The Golden Age of Game Reboots

<p>I don’t know about you&comma; but I feel like I’ve travelled back in time&comma; back to when my computer had only 32mb of Ram and Half Life was the greatest looking game known to man&period; Why&quest; Because games such as <em>Thief<&sol;em>&comma;<em> Tomb Raider<&sol;em>&comma; <em>Devil May Cry<&sol;em> and more being released again&period; But sadly time has not gone back in some funky paradox&period; These are remakes&period; Wait no&comma; reboots&period; Sorry&period;<&sol;p>&NewLine;<p>To start with&comma; <strong><em>what the hell is a reboot&quest;<&sol;em><&sol;strong> Well it’s a remake but on a grander scale&period; A remake of a whole series as appose to just one instalment&comma; starting again from the beginning&comma; hence &OpenCurlyDoubleQuote;rebooting”&period; Like with a computer and often enough&comma; ones that run Windows 8&period; So you get all your beloved&comma; old characters and old story lines told again with new features such as … Square Enix’s ingenious &OpenCurlyDoubleQuote;I can see everything highlighted” mode known as Instinct&comma; Survival instinct&comma; or whatever Instinct Garett has in the new <em>Thief<&sol;em>&period; Great stuff&excl;<&sol;p>&NewLine;<p>Reboots are the saving grace of many struggling developers and for this have gained a negative attitude from many as they are viewed as a lazy and controversial means to make easy money&period; This is done by cleverly exploiting the trust of many fans that love a classic series and at the same time&comma; bring in the new ones to maximize sales&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;epn&period;tv&sol;wp-post-thumbnail&sol;2013&sol;10&sol;7BSdky&period;jpg" alt&equals;"" width&equals;"600" height&equals;"337" &sol;><&sol;p>&NewLine;<p>Reboots could reflect the sad image of a greedier and more exploitative game industry&semi; that would rather use an old idea again rather than to produce a new IP&period; Why&quest; It takes time&comma; effort and creativity to produce new concepts and refine them&period; Then you run the risk of it failing&period; So&comma; many developers would rather go for something slightly safer&comma; something they know will sell&period; An old and popular franchise will have a ton of loyal fans and bringing it back to life like a horrible Frankenstein monster&comma; will peak their interest&period; Interest and money&excl; If Elder Scrolls online or EA are part of that image then we’re all pretty screwed out of our wallets&period;<&sol;p>&NewLine;<p>From what I&&num;8217&semi;ve said so far&comma; reboots are pretty negative&period; They’re money grabbing&comma; lazy and uninspiring right&quest; Just Like Activision&period; Well Reboots aren’t all bad&period; A reboot could be used for good&period;<&sol;p>&NewLine;<p>Reboots can look back at what was wrong with the original and improve it for another generation to appreciate and make it more engaging&period; With the vast improvement of technology&comma; certain classics can now have a greater design with improved controls&comma; graphics&comma; physics and mechanics for advanced and dynamic gameplay&period; Improved technology has helped the new age of hack and slash games as combat can be tweaked for the ultimate experience&period; <em>Ninja Gaiden<&sol;em> is a prime example&comma; once a retro classic&semi; it came back new and improved&comma; fast paced with attitude and boobs&period; Advanced improvements and correcting those pesky mistakes from before&period; Unless you’re <em>Thief<&sol;em>&comma; then you’ll still have the same bugs and glitches as before&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone" src&equals;"http&colon;&sol;&sol;www&period;twinfinite&period;net&sol;wp-content&sol;uploads&sol;2014&sol;01&sol;tomb&lowbar;raider&lowbar;evolution&lowbar;by&lowbar;xeno55-d5zvmoi&period;jpg" alt&equals;"" width&equals;"1215" height&equals;"658" &sol;><&sol;p>&NewLine;<p>Reboots are reimagined to reflect the current era we are in&comma; to portray and observe the highs and lows of everything in the world&period; Sounds rather pretentious&comma; but with old games being revamped&comma; many developers&comma; writers&comma; and artists want the game to represent more than just what it was long ago&period; They want gamers to understand and relate to the game more than ever before and to do this you need an emotional connection&period; An example would be <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;b6ymywaDWdY">the new <em>Tomb Raider<&sol;em> reboot<&sol;a>&period;<&sol;p>&NewLine;<p>Time ago&comma; Lara Croft was just a big breasted Indiana Jones impersonator who was kicking ass as a powerful female icon&comma; but pretty cold in nature&period; Just ask those poor bears she shot&period; Now with the series rebooted&comma; the developers wanted to start again and with a new Lara&period; A different and more human like character&comma; which cried while killing a dear but&comma; seemed fine to shoot guys in the face&period; Still&comma; she showed empathy and emotion to the situation she was in&period; They could present emotion and sensitivity within our heroine which developed rather well in the extreme story line&period; A beloved character from the 90’s now rebooted&comma; symbolising the changes in our time&period; The new Lara looks at how far women have come and shows a mature look at females in gaming&period;<&sol;p>&NewLine;<p>Another classic that does this&comma; but not as well is <em>Thief<&sol;em>&period; The game takes on the same idea&comma; but introducing a stronger empathises on themes relating to class division&comma; struggles of the poor and the impact of greed&period;<&sol;p>&NewLine;<p>Yes it can be brilliant to reimagine something old to make it better&period; But&comma; what if they change it for the worse&quest; Taking a much loved game and remove certain qualities to add in new ones that may not work&period; What if the original was considered flawless&quest; So&comma; how about DMC&quest;<&sol;p>&NewLine;<p><img class&equals;"alignnone" src&equals;"http&colon;&sol;&sol;im&period;tech2&period;in&period;com&sol;gallery&sol;2012&sol;dec&sol;dmc25&lowbar;271354278197&period;jpg" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<p><em>DMC<&sol;em> was not loved&comma; sadly&comma; from a shaky start with a trailer everyone hated and a character no one wanted to play&period; <em>DMC<&sol;em> was looking pretty dire until we saw more of the combat and style which many grew to like&period; With its new style and imagery&comma; Ninja Theory decided to include themes and styles relating to the current generation&period; This game was to reflect the current state of the world by using a manner of brilliant satirical themes&comma; including mockery of propaganda media&comma; misuse of religion&comma; capitalism&comma; consumerism along with the hardships of youth and family all with a hard-core punk paintjob&period; All of these themes were used for emotional connection&comma; elements of game play and ascetics to bring something truly timeless&period;<&sol;p>&NewLine;<p>Yet&comma; many still dislike <em>DMC<&sol;em> and favor the older <em>Devil May Cry<&sol;em>&period; This could be because many loved the <em>Castlevania<&sol;em> inspired style and design of the older games&period; That’s all good&comma; but after some time&comma; it became shallow and by 4&comma; there was no sprit or soul in the game anymore&period; It had lost its purpose and felt old and tired&period; Loosing track of its own story and mashing up different plots&comma; events and usually leading to an unsatisfying end&period; Still its fun to play something mindless and fun&period; &period; &period; but <em>Devil May Cry 4<&sol;em> killed it dead for me&period; That was a poor excuse of a good series&period; Same four bosses three times&quest; Yeah&comma; fun&excl;<&sol;p>&NewLine;<p>Reboots is a mixed bag and have many problems in their wake&period; But&comma; where will reboots go&quest; Will Reboots just take over everything&quest;<&sol;p>&NewLine;<p><img class&equals;"alignnone" src&equals;"http&colon;&sol;&sol;guides&period;gamepressure&period;com&sol;xcomenemyunknown&sol;gfx&sol;gallery&sol;large&sol;Screenshots&sol;xc1&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<p>I doubt it&period; Reboots are a difficult thing to get right&period; Look <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;dA8lCUBknxI">at <em>XCOM<&sol;em><&sol;a>&comma; the FPS version from 2010&period; Came out with a trailer&comma; everyone hated it&semi; the developers tried again and made a terrible game which everyone hated even more and ask for the FPS version&period; But <em>XCOM<&sol;em> did come back with a new game similar to its older brothers which everyone enjoyed&period; But&comma; Is it a reboot&comma; or a remake&quest; Bah&comma; who cares&period; Reboots are tough to make&period;<&sol;p>&NewLine;<p>Final thought on the matter&period; Reboots can be ok as long as it has a purpose and adds to improve and make itself more exciting&period; That’s all we ask for from game reboots&period; Unless it’s <em>Medal of Honor&period; <&sol;em>Then that’s a NO&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h1><strong>                                           Reboot Incoming<&sol;strong><&sol;h1>&NewLine;<p><img class&equals;"alignnone" src&equals;"http&colon;&sol;&sol;web-vassets&period;ea&period;com&sol;Assets&sol;Richmedia&sol;Image&sol;Screenshots&sol;moh&lowbar;mp&lowbar;online&lowbar;e3&lowbar;1&period;jpg&quest;cb&equals;1334003706" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<p><em>What&&num;8217&semi;s your relationship with reboots&quest; Love &&num;8217&semi;em&comma; hate &&num;8217&semi;em&comma; can&&num;8217&semi;t wait for them to hit&quest; Let us know in the comments what reboots you&&num;8217&semi;ve taken a fancy to or just plain not understood&period; That&&num;8217&semi;s gaming&excl; <&sol;em><&sol;p>&NewLine;

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