Ghost Recon: Breakpoint AI Teammates Review

Don't go alone, take these with you

Ghost Recon Breakpoint AI teammates review 6

<p>I was incredibly excited for Ghost Recon&colon; Breakpoint when it was first announced&period; The game looked to iterate on the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;ghost-recon-wildlands-free-pvp-dlc&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Ghost Recon<&sol;a> formula once again&comma; retaining that open world feel&comma; whilst also leaning heavily on bleeding edge technology&period; However&comma; the game didn&&num;8217&semi;t quite live up to my expectations at launch&period; Among the issues was the lack of Ghost Recon&colon; Breakpoint AI Teammates&comma; a feature that had been part of the last game&period;<&sol;p>&NewLine;<p>Myself and a number of other fans of the series felt cheated&period; We loved sneaking our way through missions or random encounters with our AI companions&comma; but now that wasn&&num;8217&semi;t going to be a possibility&period; Thankfully Ubisoft has now corrected this misstep&comma; and they managed to implement the change just as the second live event&comma; Resistance&comma; began&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">You&&num;8217&semi;ll never walk alone<&sol;h2>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter size-large wp-image-160914" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;07&sol;21165753&sol;Ghost-Recon-Breakpoint-AI-teammates-review-1-1024x576&period;jpg" alt&equals;"Ghost Recon Breakpoint AI teammates review 1" &sol;><&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;ghost-recon-wildlands-review-tactical-drug-wars&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Ghost Recon<&sol;a>&colon; Breakpoint AI Teammates change the game completely&comma; and all for the better&period; After you load the game up with the update installed&comma; you&&num;8217&semi;ll be able to roam Auroa with your teammates in tow regardless of whatever stage you&&num;8217&semi;re at in the story&period; These teammates also alter the game in a meaningful way even for those who have completed every mission and simply roam Auroa looking for a fight&period;<&sol;p>&NewLine;<p>Your three AI teammates are Fury&comma; Fixit&comma; and Vasily&period; Each one has their own distinct look and preferred weapon loadout&period; While you&&num;8217&semi;re able to customise most things about each of these teammates&comma; including their gender&comma; you&&num;8217&semi;re not able to mess with that loadout&period; These weapons have been chosen for a reason&comma; and they do make the team feel like a balanced unit of Ghosts&period;<&sol;p>&NewLine;<p>You&&num;8217&semi;re still able to upgrade your teammates&&num;8217&semi; weapons in the Gunsmith though&comma; so it&&num;8217&semi;s not all running around with presets&period; I never felt the need to mess around with the characters Ubisoft has created though&period; They fit in the world thematically without being so over the top that they pull you out of the game&&num;8217&semi;s atmosphere&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Like a well-oiled machine<&sol;h2>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter size-large wp-image-160915" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;07&sol;21170021&sol;Ghost-Recon-Breakpoint-AI-teammates-review-2-1024x576&period;jpg" alt&equals;"Ghost Recon Breakpoint AI teammates review 2" &sol;><&sol;p>&NewLine;<p>The AI Teammates in <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;e3-2016-ghost-recon-wildlands-release-march-7-2017&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Ghost Recon<&sol;a>&colon; Breakpoint are competent for the most part&period; A new order wheel ensures that they won&&num;8217&semi;t run off into the distance to kill an enemy you can&&num;8217&semi;t see&period; In fact&comma; they won&&num;8217&semi;t even engage enemies unless you give the all clear&period; This gives you the feeling of being the leader of a tight group of soldiers&comma; and I&&num;8217&semi;ve never felt any better in a similar game&period;<&sol;p>&NewLine;<p>Through scopes&comma; binoculars&comma; or your drone&comma; you can order your AI Teammates around&period; It&&num;8217&semi;s possible to tell them to head to certain locations and wait while you set up an ambush&comma; or have them move so that they can take an enemy down from a distance&period;<&sol;p>&NewLine;<p>Thanks to these orders and abilities&comma; you can set up sync shots that will kill four enemies across a huge space&period; Once you&&num;8217&semi;ve lined up three enemies for your AI Teammates to kill&comma; they&&num;8217&semi;ll take their targets down when you fire a shot at a different one&period; This is a satisfying feature that makes sneaking around enemies feel like a proper operation&period;<&sol;p>&NewLine;<p>Of course&comma; things go pear shaped at the best of times&period; When you need to go loud&comma; your band of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wonderful-toys-ghost-recon-future-soldier-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Ghosts<&sol;a> is just as efficient&period; I found myself acting more like a battlefield tactician than a soldier most of the time&period; Each AI Teammate is capable to locating and taking down enemies&comma; and all you need to do is give them a small nudge in the right direction&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Not the smartest<&sol;h2>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter size-large wp-image-160916" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;07&sol;21170207&sol;Ghost-Recon-Breakpoint-AI-teammates-review-3-1024x576&period;jpg" alt&equals;"Ghost Recon Breakpoint AI teammates review 3" &sol;><&sol;p>&NewLine;<p>With all that said&comma; AI Teammates are not without their flaws&period; For starters&comma; they&&num;8217&semi;ll run right into enemies if you accidentally order them to&period; It&&num;8217&semi;s as if they have no sense of self-preservation&comma; and just want to get shot in the head&period; This led to me going loud when I was trying to sneak a few times&comma; but in most cases I was able to rectify the situation by ordering the one enemy who could see a Teammate dead&period;<&sol;p>&NewLine;<p>AI Teammates will also wonder off to explore the area around you&period; If you&&num;8217&semi;ve gone loud and are taking out enemies&comma; they&&num;8217&semi;ll stay active in shooting until you get in a vehicle to leave&comma; or order them to stop&period; This means that they&&num;8217&semi;ll quite often just run off after groups of enemies that are gradually appearing after a tough fight&period; It can be infuriating&comma; but if you&&num;8217&semi;re quick you can avoid getting stuck with this issue&period;<&sol;p>&NewLine;<p>Ghost Recon&colon; Breakpoint is definitely better with these AI Teammates&comma; but the game still needs improving so that it can accommodate them properly&period; In vehicles you&&num;8217&semi;ll see weapons sticking through car roofs&comma; or have to wait for a good minute just for a teammate to catch up with you&period; Ubisoft still has work to do on this feature&comma; but what&&num;8217&semi;s in the game right now is pretty great&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Resistance<&sol;h2>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter size-large wp-image-160917" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;07&sol;21170400&sol;Ghost-Recon-Breakpoint-AI-teammates-review-4-1024x576&period;jpg" alt&equals;"Ghost Recon Breakpoint AI teammates review 4" &sol;><&sol;p>&NewLine;<p>As I mentioned&comma; AI Teammates were introduced along with Ghost Recon&colon; Breakpoint&&num;8217&semi;s second live event&comma; <a href&equals;"https&colon;&sol;&sol;ghost-recon&period;ubisoft&period;com&sol;game&sol;en-us&sol;news-updates&sol;5z82DF29ZGEZS8aE447jv0&sol;tom-clancys-ghost-recon-breakpoint-live-event-2-resistance" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Resistance<&sol;a>&period; This is a real godsend&comma; because the event provides a great way to showcase the feature to those who may have dropped out of the game since launch&period;<&sol;p>&NewLine;<p>Resistance makes the resistance forces on the island of Auroa way more active&period; You&&num;8217&semi;ll catch them driving&comma; patrolling&comma; and even flying around the island in their own brand new vehicles&period; This means that there&&num;8217&semi;s always a vehicle nearby if you need one&comma; and makes Auroa feel much more alive&comma; in keeping with your expanded team&period;<&sol;p>&NewLine;<p>Resistance also plumps up the game with more daily missions to do&period; These are all pretty close together and easy to complete&period; They also play well with the mechanics you&&num;8217&semi;ll use your AI Teammates for the most&period; I&&num;8217&semi;ve never snuck into so many bases&comma; hit so many convoys&comma; or captured so many run down locations in all my time with the game&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Verdict<&sol;h2>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter size-large wp-image-160918" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;07&sol;21170525&sol;Ghost-Recon-Breakpoint-AI-teammates-review-5-1024x576&period;jpg" alt&equals;"Ghost Recon Breakpoint AI teammates review 5" &sol;><&sol;p>&NewLine;<p>I&&num;8217&semi;ve already pointed out that AI Teammates still have some way to go&period; I think that they&&num;8217&semi;re a fantastic feature that has real potential&comma; but Ubisoft needs to invest in upgrading them so that they&&num;8217&semi;re way more competent&period;<&sol;p>&NewLine;<p>However&comma; in my time with my new team&comma; I had a fantastic time chasing down a convoy in a car and destroying them all with just me driving and my team shooting&period; I also had a daring helicopter shootout with a fully stocked enemy chopper&comma; which ended with them blowing up&comma; and us all parachuting to victory&period; Our chopper might have blown up too&comma; but we all survived the crash at least&period;<&sol;p>&NewLine;<p>The biggest downside to AI Teammates right now is that you can&&num;8217&semi;t take them into raids&period; This isn&&num;8217&semi;t uncommon in games with raids&comma; because those activities require real humans for certain mechanics&period; I think that Ubisoft could probably make the AI Teammates&&num;8217&semi; UI work for the lowest difficulty version of each raid though&period; It would make the game far more accessible as a solo player&period;<&sol;p>&NewLine;<p>If you&&num;8217&semi;ve dropped off of the Ghost Recon&colon; Breakpoint bandwagon since it came out&comma; there really hasn&&num;8217&semi;t been a better time to get back into it&period; Stop thinking about all the reasons you don&&num;8217&semi;t want to play it&comma; and let yourself go while you and a band of Ghosts take down every enemy in sight&period;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Ghost Recon&colon; Breakpoint AI Teammates&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">7<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Ghost Recon&colon; Breakpoint AI Teammates are fantastic&period; They make this feel like a completely different game&comma; and they&&num;039&semi;re really only going to get better&period; While they aren&&num;039&semi;t able to take you through the raid yet&comma; they are able to make Auroa feel a lot less lonely&comma; and a lot more enjoyable when taking down every base there is&period; <&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Well designed characters<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Fully customisable teammates &lpar;apart from weapons&rpar;<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Orders work a treat&comma; makes you feel like a boss<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Sync shooting with your team is the best feeling you can have in this game<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Can't take AI Teammates into raids<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Some clipping and other issues are present with teammates<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Teammates have a tendency to walk a few miles away if you don't pay attention to them<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Overall<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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