this Tuesday&comma; July 3rd on the Nintendo 3DS&period;<&sol;p>&NewLine;

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