Gravity Rush Remastered Review

<p>After finally picking this up during PlayStation Network&&num;8217&semi;s Superhero Sale last week&comma; I was able to play <em>Gravity Rush Remastered<&sol;em>&comma; but is it worth purchasing again for the PS4&quest; Most definitely&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"wMGaMOyr0GI" title&equals;"Gravity Rush Remastered - Announce Trailer &vert; PS4"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;wMGaMOyr0GI"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;wMGaMOyr0GI&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Gravity Rush Remastered - Announce Trailer &vert; PS4"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p>And here&&num;8217&semi;s the main reason&period; There was one major issue that plagued the original game on Vita&colon; the small screen and the tilt controls&period; While playing it&comma; I often felt sick by the gravity mechanics within the game and after facing a difficult boss near the end of the game&comma; I stopped playing&period; However&comma; with this version&comma; that issue just disappeared&period; On the bigger screen&comma; everything is more clear&comma; manageable&comma; and not once did I feel queasy&period; And now&&num;8230&semi;I love this game&period;<&sol;p>&NewLine;<p>The work that Bluepoint Games did on <em>Gravity Rush<&sol;em> is wonderful&period; They previously developed <em>Uncharted&colon; The Nathan Drake Collection<&sol;em> and the <em>Ico<&sol;em> and <em>Shadow of the Colossus Collection<&sol;em>&comma; and their experience shows as this game looks beautiful on the PS4 despite its Vita origin&period; Its Studio Ghibli-esque art style is just stunning and the world feels so alive with people walking around the town&comma; aircrafts floating in the sky&comma; and grand buildings to climb&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-110536 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;03115026&sol;gravity-rush-remastered-2&period;jpg" alt&equals;"gravity rush remastered &lpar;2&rpar;" width&equals;"960" height&equals;"540" &sol;><&sol;p>&NewLine;<p>And the best thing about this&quest; You can fly through it all&period; There are very few experiences out there in gaming that feel as satisfying as flying through the town of Hekseville&period; Gliding through the sky&comma; occasionally avoiding enemies&comma; and kicking enemies in the air just feels so good on the PS4&comma; unlike in the Vita version&comma; which&comma; while impressive for the hardware&comma; truly felt nauseous to play&period; At a few random times&comma; the camera got stuck behind trees and other obstructions in the environment&period; It doesn&&num;8217&semi;t happen often&comma; but when it occurs&comma; you can&&num;8217&semi;t aim your strikes&comma; and it can be frustrating&period;<&sol;p>&NewLine;<p>Set in a floating city&comma; Hekseville has recently become plagued by dark creatures called the Nevi&period; At the same time&comma; two girls with strange animals can manipulate gravity&comma; and Kat cannot remember anything that happened before&period;While the story has plenty of plot holes that are most likely going to be filled in the sequel&comma; it kept me intrigued until the very end&period; The characters&comma; despite the lack of voice acting&comma; are compelling and Kat&&num;8217&semi;s cheeky and naive personality is displayed well in the game&period;<&sol;p>&NewLine;<p>On the other hand&comma; the story itself is filled with happy accidents that is conveniently hidden by characters stating it&&num;8217&semi;s her &&num;8220&semi;destiny&period;&&num;8221&semi; In this mostly lighthearted story&comma; it&&num;8217&semi;s quite a surprise what is happening at the end and what is said to Kat about her past&comma; but I will leave it at that&period; Overall&comma; this story&comma; despite being simple in nature&comma; was able to keep me intrigued to the final moments &lpar;to the point of having me finish this 8-10 hour game in 2-3 sittings&comma; which is uncommon&rpar;&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;110537" aria-describedby&equals;"caption-attachment-110537" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-110537" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;03115010&sol;gravity-rush-remastered-3&period;jpg" alt&equals;"&lpar;Gravity Rush Remastered&comma; Sony Interactive Entertainment&rpar;" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-110537" class&equals;"wp-caption-text">&lpar;Gravity Rush Remastered&comma; Sony Interactive Entertainment&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Before buying the game again on PS4&comma; one of my main worries is whether the gameplay would be repetitive or not&period; While this will be based on your preference&comma; the feeling of flying through the air and striking down the enemy never got old to me&period; The combat is flashy&comma; the main combo on the ground is fast&comma; and the special powers are fun to use&period; It&&num;8217&semi;s simple in design&comma; but for some reason&comma; it just kept my interest&period; The main gameplay mechanic is to use gravity to get access to each Nevi&&num;8217&semi;s weak point&lpar;s&rpar; or grab items&sol;people and return them to their desired space&period; The variety of Nevi kept the game feeling fresh&comma; but the bosses unlike the Vita version &&num;8211&semi; perhaps due to the larger screen &&num;8211&semi; were easy to defeat&period;<&sol;p>&NewLine;<p>I only died about 3 times in the game&comma; mostly because of a cheap design flaw from Raven&comma; who sends flying orbs at you during a battle&comma; and I swear&&num;8230&semi;you cannot avoid them unless you&&num;8217&semi;re lucky&period; When the fetch quests appear&comma; I actually did not get bored from them as the flying mechanic is so interesting&comma; solid and thrilling to play&period; There is also a currency system &lpar;in the form of crystals&rpar;&comma; which allows you to upgrade your skills and attributes&comma; and this aspect of the game keeps the game interesting as well&period; The currency can be gained from collecting crystals from around the world or by completing challenges &lpar;which entail defeating a certain amount of enemies or racing against the timer&rpar;&period;<&sol;p>&NewLine;<p>Kohei Tanaka&&num;8217&semi;s soundtrack for <em>Gravity Rush<&sol;em> is delightful to listen to&period; The sweeping strings and lovely accompaniment of the piano just makes this one of the best town themes ever released&period; It makes me feel like I&&num;8217&semi;m home and ready for a grand adventure around Hekseville&period; The main battle theme stands out just as much with an upbeat melody and a wonderful composition of percussion and strings&period; Every time it comes on&comma; I&&num;8217&semi;m ready to fight some Nevi&excl;<&sol;p>&NewLine;<p>From the orchestral style of music of the Old Town to the jazzy theme of the Pleasure Quarter&comma; <em>Gravity Rush<&sol;em> just sparks with such personality from its varying styles of music&period; It can be upbeat at parts and then when an emotional event occurs&comma; Tanaka nails the specific mood down to a T&period; Despite a somewhat dull theme for the Industrial Zone &lpar;which to be honest&comma; is pretty spot on from the location and the name&rpar;&comma; I can&&num;8217&semi;t wait to hear his work for <em>Gravity Rush 2<&sol;em>&period;<&sol;p>&NewLine;<p><em>Gravity Rush Remastered<&sol;em> is the definition of why remasters should exist in the gaming landscape&period; What once was a messy handheld platformer turned into an outstanding showcase of gravity mechanics blended with wonderful art and music&comma; thanks to the PS4&period; I always claimed that this game should be a console title and received a lot of flak for recommending it a few years back&period; Now I can say&comma; I was correct and I&&num;8217&semi;m glad this idea in the clouds was brought down to earth&period;<&sol;p>&NewLine;

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