Ghost Recon Wildlands Review – Tactical Drug Wars

Tom Clancy's Ghost Recon Wildlands

<p>The Tom Clancy name has been used for a lot of properties from <em>Splinter Cell <&sol;em>to <em>H&period;A&period;W&period;X <&sol;em>to <em>The Division<&sol;em>&period; The most memorable titles for me has always been the more tactical-focused games such as <em>Rainbow Six <&sol;em>and <em>Ghost Recon<&sol;em>&comma; both of which find their footing in military lingo and a strong emphasis on teamwork&period; Being a lone wolf is frowned upon&comma; which seems to have become the Ubisoft way of developing Tom Clancy games from now on as <em>Ghost Recon&colon; Wildlands <&sol;em>continues the trend of &&num;8220&semi;it&&num;8217&semi;s better with friends&&num;8221&semi; gameplay &&num;8211&semi; for better or worse&period; All while attempting to wrestle with tonal issues due to a desire for fun during a drug war&period;<&sol;p>&NewLine;<p>That latter point isn&&num;8217&semi;t unheard of&comma; though&period; <em>Just Cause <&sol;em>has been a series that has frequently managed to convey a fun&comma; stylish game while still being about fairly heavy issues&period; The difference is that <em>Just Cause<&sol;em>&&num;8216&semi;s gameplay has always matched the tone of the story&period; <em>Ghost Recon&colon; Wildlands <&sol;em>is a tactical game where you and three other players &lpar;or AI&comma; if you&&num;8217&semi;re playing alone&rpar; are working together to take down El Sueno and his drug empire that he has formed in Bolivia&period; It&&num;8217&semi;s gotten so bad in the country that it has been deemed a narco state&comma; with plenty of backdoor dealings that have allowed it to flourish and remain profitable&period; As an off-the-books operation entitled Operation Kingslayer&comma; players will work with Karen Bowman to take down El Sueno and his empire through a systemic dismantling of each of its facets&colon; security&comma; influence&comma; smuggling&comma; and production&period;<&sol;p>&NewLine;<p>Through those&comma; you&&num;8217&semi;ll take out smaller targets to eventually cut off the head of the snake for whichever area of the cocaine operation it applies&period; There really isn&&num;8217&semi;t much variety in any of the missions though&comma; which consistently feel mundane and uninteresting because there aren&&num;8217&semi;t many variations to them&period; Occasionally I&&num;8217&semi;d get a mission where I have to do something slightly different&comma; but most objectives are to kill someone&comma; steal something&comma; or interrogate someone&period; Then they occasionally add a modifier where you can&&num;8217&semi;t be detected &lpar;which results in an automatic restart in the general vicinity of the mission&rpar;&period; Even doing rebel missions is about as uninteresting as it gets because even though they&&num;8217&semi;re simple tasks like &&num;8220&semi;steal a plane&&num;8221&semi;&comma; they never vary between regions&period; Whereas at least the main story has the context of the larger narrative behind it&comma; the side content is all very bland and is just there for more things to do&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;121435" aria-describedby&equals;"caption-attachment-121435" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-121435" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;17162524&sol;grw-ubicom-ss-09-HQ&lowbar;252967&period;jpg" alt&equals;"Tom Clancy's Ghost Recon Wildlands" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-121435" class&equals;"wp-caption-text">&lpar;Tom Clancy&&num;8217&semi;s Ghost Recon Wildlands&comma; Ubisoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>With a lack of variety in its missions&comma; <em>Ghost Recon Wildlands <&sol;em>does offer plenty of customization in its loadouts&period; Which is a fairly important thing in a game like this&semi; however&comma; I also rarely felt the need to mess with it because of many of the overpowered elements in the game&period; I equipped a sniper rifle&comma; assault rifle and some frag grenades then proceeded through the game&&num;8217&semi;s procedural gameplay&period; I even created my own character to adventure with&comma; but after I heard him say a bunch of pretty offensive things in the opening of the game &lpar;complete with some of the worst character animation I&&num;8217&semi;ve seen in a AAA game in a while&rpar;&comma; I didn&&num;8217&semi;t even really want to bother trying to make him look different&period; I just never felt a connection to my avatar and thus&comma; I found no compelling reason to customize him&period;<&sol;p>&NewLine;<p>Bolivia is beautiful&comma; though&comma; and completely open for players to explore via helicopter&comma; plane&comma; boat&comma; car&comma; or bike&period; I frequently used a helicopter and then found it superbly easy to just drop right into the focal point of a mission area&comma; kill a couple enemies&comma; take cover and quickly wrap up the objective&period; It always felt fun to just be able to finish a mission quickly like that&comma; but it was also exploitative&period; I abused the overpowered nature of my AI companions by recognizing that being killed means I have one more chance at life through a revive&period; My comrades would rarely be killed and they could take down enemies around my body no problem&period; Once you&&num;8217&semi;ve given up on being stealthy&comma; the game has so many systems in place to let you just take out enemies without being killed&period;<&sol;p>&NewLine;<p>That being said&comma; the game is actually pretty fun to play as a stealth game&period; You have a drone and binoculars at your disposal so you can mark targets to survey an area&period; I would then send out a drone and utilize &&num;8220&semi;Sync Shots&&num;8221&semi; &lpar;of which you can have up to three&rpar; that allow you to select an enemy for your AI companions to kill&comma; and then take out small groups of soldiers or slowly clear the perimeter&period; You could hypothetically do entire missions without being spotted&comma; but the game recognizes that by having enemies hear gunshots or see a fallen comrade and react appropriately&period; There are plenty of other commands for you to use when playing with AI companions&comma; but I never saw any purpose for them&period; You can tag targets yourself without being detected&comma; and Sync Shots have your AI magically taking out targets without being detected&period; So why use any other commands&quest;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;121434" aria-describedby&equals;"caption-attachment-121434" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-121434" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;17162514&sol;grw-ubicom-ss-04-HQ&lowbar;252997&period;jpg" alt&equals;"Tom Clancy's Ghost Recon Wildlands" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-121434" class&equals;"wp-caption-text">&lpar;Tom Clancy&&num;8217&semi;s Ghost Recon Wildlands&comma; Ubisoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>You do unlock a fair amount of other options to employ during combat scenarios&comma; though&period; Rebels throughout Bolivia are ready and willing to help you fight the Santa Blanca cartels and UNIDAD patrols&period; But it&&num;8217&semi;s kind of just overkill for scenarios that are already fairly simple to tackle&period; Sure&comma; I could drop a mortar into an area and take out a couple bad guys&period; But it would be more satisfying for me to just run in Rambo-style and take them out myself with some backup from my fellow Ghosts&period; The game tries for destruction&comma; but it never really justifies its use&period; It also just doesn&&num;8217&semi;t have the potential to be as insane as some of its other elements suggest&period;<&sol;p>&NewLine;<p>I mentioned it earlier&comma; but <em>Wildlands <&sol;em>is a lot like <em>Just Cause<&sol;em>&period; Well&comma; if <em>Just Cause <&sol;em>was a game about tactics and undermining an illegal drug empire without being discovered&period; That&&num;8217&semi;s kind of why this game doesn&&num;8217&semi;t work&period; It has these weird story beats that feel comical enough to be from Ubisoft&&num;8217&semi;s other franchises like <em>Far Cry <&sol;em>and <em>Watch Dogs<&sol;em>&comma; but they don&&num;8217&semi;t really blend well with the procedural gameplay&period; The story&&num;8217&semi;s use of graphic novelesque cinematics and terrible delivery of expletive-laden dialogue clash greatly with a narrative about war&period; It&&num;8217&semi;s almost self-aware enough where it feels like <em>Wildlands <&sol;em>has something to say about the inane nature of what they&&num;8217&semi;re doing in Bolivia&comma; but it can&&num;8217&semi;t quite get out of its self-seriousness long enough to do anything impacting&period; But hey&comma; this isn&&num;8217&semi;t a game designed around playing solo&period;<&sol;p>&NewLine;<p>Which brings me to my final point&colon; games are almost always fun with someone else&period; You have to do more to coerce people into playing your game online&period; <em>Ghost Recon Wildlands <&sol;em>offers very little differences between it and any other team-based online game&period; With no PvP yet&comma; the game has constricted its audience into only those with mics who either have friends to play with or can stumble into a match with others who have microphones&period; My experience online was fairly negative with multiple groups of Ghosts wanting to do other things than me&comma; and no microphones being used almost unanimously&period; And when they were being used&comma; it was to tell people not to play their way&period; Which isn&&num;8217&semi;t necessarily a bad thing&comma; unless your game specifically wants you to play one way like <em>Wildlands <&sol;em>seems to frequently push towards&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;121436" aria-describedby&equals;"caption-attachment-121436" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-121436" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;17162532&sol;tom-clancys-ghost-recon-wildlands-screen-01-ps4-us-05oct16&period;jpeg" alt&equals;"Tom Clancy's Ghost Recon Wildlands" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-121436" class&equals;"wp-caption-text">&lpar;Tom Clancy&&num;8217&semi;s Ghost Recon Wildlands&comma; Ubisoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I enjoyed myself when I turned <em>Ghost Recon<&sol;em> <em>Wildlands <&sol;em>into a podcast game or just listened to music while driving through Bolivia&period; The game&&num;8217&semi;s audio is absurdly redundant so it wasn&&num;8217&semi;t difficult to eventually convince myself to bail on it altogether&period; NPCs repeating dialogue&comma; and El Sueno giving the same tired speeches over the radio were only a couple of the things that made me switch to something more lively&period; The gameplay is fairly tight&comma; even if it doesn&&num;8217&semi;t change much&period; I even found some of the actual moments of the story to be compelling&comma; but those happened so few and far between just by the nature of how missions are spread out&period; Playing solo was the only way I could find a way to appreciate the game for what it is because online it was a bit too much of a crapshoot on whether I&&num;8217&semi;d get a fun experience or an enraging one&period;<&sol;p>&NewLine;<p>My time with <em>Ghost Recon Wildlands <&sol;em>was filled with ups and downs&comma; but overall&comma; I left still wanting another <em>Ghost Recon <&sol;em>game&period; There is promise in the game&&num;8217&semi;s open-world structure&comma; but only because it allows for the player to come at a situation in different ways each time&period; Unfortunately&comma; it also means that I can still come at a situation the same way&comma; even if in a typical mission-structured campaign I wouldn&&num;8217&semi;t be able to perform the same actions&period; As with most Ubisoft titles that turn in an advancement on a formula&comma; there are major oversights that just make the game feel less than its ambitions&period; I had fun when I was playing it&comma; but so much of <em>Wildlands <&sol;em>felt like it was working against me&period;<&sol;p>&NewLine;

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