Giraffe and Annika Review – The Problematic Tune

Giraffe and Annika Review

<p>Boy&comma; do I have a lot to say about Giraffe and Annika&period; This is such an odd game to review because it does a lot of things at once&period; For some&comma; it might even seem like it lacks focus&period; For others&comma; it’s a varied gameplay experience&period; Either way&comma; this Giraffe and Annika review will be structured a bit differently&period;<&sol;p>&NewLine;<p>I will be looking at the different sections of the game and try to keep spoilers at a minimum&period; Instead of individually addressing the different aspects of the game &lpar;gameplay&comma; story&comma; music&rpar;&semi; I’ll lump them all together while describing my overall experience with the game&period; After that&comma; there will be some final thoughts&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-154891 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;07140710&sol;20200305162014&lowbar;1&period;jpg" alt&equals;"Giraffe and Annika" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The beginning of the Journey &&num;8211&semi; Cute and Frustrating<&sol;h3>&NewLine;<p>The story puts players in the role of a catgirl named Annika&period; She is a Felican with no recollection of her past&period; After solving a small puzzle&comma; she visits the nearest house and grabs a bag to put on herself&period; The girl ventures out and is found by a young wolf-boy called Giraffe who asks her to collect star fragments located in dungeons for him&period;<&sol;p>&NewLine;<p>Of course&comma; since Annika has no idea about who this guy is&comma; she initially declines&period; But&comma; after some talking&comma; Annika decides to go through with this request because there’s nothing better to do here&period; She finds that the first dungeon &lpar;the forest dungeon&rpar;<&sol;p>&NewLine;<p>Yes&comma; this is where my main gripe with the gameplay comes into place&period; There’s an open world to explore and&comma; while it’s big&comma; it’s also filled with so much empty space that you wonder why the developers bothered with it&period; It isn’t even the fact that there aren’t landmarks and places you can remember&semi; it’s just that it’s blatantly obvious that you’ll be coming back here after you collect certain key items&period;<&sol;p>&NewLine;<p>So&comma; I guess this is where you’ll be thinking&colon; &OpenCurlyDoubleQuote;Well&comma; it’s an open exploration game&comma; right&quest; I’m sure we’ll have weapons to explore the dungeons with&excl;” … Yeah&comma; about that&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-154892" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;07140851&sol;20200305160408&lowbar;1&period;jpg" alt&equals;"Giraffe and Annika Review" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Dungeons – Because We Needed to Pad the Gameplay<&sol;h3>&NewLine;<p>So&comma; Annika goes to the entrance of the Forest Dungeon&period; Giraffe opens the door and states that he cannot enter because plot&period; Once Annika goes in&comma; you’ll be met with the various issues that the early game has&period;<&sol;p>&NewLine;<p>First off&comma; there are no weapons in the game&period; As such&comma; dungeons basically require you to run to point A to point B while avoiding enemies&period; By the way&comma; the game doesn’t even hint that you won’t have anything to fend off enemies with&period; You’re just expected to know&period;<&sol;p>&NewLine;<p>Another issue comes with Annika’s abilities as well&period; She isn’t even capable of jumping at the start of the journey&period; No&comma; that ability -alongside the ability to run and swim effectively- must be unlocked&period; This makes me believe that the exploration sections were tacked on to pad out the total playtime&period;<&sol;p>&NewLine;<p>Even then&comma; the Forest Dungeon isn’t even that hard to go across&period; There are rewards and secrets to unlock for having a basic sense of exploration&period; You know&comma; the usual &OpenCurlyDoubleQuote;Go to the left instead of the right”&comma; kind of thing&period;<&sol;p>&NewLine;<p>This review is hard to write because the game really doesn’t give me much to work with&period; The exploration sections are fine but lackluster&period; It just feels like many of these things weren’t needed to begin with&period; What’s worse is that once we get to the end of the dungeon and the seemingly &OpenCurlyDoubleQuote;Main” focus of the game&comma; we’ll see why these sections feel tacked on… So&comma; let’s do that&excl;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-154893 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;07142832&sol;20200305172325&lowbar;1&period;jpg" alt&equals;"Giraffe and Annika Review" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Annika Vs&period; Lily&excl; – Fight with Rhythm<&sol;h3>&NewLine;<p>After making her way through the forest dungeon&comma; Annika faces the boss of the dungeon&period; It’s none other than a witch named Lily&period; Lily takes the Star Fragment that Annika was seeking and then chastises Annika for not remembering who she is&period; After that&comma; Annika gets a magic staff out of nowhere and we finally reach the fun part about this game&period;<&sol;p>&NewLine;<p>The rhythm game section is exclusive to the boss fights&period; In it&comma; Annika can move left and right while pressing a button in sync with the projectiles that are being thrown at her&period; Of course&comma; the projectiles are moving at the music’s pace&period; So&comma; timing and a good sense of hearing become important factors behind success&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Rhythm Buff Vs Basic Rhythm Game<&sol;h4>&NewLine;<p>Of course&comma; that meant absolutely nothing to me because I am a HUGE rhythm game fan&period; The game at least lets beginners play on an Easier difficulty setting but… Honestly&comma; the hardest difficulty isn’t even that complicated to deal with&period; I’m serious&comma; just look at how much of an easy time I’ve had in my first attempt&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"Dc-Lsdppfno" title&equals;"Stage 1"><a placeholder href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;Dc-Lsdppfno"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;Dc-Lsdppfno&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Stage 1"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p>Eventually&comma; the game starts throwing projectiles that Annika must dodge&period; But even then&comma; as long as you maintain yourself with the rhythm&comma; they don’t pose a threat&period; So&comma; imagine me being introduced to these obstacles and not being enthused by them during the third dungeon of the game where things get &OpenCurlyDoubleQuote;Harder”&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"iECGusG83fM" title&equals;"Stage 3"><a placeholder href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;iECGusG83fM"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;iECGusG83fM&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Stage 3"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p>By the way&comma; don’t grow too attached to these sections&excl; Why&quest; Because there’s only FIVE of them&period; Yes&comma; that means you’ll spend most of the time exploring this lackluster world until you find the next dungeon&period; Needless to say&comma; this only makes me feel even more apathetic towards the open-world sections of Giraffe and Annika&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-154894 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;07142937&sol;20200305161349&lowbar;1&period;jpg" alt&equals;"Giraffe and Annika Review" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">But is it Worth it&quest;<&sol;h3>&NewLine;<p>But even then&comma; Giraffe and Annika isn’t that enthralling in the rhythm game section&period; As mentioned before&comma; there are only 5 stages and they’re only average at best when compared to games like Rhythm Heaven or Elite Beat Agents&period;<&sol;p>&NewLine;<p>The music is pretty good in my opinion&period; It’s rather catchy and some of the compositions are also pretty fitting for the setting of the game&period; Actually&comma; I think the soundtrack overall is quite good&period; There are some piano pieces that I downright fell in love with and it’s clear that the main focus of the game is in its soundtrack&period;<&sol;p>&NewLine;<p>I couldn’t say the same thing about the visual aspect of the game&period; Annika doesn’t do much besides moving from left to right and moving her staff to &OpenCurlyDoubleQuote;deflect” projectiles&period; Lily dances to the song but it’s not clear where the magic projectiles are coming from&period;<&sol;p>&NewLine;<p>What’s even more … Dumb&comma; I guess&comma; is the fact that the way battles end is always the same&period; With Annika finally making an attack of her own and incapacitating the boss with a freaking stock sound effect… Yeah&comma; that’s anticlimactic&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-154895" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;07161400&sol;20200305175024&lowbar;1&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">More Where That Came From<&sol;h3>&NewLine;<p>See&comma; my whole problem with Giraffe and Annika is that it doesn’t know what to actually be in terms of a game&period; It lacks a focus and that’s what makes me boil so much about it&period; That isn’t even mentioning the number of glitches and issues I ran into when playing this game&period;<&sol;p>&NewLine;<p>From falling through the world because of a 3D engine oversight&semi; an instance where basic exploration basically got me stuck in mid-air&semi; the HP bar being the same as your oxygen bar <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;super-mario-64-ds-sells-5-million-copies&sol;">as if it were Super Mario 64 all over again<&sol;a>&semi; the confusing world design that forces players to do what would be side quests in other games&period;<&sol;p>&NewLine;<p>I could spend hours&comma; upon hours describing the huge amount of issues that Giraffe and Annika has&period; Do you know what makes this frustrating&comma; though&quest; It’s the fact that there are also some great aspects behind this game as well&period;<&sol;p>&NewLine;<p>I feel like this game was looking at <a href&equals;"https&colon;&sol;&sol;play&period;google&period;com&sol;store&sol;apps&sol;details&quest;id&equals;com&period;rayark&period;pluto&amp&semi;hl&equals;en">the success of Deemo<&sol;a> and tried really hard to replicate it&period; In fact&comma; Giraffe and Annika’s story takes a more melancholic approach later on where certain plot twists come up that change the entire perception of it&period;<&sol;p>&NewLine;<p>However&comma; uhm… Yeah&comma; before anybody mentions it&period; There are OVER TWO HUNDRED SONGS in Deemo&period; Meanwhile&comma; Giraffe and Annika offers players a paltry 5 on 3 different difficulty settings&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;154900" aria-describedby&equals;"caption-attachment-154900" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-154900 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;07162722&sol;20200305152715&lowbar;1&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-154900" class&equals;"wp-caption-text">Yeah&&num;8230&semi; A perfectly stacked set of planks&&num;8230&semi; In the middle of the beach&&num;8230&semi;<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Tragic Song<&sol;h3>&NewLine;<p>Even when writing this review&comma; I keep asking myself&colon; Why does this game need the open-world section&quest; Why does Annika have to be so limited in her abilities&quest; It’s just nonsensical to me&period; Stage to stage&period; That’s such an underappreciated art these days&comma; isn’t it&quest;<&sol;p>&NewLine;<p>Why not focus on the good aspect of the game &lpar;The rhythm game&rpar; and make an entire game centered around it&quest; This game is already a very niche title as it is so why not go the same route Deemo did&quest; I almost see no need for this open-world because the exploration is tacky and unrewarding&period;<&sol;p>&NewLine;<p>That would allow the developers to focus on building even more stages with more incredible songs&period; Just think of the possibilities that this game would’ve had if they didn’t put so many resources in the open-world section&period;<&sol;p>&NewLine;<p>Let’s just move on to my final thoughts&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-154898" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;07161906&sol;20200305202020&lowbar;1&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Nothing to See Here<&sol;h3>&NewLine;<p>Giraffe and Annika’s story is good&comma; but it’s unfortunately attached to a mediocre game&period; I didn’t even mention the fact that accessing the ending requires what you’d think are additional collectible goodies called Meowsterpieces &lpar;yes&comma; I winced too&rpar;&period;<&sol;p>&NewLine;<p>Of course&comma; since I had a basic sense of exploration&comma; I was inadvertently ready for this when it happened&period; But isn’t it sad that I avoided a gameplay wall by complete accident&quest; Seriously&comma; this game is just so terrible in its execution&period;<&sol;p>&NewLine;<p>I can’t in good faith recommend this game to anyone except <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;hatsune-miku-project-diva-megamix-brings-back-90-songs-from-previous-games&sol;">rhythm game fans<&sol;a>&period; Even then&comma; it would be a cautious recommendation because the rhythm game sections are few and far between&period; Open-world game fans will be disappointed by the linearity of the adventure and lack of meaningful upgrades&period;<&sol;p>&NewLine;<p>I’m glad that the game is at least short in this case&period; It means I didn’t have to endure more than 5 hours of torture and then be compensated with a fulfilling ending&period; But hey&comma; I at least appreciate the attempt at trying to connect the two gameplay styles&period; We do need more story-focused rhythm games&comma; after all&period;<&sol;p>&NewLine;<p><strong>What are your thoughts on Giraffe and Annika&quest; Are you going to get the game&quest; What do you think about our Giraffe and Annika review&quest; Let us know your thoughts in the comments section below&period; Do you need some more anime in your life&quest; Check out our <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;granblue-fantasy-versus-review&sol;">Granblue Fantasy Versus review<&sol;a>&period;<&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Giraffe and Annika&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;bad">&NewLine; <span class&equals;"score&lowbar;value">5<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>The game offers a compelling story but it&&num;039&semi;s unfortunately attached to a mediocre game that lacks focus&period; It&&num;039&semi;s open-world sections are rather uninteresting and frustrating to go across while the rhythm game is undercooked and is held back by the open-world aspect&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Catchy Music<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Fun rhythm-based gameplay<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Decent presentation and art style<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Very obvious lack of focus<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Some parts of the game have game breaking glitches<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Tedious open-world sections<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Overall<&sol;strong>&NewLine; <span class&equals;"reviewscore">5<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 50&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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