God of War Review

<p><em>God of War <&sol;em>is a triumphant return to form for the Ghost of Sparta&period; After six similar games with a one-note protagonist whose rage bordered on self-parody by <em>God of War 3<&sol;em>&comma; this &&num;8220&semi;soft reboot&&num;8221&semi; is exactly what the franchise needed&period; The retooled combat system&comma; more open-ended game design&comma; and astounding narrative combine to not only create the best <em>God of War<&sol;em> game but one of the best games of the generation&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;137658" aria-describedby&equals;"caption-attachment-137658" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-137658" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;04&sol;26184453&sol;God-of-War&lowbar;20180420204333-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-137658" class&equals;"wp-caption-text">Wildlife &&num;8211&semi; God of War&comma; Sony Interactive Entertainment<&sol;figcaption><&sol;figure>&NewLine;<h3><em>God of War&&num;8217&semi;s <&sol;em>Story <em><br &sol;>&NewLine;<&sol;em><&sol;h3>&NewLine;<p><em>God of War<&sol;em> is a personal journey for Kratos and his son&comma; Atreus&period; After the death of Faye&comma; Kratos&&num;8217&semi; wife and Atreus&&num;8217&semi; mother&comma; the duo go to fulfill her last wish&colon; spreading her ashes at the highest peak of the realms&period; While this errand sets the story in motion&comma; other integral plot points show up soon enough&period; I won&&num;8217&semi;t state anything beyond the initial premise as doing so would spoil the experience&period; Going into the adventure knowing as little as possible is how you&&num;8217&semi;ll get the most out of it&period;<&sol;p>&NewLine;<p><em>God of War<&sol;em>&&num;8216&semi;s narrative is driven by character interactions with a level of subtlety that&&num;8217&semi;s new to the franchise&period; Kratos&&num;8217&semi; and Atreus&&num;8217&semi; relationship is the focal point&period; The &&num;8220&semi;soft reboot&&num;8221&semi; moniker is not used as a means of replacing the old Kratos with an entirely new one that feels like he belongs from another continuity&period; At his core&comma; this is still the former Spartan warrior known for ruthlessly killing innocents in his pursuit of vengeance&period;<&sol;p>&NewLine;<h3>What The Game Doesn&&num;8217&semi;t Do<&sol;h3>&NewLine;<p>This game doesn&&num;8217&semi;t retcon his Greek life to make him an immediately more likable and identifiable individual&period; Rather&comma; <em>God of War<&sol;em> uses the tortured god&&num;8217&semi;s past as an anchor point for his growth&period; Kratos still shows signs of his indignity and apathetic nature&comma; yet we see him acknowledge these faults&comma; genuinely attempting to better himself for his son&&num;8217&semi;s sake&period; It&&num;8217&semi;s incredible how Santa Monica Studios has managed to present a more grounded Kratos without dismissing his past as it defines who he is and who he wants to be&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;137656" aria-describedby&equals;"caption-attachment-137656" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-137656" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;04&sol;26184108&sol;God-of-War&lowbar;20180420184210-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-137656" class&equals;"wp-caption-text">Rock Climbing &&num;8211&semi; God of War&comma; Sony Interactive Entertainment<&sol;figcaption><&sol;figure>&NewLine;<p>While writing&comma; characterization&comma; and cinematic flair are placed more squarely at the forefront than prior entries&comma; it isn&&num;8217&semi;t at the expense of gameplay&period; This isn&&num;8217&semi;t a walking simulator by any means&period; The story is mostly well written with breathtaking cinematography due in large part to the single-shot camera&comma; but combat and exploration still take center stage above all else&period;<&sol;p>&NewLine;<h3>God of War&&num;8217&semi;s Combat<&sol;h3>&NewLine;<p>Combat is where the &&num;8220&semi;soft reboot&&num;8221&semi; title makes the most sense&period; It&&num;8217&semi;s still an action game&comma; but the level of depth and nuance far exceeds the accessibility of old games&period; The tightened camera perspective combined with the leviathan ax&&num;8217&semi;s heftiness makes every physical connection with a living being feel gratifying&period; Light and heavy attacks still form the combat&&num;8217&semi;s basis&comma; but extra layers of mechanics and abilities allow for combos and set-ups that&&num;8217&semi;ll make revisiting the old games feel too restrictive&period;<&sol;p>&NewLine;<p>Atreus performs admirably in combat&comma; acting autonomously until the player commands him to shoot arrows&period; Aside from inflicting damage&comma; arrows are also used to extend air combos and increase an enemy&&num;8217&semi;s stun gauge&period; The stun system is one of the more subtle&comma; but brilliant alterations to the formula&comma; adding extra strategic options to encounters&period;<&sol;p>&NewLine;<p>Kratos&&num;8217&semi; extensive barehanded move-set is the most reliable way to inflict stun&period; Some creatures are best defeated conventionally with the ax whereas others are best served through fists&period; <em>God of War<&sol;em> tests the player&&num;8217&semi;s skills through routinely mixing different enemy types that require alternative approaches&period; These scenarios highlight the intensity and depth combat offers&comma; requiring intense critical thinking far beyond the iconic square&comma; square&comma; square&comma; triangle&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;137665" aria-describedby&equals;"caption-attachment-137665" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-137665" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;04&sol;26185511&sol;God-of-War&lowbar;20180421124253-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-137665" class&equals;"wp-caption-text">Environment &&num;8211&semi; God of War&comma; Sony Interactive Entertainment<&sol;figcaption><&sol;figure>&NewLine;<h3>God Of War&&num;8217&semi;s Framerate<&sol;h3>&NewLine;<p>Framerate is the only real complaint that can be levied at such engaging combat&period; Past <em>God of War<&sol;em> games have typically targeted 60 fps or unlocked framerates&period; In the case of the <em>God of War<&sol;em> collections released on PlayStation 3 and the PlayStation 4 <em>God of War 3<&sol;em> remaster&comma; nearly every game can be played at a perfectly locked 60 frames per second&period;<&sol;p>&NewLine;<p>Standard PS4 owners are stuck with the 30 fps cap&period; PS4 Pro players have the option between a resolution and framerate mode&period; Unfortunately&comma; the loss in image quality is a bit too much for my stomach&period; <em>God of War<&sol;em> is a technical achievement for the generation&period; You&&num;8217&semi;d most likely want the absolute best image quality to show off the game&&num;8217&semi;s extreme fidelity&period; That level of awe-inspiring visual splendor takes too much of a hit when switching to the framerate mode&period; Ideally&comma; next generation&&num;8217&semi;s <em>God of War<&sol;em> can target 60 frames per second at the same 4K checkerboard resolution with much higher quality assets&period; That would be the perfect experience&period;<&sol;p>&NewLine;<h3>Magic In God Of War<&sol;h3>&NewLine;<p>Magic returns in the form of runic attacks&period; They don&&num;8217&semi;t deplete any magic meters&comma; running on cooldowns instead&period; Some runic attacks have fairly respectable fifteen to thirty-second cooldowns&period; Others might leave you waiting upwards of a minute or longer&period; Depending on how often a player finds him&sol;herself using runic attacks&comma; he&sol;she may invest in Kratos&&num;8217&semi; cool down stat&period;<&sol;p>&NewLine;<p><em>God of War<&sol;em> features heavily integrated RPG elements with six basic stats&colon; strength&comma; runic&comma; defense&comma; vitality&comma; luck&comma; and cool down&period; They all do exactly what you&&num;8217&semi;d expect&period; In a twist on usual genre conventions&comma; earning experience points does not level Kratos and Atreus up&period; Experience is still earned from battles and completing quests&comma; but xp is used solely to unlock moves from skill trees&period; The only way to level up is by equipping better gear and placing beneficial stones into armor sockets&period; Doing so increases the level bar while reverting to worse gear decreases it&period;<&sol;p>&NewLine;<h3>Leveling Encourages Exploration<&sol;h3>&NewLine;<p>This unconventional leveling system encourages exploration&period; Since players can&&num;8217&semi;t rely on leveling up through killing stuff&comma; they&&num;8217&semi;ll feel compelled to explore every once in a while&period; Unlike past entries&comma; <em>God of War<&sol;em> is a borderline semi-open world game&period; There is a set path with an objective marker directing the player at all times&period; However&comma; Midgard acts as a hub area with a large lake connecting self-contained linear levels&period; A small boat is the primary mode of transportation&period; It allows Kratos to either head straight for the next story beat or dock at optional areas for loot&period; These levels are just as tightly designed as the main game with very little fluff to pad out the experience&period; Exploration feels rewarding as completing an area typically ends with decent loot gains&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;137671" aria-describedby&equals;"caption-attachment-137671" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-137671" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;04&sol;26190736&sol;God-of-War&lowbar;20180421233936-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-137671" class&equals;"wp-caption-text">Skills &&num;8211&semi; God of War&comma; Sony Interactive Entertainment<&sol;figcaption><&sol;figure>&NewLine;<h3>In Conclusion<&sol;h3>&NewLine;<p><em>God of War <&sol;em>is one of the most integral experiences for any gamer&period; It&&num;8217&semi;s one of the most shocking transformations in the industry&&num;8217&semi;s history&period; None of the gameplay was lost in the process of refocusing development efforts on a strong narrative&period; You will still kill plenty of shit and it feels so much better than any game in the franchise&period; <em>God of War<&sol;em> is one of the few games that provides good writing along with complex gameplay systems and mechanics&period; If you care about the industry at all&comma; you need to play <em>God of War<&sol;em>&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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