Ghost of Tsushima Gameplay Reveal from Sony’s E3 Showcase

<p>Sucker Punch&&num;8217&semi;s new open world samurai action game&comma; Ghost of Tsushima&comma; finally revealed its gameplay&period; As of writing&comma; there is no release date&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"kSAvzeopPC8" title&equals;"Ghost of Tsushima - E3 2018 Gameplay Debut &vert; PS4"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;kSAvzeopPC8"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;kSAvzeopPC8&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Ghost of Tsushima - E3 2018 Gameplay Debut &vert; PS4"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<h3>Sucker Cut<&sol;h3>&NewLine;<p>In stark contrast to Super Punch&&num;8217&semi;s previous work&comma; the inFamous games&comma; Ghost of Tsushima seems fairly grounded&period; The inFamous series was all about high-flying superpowers&comma; but Ghost of Tsushima seems to split the difference between The Witcher and Assassin&&num;8217&semi;s Creed when it comes to combat and exploration&period; We see deliberate open combat&comma; where it appears that your enemies take very few hits to defeat&period; At the start of the first encounter&comma; the protagonist defeats the first enemy in the classic quick-draw fashion&period; Later in the video&comma; the protagonist adopts a sneaking stance and performs a drop kill&period; The main character also employs a traversal style very reminiscent of AC when it comes to climbing buildings&comma; and uses a grappling hook to bridge the gap between buildings&period; The demonstration ends with a fight between the protagonist and his companion&period; The ensuing fight takes place among bright red leaves that are set on fire from Mongol arrows&period; After defeating his opponent&comma; the main character returns his adversary her sword&comma; and they face the approaching Mongol horde together&period;<&sol;p>&NewLine;<h3>Ghost of Tsushima is the Best Kind of Surprise<&sol;h3>&NewLine;<p>When <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;ghost-tsushima-announced-sucker-punch&sol;">SP revealed<&sol;a> that they were working on a samurai&sol;ninja open-world action game&comma; I didn&&num;8217&semi;t really know what to expect&period; Sucker Punch hasn&&num;8217&semi;t really done stealth or melee focused combat before&comma; and from this brief glimpse&comma; it seems like they&&num;8217&semi;ve got a good handle on it&period; It has been over five years since inFamous First Light&comma; so SP has had plenty of time to fine-tune this game&period; And this time shows&period; The game looks incredible and animations flow smoothly into each other&period; The cinematography and direction aren&&num;8217&semi;t slouching either&comma; someone at SP clearly enjoys the work of Akira Kurosawa&period; Ghost of Tsushima is converging with Nioh 2 and <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;sekiro-shadows-die-twice-reveal-at-microsofts-e3-event&sol;">Sekiro<&sol;a> to create a rich bounty of samurai-themed games&period; With no release date&comma; odds are this is late 2019 release or even 2020&period; With Sony&&num;8217&semi;s stacked first-party line-up&comma; they don&&num;8217&semi;t need to rush Tsushima out&comma; but I still want to see more&period; Hopefully&comma; we&&num;8217&semi;ll get more in-depth looks at Ghost of Tsushima in upcoming press conferences like TGS and Gamescom&period;<&sol;p>&NewLine;

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