Grand Kingdom Review

(Grand Kingdom, NIS America)

<p>Nippon Ichi Software is known for immense RPG experiences such as the <em>Disgaea<&sol;em> and <em>Phantom Brave<&sol;em> games&period; With <em>Grand Kingdom<&sol;em>&comma; publisher <a href&equals;"http&colon;&sol;&sol;www&period;nisamerica&period;com&sol;">NIS America<&sol;a> and developer Spike Chunsoft introduce a new world and blend elements from multiple genres into a new tactical RPG adventure&period; While simple at first glance&comma; <em>Grand Kingdom<&sol;em> offers depth far beyond its initial premise&comma; showcasing multiple classes&comma; powerful spells and attacks&comma; and plenty of mission types for you to sink your teeth into&period; Despite this&comma; however&comma; <em>Grand Kingdom<&sol;em> falls short of becoming a truly great NIS RPG&period;<&sol;p>&NewLine;<p>In <em>Grand Kingdom<&sol;em>&comma; you find yourself at the helm of a brand new mercenary company&comma; working for &OpenCurlyDoubleQuote;The Guild&comma;&&num;8221&semi; a neutral state which assigns quests to mercenary bands given to them from each of the four warring kingdoms in the world&period; In the Multiplayer online mode&comma; you pick a nation to side with and compete with other players to find ultimate supremacy for your nation&period; The single player mode&comma; on the other hand&comma; follows your mercenary band as they uncover a conflict that extends beyond the war&comma; one that might very well destroy the realm&comma; and becoming drawn into a global conflict that becomes threatens everyone&period;<&sol;p>&NewLine;<p>Your mercenary band is entirely unique&comma; as you can choose what classes and characters you have in the band&comma; hiring characters from 17 unique classes to join you on your adventures&period; These classes range from the stereotypical Fighter and Archer to new classes such as the Valkyrie&comma; Dark Knight&comma; Arcanist&comma; and Gunner&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;109079" aria-describedby&equals;"caption-attachment-109079" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-109079 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03135137&sol;Grand-Kingdom-Mission-Map-1024x576&period;png" alt&equals;"&lpar;Grand Kingdom&comma; NIS America&rpar;" width&equals;"1024" height&equals;"576" &sol;><figcaption id&equals;"caption-attachment-109079" class&equals;"wp-caption-text">&lpar;<em>Grand Kingdom<&sol;em>&comma; NIS America&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Gameplay is somewhat complex&semi; each mission is set up on a board&comma; with a certain objective attached to it&period; It might be that you have to reach a certain area within a certain number of turns&comma; or even that you have to kill all enemies or survive for a certain turn limit&period; Each movement on the board takes one &OpenCurlyDoubleQuote;Action” which factors into the Action limit&period; If you complete the objective within the action limit&comma; you succeed in the mission&semi; if not&comma; you fail it&period;<&sol;p>&NewLine;<p>On the board are &OpenCurlyDoubleQuote;Symbol enemy” chess pieces that show combat encounters&period; When you and your party run into one of these things&comma; you initiate a battle which plays out on a 2D battlefield&period; Rather than being tile based&comma; this combat takes mechanics from things such as <em>Valkyria Chronicles&comma; X-Com<&sol;em>&comma; and the <em>Tales<&sol;em> series&period; There are 4 varieties of characters across the 17 classes&period; Melee classes must get up close and personal&comma; attacking with combos while initiating their defensive guard once their turn ends&period; Ranged classes have to stay back&comma; and have a certain range they must be from the enemy in order to initiate attacks&period;<&sol;p>&NewLine;<p>Magical classes are similar to ranged classes&comma; and yet have powerful spells that must be charged over a certain number of turns&comma; leaving them vulnerable while casting&period; Specialist classes &lpar;the final subset&rpar; offer capabilities such as healing that are not attached to any other variety of class&period; The medic&comma; for example&comma; can throw acid at enemies&comma; healing potions at allies&comma; and place down a medical bag which injured characters can walk across to heal&period; Beware of the placement of the bag&comma; however&comma; as enemies can utilize these things as well&period;<&sol;p>&NewLine;<p>Where the combat becomes even MORE complex is in the fact that ranged&comma; magical&comma; and specialist characters &lpar;in particular&rpar; often have a Quicktime event of sorts in order to maximize effectiveness of their attacks &lpar;akin to attacks in the <em>Paper Mario<&sol;em> franchise&rpar;&period; This can be somewhat frustrating as they do not give much guidance on how to make the most of these QTE attacks&comma; and give a vague instruction on them before turning you loose with the characters to do as you like with them&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;109080" aria-describedby&equals;"caption-attachment-109080" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-109080 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03135113&sol;Grand-Kingdom-Skill-Targeting-1024x576&period;png" alt&equals;"&lpar;Grand Kingdom&comma; NIS America&rpar;" width&equals;"1024" height&equals;"576" &sol;><figcaption id&equals;"caption-attachment-109080" class&equals;"wp-caption-text">&lpar;<em>Grand Kingdom<&sol;em>&comma; NIS America&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Additionally&comma; there are objects and obstacles that can be placed on the field&comma; such as arrow shields to deflect archer attacks&comma; barrels that get in your way&comma; healing boxes that can heal friend and foe alike&comma; or towers to give ranged classes extra range on the field&period;<&sol;p>&NewLine;<p>Each character can equip up to six skills&comma; customizing their capabilities and giving you control over how they play&period; Friendly fire is enabled&comma; however&comma; so you will need to be cautious of the range of your attacks so that you do not hit a friendly target by accident&period; Attacks can also miss if your range is not correct&semi; even melee units can attack&comma; knock an enemy out of range&comma; and miss the rest of a combo if you are not careful&period;<&sol;p>&NewLine;<p>In addition to Symbol enemies&comma; there are stronger variants that are signified by a red chess piece&comma; and invisible enemies on the map that show a dust cloud of their location once every three turns&period; You can use an item to make them show themselves temporarily&comma; or take your chances with them&period;<&sol;p>&NewLine;<p>Each character in your party has a limited number of uses for their specialized skills&comma; so attacks like the Hunter’s &OpenCurlyDoubleQuote;long snipe&comma;&&num;8217&semi; which are easier to perform&comma; can only be utilized a certain number of times per level&comma; adding a layer of strategy where you have to keep an eye on your characters’ usage of attacks&period;<&sol;p>&NewLine;<p>Battles can also contain multiple rounds back-to-back&comma; requiring you to be careful in how you approach them so that your characters do not fall in battle before the final round is complete&period; As you progress&comma; you may encounter War Armaments such as cannons&comma; which can greatly damage anyone caught in their &OpenCurlyDoubleQuote;warning zone&period;&&num;8221&semi; Placing your characters carefully and making sure they don’t get knocked into the warning zone is vital to success&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;109081" aria-describedby&equals;"caption-attachment-109081" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-109081 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03135049&sol;Grand-Kingdom-Battles-1024x576&period;png" width&equals;"1024" height&equals;"576" &sol;><figcaption id&equals;"caption-attachment-109081" class&equals;"wp-caption-text">&lpar;<em>Grand Kingdom<&sol;em>&comma; NIS America&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Outside of battle&comma; the map also holds secrets such as treasure chests&comma; which can be acquired by stepping over them&period; The visuals of the map can either be more grid-based &lpar;in the way of standard tactical RPGs&rpar; or what they call &OpenCurlyDoubleQuote;Path-based&comma;&&num;8221&semi; which shows pathways that can be taken along with a more streamlined view&period; I found myself using the path-based map more often because of how easy to read it was&comma; but fans of classical tactical RPGs might prefer the grid-based map&period;<&sol;p>&NewLine;<p>Additionally&comma; each class&sol;character has its own &OpenCurlyDoubleQuote;Field Skill&comma;&&num;8221&semi; which takes up TP &lpar;which accumulates over the course of combat&rpar; and that can be used on the main map&period; Each Field Skill does something different&colon; buffing allies&comma; warping players to certain things on the map&comma; healing&comma; or even providing extra EXP at the end of a battle&period; These skills are valuable if you are in a jam and need an extra boost&comma; or need a way to avoid a battle entirely&period;<&sol;p>&NewLine;<p>Outside of the battle board&comma; you can return to the Guild to hire party members&comma; buy items&comma; train units&comma; and participate in Wars&period; Hiring units not only allows you to add new party members&comma; but also enables you to customize their looks with presets and add bonuses to their stats &lpar;to a small degree&rpar;&period; You can also go to the other kingdoms to take advantage of the blacksmith there to upgrade weapons and other gear&period;<&sol;p>&NewLine;<p>The shop allows you to buy weapons&comma; armor&comma; and skills for your classes to learn&semi; you can also buy items&comma; but they are strictly for the multiplayer aspect of the game&comma; as single player field items are provided for you free of charge&period; Each unit you have in your party &lpar;or rather&comma; in your 4 character troop&rpar; can equip a main weapon and two accessories&period; These weapons usually have multiple slots to equip Pyroxene&comma; which adds extra effects to your weapons and armor&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;109140" aria-describedby&equals;"caption-attachment-109140" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-109140 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03134556&sol;GK&lowbar;JP&lowbar;Screens-3-1024x576&period;jpg" width&equals;"1024" height&equals;"576" &sol;><figcaption id&equals;"caption-attachment-109140" class&equals;"wp-caption-text">&lpar;<em>Grand Kingdom<&sol;em>&comma; NIS America&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The Guild Capital also allows you to train your units using resources mined on the map during quests and allows you to open the party menu&period; The party menu is where you can outfit your troop members&comma; set formations&comma; set pyroxene in your weapons&comma; set up skills and combos&comma; as well as checking on the status of your party&period; You can even utilize the options menu here &lpar;though it is sorely limited to audio volume&comma; text speeds&comma; and a few other minor tweaks&rpar;&period;<&sol;p>&NewLine;<p>There is so much more to <em>Grand Kingdom<&sol;em>&comma; but I would rather not spoil it by going into further detail&comma; so let’s talk about what <em>Grand Kingdom <&sol;em>does correctly&period; <em>Grand Kingdom<&sol;em> has a variety of customization options for characters and parties&comma; deep combat&comma; and tons of quests and side quests to enjoy&period; While the campaign missions take an hour or so each&comma; the side quests added in will extend your play time well beyond 50 hours of gameplay&comma; possibly even past 100 hours depending on how deep you dive into leveling characters and doing all the quests you can do&period; This isn’t even factoring in the possibilities for the Multiplayer wars &lpar;though I was unable to participate in those due to the game being a review copy pre-release&rpar;&period;<&sol;p>&NewLine;<p>I’ve played a lot of RPG’s over the years&comma; tactical and otherwise…and I have honestly never seen a game that has blended genres quite like <em>Grand Kingdom<&sol;em>&period; With elements from franchises like <em>X-Com&comma; Valkyria Chronicles<&sol;em>&comma; the <em>Tales<&sol;em> Series&comma; and even mechanics polished from Nippon Ichi Software’s own <em>Disgaea <&sol;em>series&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;109142" aria-describedby&equals;"caption-attachment-109142" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-109142 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03134538&sol;GK&lowbar;JP&lowbar;Screens-5-1024x576&period;jpg" width&equals;"1024" height&equals;"576" &sol;><figcaption id&equals;"caption-attachment-109142" class&equals;"wp-caption-text">So&&num;8230&semi;imagine this in English&&num;8230&semi; &lpar;<em>Grand Kingdom<&sol;em>&comma; NIS America&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>With that being said&comma; there is a serious flaw in the game that keeps it from being a truly great NIS America RPG&colon; The campaign is very hollow&period; The characters aren’t interesting&comma; the banter isn’t witty&comma; and the storyline is BARELY there at all&period; While I loved the combat&comma; I found that the game was not keeping my interest because there was no real urgency&comma; no reason for me to immerse myself in the game&comma; and very little reason for me to build more than four characters&period;<&sol;p>&NewLine;<p>The reason for that last point is that&comma; when you hire a character&comma; they begin at level one&period; This means that if you get too deep in the storyline&comma; and you find yourself wanting to try a new class&comma; you have to grind that character up from level one&period; The missions &lpar;regardless of objective&rpar; are relatively repetitive anyway&comma; so spending extra time to grind new characters winds up becoming more tedious than interesting&period;<&sol;p>&NewLine;<p>While the voice acting for <em>Grand Kingdom<&sol;em> is pretty good&comma; the characters are not interesting at all&comma; with one-dimensional dialogue that fails to sell the tropes the characters are trying to fit into&period; Flint &lpar;your second in command&rpar; is meant to be a goofy sidekick that loves to get drunk and slack off&semi; yet I found myself seeing him more as an annoyance than light-hearted comic relief&period; I think that&comma; if you could recruit actual NPCs into your party&comma; it might be more entertaining&comma; but <em>Grand Kingdom<&sol;em> is just missing that spark that makes you really want to spend hours and hours in an NIS title&period;<&sol;p>&NewLine;<p>The humor most NIS RPG’s are known for is missing&comma; instead replaced by tired stereotypical tropes and jokes that never quite hit their mark&period; While NIS fans might enjoy <em>Grand Kingdom’s<&sol;em> gameplay&comma; there are parts that leave much to be desired&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;109144" aria-describedby&equals;"caption-attachment-109144" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-109144 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03134520&sol;GK&lowbar;JP&lowbar;Screens-4-1024x576&period;jpg" width&equals;"1024" height&equals;"576" &sol;><figcaption id&equals;"caption-attachment-109144" class&equals;"wp-caption-text">&lpar;<em>Grand Kingdom<&sol;em>&comma; NIS America&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>It is almost as though <em>Grand Kingdom<&sol;em> trades an epic story &lpar;that it could have&rpar; for an overarching war that you never really see and which is there only to promote the multiplayer elements that <em>Grand Kingdom<&sol;em> offers&period; You don’t see the sick and starving being trampled on by soldiers&comma; or refugees trying to flee their homes to the safety of cities in the neutral Guild zone&period; Not only that&comma; but The Guild is meant to be a neutral state&comma; yet they side with EVERYONE equally&comma; doing a job for one nation only to turn around and do one for their entirely opposite faction&period;<&sol;p>&NewLine;<p>As far as gameplay goes&comma; I found the inability to turn off friendly fire somewhat frustrating&comma; as there are certain attacks that shouldn’t land or affect a friendly ally but that do anyway&comma; and can cause a well-planned assault to fall apart from a single mis-click&period; The inability to adjust difficulty settings is frustrating as well&comma; though it is less of an annoyance than an inconvenience&comma; and players used to difficult RPGs like <em>Fire Emblem <&sol;em>may not be bothered by it at all&period;<&sol;p>&NewLine;<p>To close this review&comma; I can say that if you like NIS RPGs such as <em>Disgaea<&sol;em>&comma; <em>Grand Kingdom<&sol;em> is worth your time…but it isn’t a game that will keep your attention long&comma; and may very well disappear into obscurity after its final release&period; With deep combat and character customization&comma; fans may feel right at home in <em>Grand Kingdom’s<&sol;em> battlefields&comma; but the world of <em>Grand Kingdom<&sol;em> leaves much to be desired&comma; and seems more fitting of a mobile game than an actual fantasy epic&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A PS4 review code for Grand Kingdom was provided by NIS America for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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