Grim Dawn Review

<p class&equals;"western">For a 30 minute first impressions video of <em>Grim Dawn&comma;<&sol;em> check out this video&excl;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"XV60e5eNumY" title&equals;"First Impressions Review - Grim Dawn"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;XV60e5eNumY"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;XV60e5eNumY&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"First Impressions Review - Grim Dawn"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p class&equals;"western">I love dark games&period; I love it when its grimdark&comma; chewing on the scenery with more ham and cheese than a sandwich factory &lpar;e&period;g&period; Warhammer 40k&rpar;&comma; and I love it when its straight-faced bleak&comma; unwavering in its determination to show terrible things constantly happening to everyone &lpar;e&period;g&period; <em>Kane &amp&semi; Lynch&colon; Dead Men<&sol;em>&rpar;&period; I&&num;8217&semi;ve even thrown my money at the screen as soon as I&&num;8217&semi;ve seen how dark a game&&num;8217&semi;s atmosphere seems &lpar;e&period;g&period; <em>Darkest Dungeon<&sol;em>&&num;8216&semi;s Kickstarter&comma; where I spent &dollar;95&plus; due to the concept and aesthetic&rpar;&period; So I had been looking forward to a dark action-RPG&comma; one straight-faced or smirking through lost-teeth and bleeding swollen lips&period; After playing <em>Grim Dawn<&sol;em>&comma; I now sympathize with the idea that games can promise you more grit than chewing on a road and yet be so&comma; well&comma; boring&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Grim Dawn<&sol;em> is an action-RPG by <a href&equals;"http&colon;&sol;&sol;www&period;crateentertainment&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Crate Entertainment<&sol;a>&comma; a 10-person indie development team who&&num;8217&semi;s ranks include those of Iron Lore Entertainment &lpar;of <em>Titan Quest<&sol;em> fame&rpar;&period; After an announcement in 2010&comma; a successful Kickstarter back in early-2012 and release onto Steam Early Access late-2013&comma; it finally was fully released recently after six years of development&period; You play as someone who becomes possessed with a spirit that is promising mankind will fall and is left to hang in the hopes to kill the spirit while trapped inside you&period; As the spirit escapes your twitching oxygen-deprived body&comma; you are ordered shot-down and told to not be dead-weight for the few remaining humans by helping out around town&period;<&sol;p>&NewLine;<p class&equals;"western">Sadly&comma; as far as I know&comma; this is the height of the narrative in action&period; While you&&num;8217&semi;ll see the story ooze out the works gently&comma; there&&num;8217&semi;s no real sign of anything more significant than &OpenCurlyDoubleQuote;fight against an enemy who is slowly gaining ground&period;” The atmosphere sets itself up perfectly for something more&comma; egging the last survivors to embrace their more evil side&comma; but the game never seems to offer any indication of delivery&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;100873" aria-describedby&equals;"caption-attachment-100873" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-100873 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;03225215&sol;GrimDawn2&period;jpg" alt&equals;"grim dawn 1" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-100873" class&equals;"wp-caption-text">&lpar;Grim Dawn&comma; Crate Entertainment&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The perfect display of this is the choice in enemies&period; First you&&num;8217&semi;ll carve your way through zombies &lpar;because&comma; lets be honest&comma; its always zombies&sol;skeletons&rpar;&comma; then tribal naga and then bandit&sol;cultists&comma; for the first five hours of the game&period; Rather than bouncing off an enemy type of old to do something interesting &lpar;e&period;g&period; the zombies are back&comma; twisted by the evils done to them during their previous death&rpar;&comma; the enemies lack the lore or unique combat tactics required to add dimension&period; Instead&comma; you just up the DPS while minimizing how much damage the enemy does while the game refuses to sate the curiosity of what the creatures are beyond servants of evil&period;<&sol;p>&NewLine;<p class&equals;"western">To help you put your foes into the ground is an interesting skill system&period; First you&&num;8217&semi;ll pick one attribute between three to level up &lpar;Physique&comma; Cunning and Spirit&comma; aiding tanking&comma; DPS and magic&rpar; and then you&&num;8217&semi;ll tackle the skill tree&period; Here you get 3 points to play with&comma; either leveling up your access to more powerful abilities or upgrading existing ones&period;<&sol;p>&NewLine;<p class&equals;"western">While this skill tree system sounds interesting&comma; often you&&num;8217&semi;ll burn a level and feel no progression for the hopes of future skill grabbing&period; Maybe this is intentional&quest; Although I&&num;8217&semi;m not sure why this is preferred to the traditional &OpenCurlyDoubleQuote;X so much points in this tree to unlock next level&comma;&&num;8221&semi; this skill tree is opened up even further as later on you&&num;8217&semi;ll be asked to pick a second tree to dip into &lpar;like stealing chips from your friend&rpar;&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;100874" aria-describedby&equals;"caption-attachment-100874" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-100874 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;03225158&sol;GrimDawn3&period;jpg" alt&equals;"grim dawn 2" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-100874" class&equals;"wp-caption-text">&lpar;Grim Dawn&comma; Crate Entertainment&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Except&comma; well&comma; it quickly creates this question of &OpenCurlyDoubleQuote;you could&comma; but why would you&quest;”&period; You could use your mana to infuse your gunshots with fire&comma; or for a similar cost just pummel the enemy with grenades and molotov cocktails&period; You could utilise the 11 slots with potions and abilities&comma; or you can use one or two handy ones and have some health potions in the bizarre circumstance you get slapped once&period; This is made even more noticeable how the main trick the game has up its sleeve is to smother you with laughably weak enemies&period; Even on the veteran difficulty&comma; once I had found a class&&num;8217&semi;s AOE skill I&&num;8217&semi;d just cover it with points to maximum and one-shot every encounter &lpar;except bosses&comma; that sometimes took 10-15 seconds of slamming the same button rather than one&rpar;&period; I had hoped for some tactics that utilize the fact its an action-RPG&comma; but instead powered through enemies with frustrating ease&period;<&sol;p>&NewLine;<p class&equals;"western">Speaking of its genre&comma; it definitely manages to ride it as hard as they can&period; Countless loot drops that you have to drag to the trader occasionally &lpar;although fortunately with some teleportation&rpar;&quest; Check&period; One mouse button to move or attack an enemy&comma; so if you forget about the shift button you can move instead of de-brain a ghoul&quest; Check&period; Expectation to tap your left mouse button until you have to buy a new one&quest; Check&period; The game demanding you to wander around a map to discover it&comma; soaking up hour after hour as you explore new-found ground&quest; Triple check&period; While not necessarily a bad thing for harden fans of action-RPGs of old &lpar;e&period;g&period; <em>Diablo 2<&sol;em>&rpar;&comma; those more familiar with newer action-RPGs &lpar;e&period;g&period; <em>Torchlight<&sol;em>&comma; <em>Diablo 3<&sol;em> and <em>The Incredible Adventures of Van Helsing<&sol;em>&rpar; will likely feel frustrated with the quirks of old&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;100872" aria-describedby&equals;"caption-attachment-100872" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-100872 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;03225234&sol;GrimDawn1&period;jpg" alt&equals;"grim dawn 3" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-100872" class&equals;"wp-caption-text">&lpar;Grim Dawn&comma; Crate Entertainment&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Despite my gripes&comma; it is technically incredibly solid&period; Maybe it is because I managed to get the graphics cranked to the maximum settings with the greatest of ease &lpar;its minimum and maximum specifications are incredibly low&rpar;&semi; but I found walking around the bleak grounds of a village&comma; who&&num;8217&semi;s population has now been devoured like lambs&comma; atmospheric&period; The animation&comma; with the help of the aesthetic&comma; is also well done as even when I was swarmed by 10&plus; enemies I could still understand what was happening&period; Although in the occasional place the animation show the age of the engine &lpar;e&period;g&period; spawning enemies from the ground&rpar;&period;<&sol;p>&NewLine;<p class&equals;"western">While there are some bugs &lpar;including a persistent bizarre one where making a character involves closing the game and restarting for it to appear on the menu&rpar; and want for a more colourful eccentric aesthetic that makes the characters look more interesting &lpar;grim-dark doesn&&num;8217&semi;t mean a loathing of colour or accessories&rpar;&comma; I still found it enjoyable and functional on a technical level&period;<&sol;p>&NewLine;<p class&equals;"western">The most troubling and common sensations that I had when playing the game was a mixture of boredom and being reminded of other more enjoyable action-RPGs&period; As I mowed down another wave of zombies&comma; I began to be reminded of how much I enjoyed <em>The Incredible Adventures of Van Helsing<&sol;em>&comma; or how maybe I should go cook or clean my room&period; I kept waiting for the moment for the shoe to drop&comma; for a twist to occur that would re-contextualize everything and grip me by the sides of my head&comma; which sadly never came&period;<&sol;p>&NewLine;<p class&equals;"western">While I could see those who are still dedicated to <em>Diablo 2<&sol;em>&comma; and especially those who enjoyed the <em>Titan Quest<&sol;em> series&comma; digging <em>Grim Dawn<&sol;em>&comma; those who enjoy more streamlined RPGs are better off doing maybe anything else&period;<&sol;p>&NewLine;

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