Guilty Gear Strive Developer’s Backyard Vol. 1 Released

Developer comments and more about the Closed Beta

Guilty Gear Strive

<p>Earlier this morning&comma; the team at Arc System Works released a new set of information called the Developer&&num;8217&semi;s Backyard&period; Chronicling their observations with the beta&&num;8217&semi;s results and player feedback&comma; the developers have commented on their findings&period;<&sol;p>&NewLine;<p>Previously&comma; towards the end of April&comma; a multi-day Closed Beta had been released for Guilty Gear Strive&period; At BagoGames&comma; we&&num;8217&semi;ve reviewed it and given our thoughts on the beta&comma; which you can read right <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;guilty-gear-strive-closed-beta-impressions&sol;">here<&sol;a>&period;<&sol;p>&NewLine;<p><img class&equals;"n3VNCb" src&equals;"https&colon;&sol;&sol;d1lss44hh2trtw&period;cloudfront&period;net&sol;assets&sol;editorial&sol;2020&sol;04&sol;guilty-gear-strive-closed-beta-preview-heaven-can-wait-ky-vs-chipp&period;jpg" alt&equals;"Guilty Gear Strive closed beta preview - Heaven can wait &vert; Shacknews" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Arc System Works&&num;8217&semi; Observations<&sol;h3>&NewLine;<p>To paraphrase a few of the things noted about their observations&comma; the development team has talked about various topics of the game&period; Topics included in this Guilty Gear Strive Developer&&num;8217&semi;s Backyard include the game&&num;8217&semi;s general pacing&comma; the most voted characters&comma; the abysmal lobbies&comma; amongst other topics&period;<&sol;p>&NewLine;<p>The team has provided a general chart showing the average ratings of each aspect of the game on a scale of 1 to 5&comma; which can be seen below&period; &lpar;Image credit&colon; Arc System Works&rpar;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-158910" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;01123516&sol;GGST-beta-average-review&period;jpg" alt&equals;"Guilty Gear Strive Developer's Backyard" &sol;><&sol;p>&NewLine;<p>As for other topics&comma; they&&num;8217&semi;ve also provided statistics for what characters were most requested for Japan&comma; North America&comma; other Asia regions&comma; and Europe&period;<&sol;p>&NewLine;<p>North America&&num;8217&semi;s rankings can be seen below&comma; for instance &lpar;you can see Japan&comma; Asia&comma; and Europe&&num;8217&semi;s rankings on the article itself&rpar; &lpar;image credit&colon; Arc System Works&rpar;&colon;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;arcsystemworks&period;jp&sol;guiltygear&sol;img&sol;db&sol;img-1-2-3&period;png" alt&equals;"" &sol;><&sol;p>&NewLine;<p>As for the online lobbies&comma; Daisuke Ishiwatari &lpar;General Director for Guilty Gear Strive&rpar; and Akira Katano &lpar;Development Director&rpar; had some words about the online lobbies&period; They touched on two topics&comma; specifically&comma; the abundance of errors and design of the lobbies&period; On the subject of the errors&colon;<&sol;p>&NewLine;<p>Mr&period; Ishiwatari&colon; &&num;8220&semi;Our plan during development&comma; as with the rest of the game&comma; is to create something entirely new for the online mode&period;&&num;8221&semi;<&sol;p>&NewLine;<p>And Mr&period; Katano&colon; &&num;8220&semi;However&comma; we ran into many bugs and other problems during the closed beta test&period; In addition to fixing those bugs&comma; we’ll be taking a new look at the matching system as a whole&period;<&sol;p>&NewLine;<p>We are working to be able to provide everyone with a pleasant online experience by fixing these issues and creating another opportunity for you to try out the game&period;<&sol;p>&NewLine;<p>We apologize sincerely for all of the problems with the beta test&period;&&num;8221&semi;<&sol;p>&NewLine;<p><img src&equals;"https&colon;&sol;&sol;www&period;arcsystemworks&period;jp&sol;guiltygear&sol;img&sol;db&sol;img-1-4-4&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p>And Mr&period; Ishiwatari had some words about the game&&num;8217&semi;s lobby design&comma; as well&period; &&num;8220&semi;With GGST&comma; we’re trying out a new design compared to prior ASW titles by using 2D pixel art style 3D avatars and such&period;<&sol;p>&NewLine;<p>This venture is necessary to create new mechanics and fun that wasn’t possible with the 3D avatars we’ve used previously&period; While they weren’t included in the closed beta test&comma; we’ll be showing them off at the next opportunity&period;<&sol;p>&NewLine;<p>In addition&comma; we’ve seen many opinions that the style doesn’t mesh well with the world of Guilty Gear&period; In regards to this concern&comma; we hope you’ll keep on the look-out for new information as we’ll be showing you new designs that weren’t included yet in the closed beta test&period;&&num;8221&semi;<&sol;p>&NewLine;<p>If you&&num;8217&semi;d like to know more about the full observations of the developers&comma; you can read Volume 1 of the Developers Backyard <a href&equals;"https&colon;&sol;&sol;www&period;arcsystemworks&period;jp&sol;guiltygear&sol;db&sol;en&sol;">here<&sol;a>&period;<&sol;p>&NewLine;<p><strong>What did you think about volume 1 of the Guilty Gear Strive Developer&&num;8217&semi;s Backyard&quest; Do you hope to hear more news about the game and its development cycle&quest; Let us know your thoughts in the comments section below&period;<&sol;strong><&sol;p>&NewLine;

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