Army of One | Gigantic Army Review

<p>Some people don’t get the full picture of games journalism&comma; especially when it comes to reviewing&period;  Our job is not only to ascertain the quality of a title and all its component parts&period;  It also involves highlighting the entire game experience and what effect it has on the player&period;  For example&comma; when some games have overly intrusive DRM to the point that it interferes with the game experience&comma; then that makes up part of the evaluation&comma; because it makes up part of the game experience&period;<&sol;p>&NewLine;<p>Gigantic Army has a somewhat unique foible to add to most players’ game experience&period;  How often do you read the entire game manual of a digitally downloaded game&quest;  For most of us the answer would probably be rarely or never&period;  Upon starting GA for the first time&comma; it is a little odd to note that none of the intro credits appear to be skippable&period;  Hammering away at Enter&comma; Esc and Spacebar yield no results&period;  So having waited through an interminable intro detailing the generic storyline via white text on a black background&comma; and the usual introductory mini movies&comma; you are finally ditched in the main menu&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-57598 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;02&sol;05130054&sol;GA1&period;jpg" alt&equals;"GA1" &sol;><&sol;p>&NewLine;<p>First stop of course is to check the options&period;  There is no mouse support&comma; so you use cursor keys to choose options on the main menu and press Enter&period;  Nothing happens&period;  Spacebar&period;  Nothing&period;  Ctrl&comma; Alt&comma; Numpad Enter&comma; Insert&comma; Tab&comma; CapsLock&period;  Nothing&period;  All number keys&period;  Nothing&period;  Mash entire keyboard frantically trying to find any button that will do something&period;  Then when you hit the Esc key&comma; the whole game will quit&period;  After your first two attempts to run the game have met with the same success as a concrete parachute&comma; some will have given up on this little indie title and moved onto something else&period;<&sol;p>&NewLine;<p>Only when forcing yourself to wade through the manual do you notice that the attack key Z&comma; also doubles to mean &OpenCurlyQuote;accept’&period;  Could that possibly mean for the menus&quest;  Indeed it does&period;  How silly of me&period;  I can’t believe I didn’t try Z at the beginning&period;  Why would I be so presumptuous as to assume that GA would follow the path of 99&percnt; of other games and use that big shiny obvious Enter button to navigate menus&period;  And who needs mouse support anyway&quest;  There were no mice on the old arcade machines&comma; so that just means we’re retro right&quest;<&sol;p>&NewLine;<p>In fact&comma; why not make the whole game retro like an arcade game&quest;  All these modern games with their flashy new savegames and level select features just don’t get it&period;  Unless you complete a game in one sitting you are not a real man &lpar;or woman &&num;8211&semi; Gender Equality Ed&rpar;&period;  It’s not like you are going to have something occur in your life that would make you stop playing and render your entire game time thus far redundant&period;  When you start every game don’t you have an unlimited amount of time to spend playing&comma; even if you have absolutely no idea how long the game is&quest;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-57599 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;02&sol;05130045&sol;GA2&period;jpg" alt&equals;"GA2" &sol;><&sol;p>&NewLine;<p>But just imagine the cataclysmic scenario where you did need to briefly pause the game for something as extreme as&comma; let’s say&comma; the phone ringing&comma; or someone knocking at the door&period;  Naturally you’d probably want to ignore those pesky distractions&comma; but in the event that it might be the president of the United States&comma; or the pizza boy&comma; you may need to pause the game&period;  Easy enough surely&quest;  Let’s press P&period;  Nothing&period;  Esc&period;  Nothing&period;  Spacebar&period;  Dammit&comma; that just wasted my superweapon into a wall&period;  Where the hell is the pause key&quest;  Well&comma; if you’d memorised the manual properly you’d know that it is the Q key&period;  Joy&excl;<&sol;p>&NewLine;<p>Not that you’d have reason to need to access the game menu whilst playing the game &lpar;for instance to check out what key is Pause&comma; but you already knew that from reading the manual right&quest;&rpar;&comma; but if you do need to check the menu&comma; then the key is the sensibly assigned R key&period;  However&comma; the cost of accessing the menu mid-game means that your entire game progress is erased&comma; and you must start again from the very beginning when you wish to continue playing&period;<&sol;p>&NewLine;<p>You may ask yourself why the last 4 paragraphs have been dealing with asinine key allocation and lack of ability to save progress&period;  As explained at the beginning&comma; these are all part of your game experience&period;  Whilst it is possible that you did read and memorise the manual&comma; and just did happen to have plenty of time to spend playing a game of indeterminate length&comma; that is quite simply not going to happen for most people&period;  You are likely going to fall at every hurdle&comma; and have your playtime ruined multiple times by the sheer stupidity of the way the game is set up&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-57601 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;02&sol;05130035&sol;GA3&period;jpg" alt&equals;"GA3" &sol;><&sol;p>&NewLine;<p>Those grinding issues aside&comma; the actual game itself is pretty good&period;  There are 6 missions through which you guide a robotic avatar through levels crammed to bursting with things that want to shoot you&period;  From turrets to tanks&comma; to freaking enormous flying hunks of metallic badness that rain down fiery&comma; lasery&comma; explodey death upon you in a constant stream&period;  Your dextrous leaping and dodging whilst returning fire is the only way to survive&period;  Oh&comma; and the whole thing is timed&comma; so don’t dawdle or you’ll get a Game Over without even dying&period;<&sol;p>&NewLine;<p>You get a choice of 3 primary weapons and 3 special weapons&comma; each with a different way of firing&comma; and requiring different playing techniques&period;  Although it must be said that the riot gun does make things quite simple as it has such a wide spread and fast rate of fire that you can stop almost any rocket headed in your direction without even aiming&period;  That’s quite fortunate because aiming is a task suited to a mouse or a gamepad&period;  Since there is no mouse&comma; you get keyboard or gamepad&period;  And the gamepad does not function in the way you would expect&comma; with the weapon simply being raised or lowered&comma; and then locking in position whenever you start shooting&period;  This means it does not follow the literal direction you are pointing for much of the time&period;  So there is little benefit in using the gamepad over the keyboard&period;  Retro indeed&period;<&sol;p>&NewLine;<p>Gigantic Army sadly cannot earn the merit of being recommended&period;  It is fun to play through a few times&comma; but offers nothing new or particularly interesting&period;  It sits alongside a veritable slew of similar titles that provide a similar experience&comma; and does very little to differentiate itself from the pack&comma; aside from the uniquely nonsensical control allocations&period;  Consider it a pleasant diversion if you find it on sale or in an indie bundle somewhere&period;<&sol;p>&NewLine;<p><strong>Similar articles from across the web <&sol;strong><&sol;p>&NewLine;<ul class&equals;"zemanta-article-ul zemanta-article-ul-image" style&equals;"margin&colon; 0&semi; padding&colon; 0&semi; overflow&colon; hidden&semi;">&NewLine;<li class&equals;"zemanta-article-ul-li-image zemanta-article-ul-li" style&equals;"padding&colon; 0&semi; background&colon; none&semi; float&colon; left&semi; vertical-align&colon; top&semi; text-align&colon; left&semi; width&colon; 84px&semi; font-size&colon; 11px&semi; margin&colon; 2px 10px 10px 2px&semi;"><a style&equals;"padding&colon; 2px&semi; text-decoration&colon; 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