GUILTY GEAR STRIVE New Information: Rollback Netcode, Closed Beta

Arc System Works' next big fighter is getting ready to brawl

<p>Recently&comma; Guilty Gear Strive has had a bit of a news drought since January&period; At Frosty Faustings XII &lpar;January 17th and 18th&rpar;&comma; Faust was revealed as a playable character&period; That&&num;8217&semi;s all great and everything&comma; but Final Round 2020&comma; originally scheduled for March 20th-22nd&comma; was supposed to be the site of the next character showcase&period; Arc System Works promptly pulled the event from Arc World Tour 2020 in mid-February and then the entire event was canceled in the weeks that followed&comma; due to ongoing health concerns with COVID-19&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Light at the End of the Tunnel for STRIVE<&sol;h3>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-155446" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;19004900&sol;guiltygear2020-screenshot3&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p>However&comma; Guilty Gear fans were greatly rewarded with their patience in light of the two-month-long news slump&period; Tonight&comma; Arc System Works America <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;ArcSystemWorksU&sol;status&sol;1240459490480123904&quest;s&equals;20">revealed on Twitter<&sol;a> that the upcoming title would have <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;netcode-or-notcode-in-fighting-games&sol;">rollback netcode<&sol;a>&comma; a feature that fans have been asking to be in Guilty Gear since the game&&num;8217&semi;s development announcement&period;<&sol;p>&NewLine;<p>For context&comma; Arc System Works has used delay-based netcode in their fighting games since BlazBlue&colon; Continuum Shift in 2009&period; The way delay-based netcode works is that it synchronizes the two players and dynamically adjusts how much input lag there is based on the condition of the connection&period;<&sol;p>&NewLine;<p>Seeing Guilty Gear&colon; Strive make a shift to rollback netcode&comma; the same type of netcode that games like Mortal Kombat X&comma; Killer Instinct and Skullgirls have used&comma; is a pretty monumental milestone for the series&period; The series&&num;8217&semi;s consistent usage of delay-based netcode made online matches range from either barely playable to a rather huge headache&period; This was especially frustrating when players were fighting opponents on the other side of the country or across the Atlantic or Pacific Oceans&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center">But Wait&excl; Closed Beta Information&excl;<&sol;h4>&NewLine;<p>In addition to the surprising reveal of rollback netcode&comma; Arc System Works has also revealed that the upcoming fighter also has a closed beta&period; Registration is open now&comma; and players that are accepted will receive their beta codes by April 12th&period; To apply for the Closed Beta&comma; be sure to visit their application site <a href&equals;"https&colon;&sol;&sol;www&period;arcsystemworks&period;jp&sol;guiltygear&sol;cbt&sol;en&sol;">here<&sol;a>&period;<&sol;p>&NewLine;<p><strong>What do you think about the rollback netcode announcement for GUILTY GEAR&colon; STRIVE&quest; Do you plan to buy the game&quest; Are you going to try to get into the closed beta&quest; Let us know your thoughts in the comments section below&period;<&sol;strong><&sol;p>&NewLine;

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