Guilty Gear Strive Open Beta First Impressions

Second pre-release verse, far better than the first

Guilty Gear -Strive- Open Beta_20210220013020

<p><span style&equals;"font-weight&colon; 400">Guilty Gear Strive&&num;8217&semi;s been taking the fighting game world and drawing a lot of attention to it&period; With long-absent characters like <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;anji-mito-revealed-for-guilty-gear-strive&sol;">Anji<&sol;a> returning and <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;i-no-revealed-for-guilty-gear-strive&sol;">I-No<&sol;a> finally being confirmed for Strive&comma; the game isn&&num;8217&semi;t going radio-silent before launch at all&period; That being said&comma; we&&num;8217&semi;ve come here to talk about a rather important topic&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The second Guilty Gear Strive beta is upon us&comma; and with it&comma; a load of new features and experiences with the game&period; We&&num;8217&semi;ll be discussing our first impressions with the upcoming fighter from Arc System Works&comma; and seeing how its experience is compared to the Closed Beta last April&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-168179 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;21115228&sol;Guilty-Gear-Strive-Open-Beta&lowbar;20210218014236&period;jpg" alt&equals;"Guilty Gear Strive Open Beta" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">Notable Changes From April<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">The biggest changes of this beta compared to the last come in a few forms&period; First off&comma; the playable roster has been expanded significantly&period; All of the base game characters &lpar;minus Anji and I-No&rpar; are fully playable and present in this beta&period; Previously playable characters such as Sol and Ky have had their movesets expanded with additional supers&comma; as well&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Two other huge additions come in the form of the offline Training Mode and Tutorial&period; The tutorial teaches brand-new players how to play the game&comma; going from basic movement to tools such as Roman Cancels and Bursts&period; Training Mode is pretty self-explanatory&semi; you pick your character&comma; another to train against&comma; and can freely practice combos&comma; setups&comma; and manipulate the dummy to act in various ways&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The beta also adds an offline versus mode&comma; so you and a friend can play the game locally&period; That&&num;8217&semi;s nice when you have someone unsure about getting this game because you can let them try it hands-on&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-168180" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;21115420&sol;Guilty-Gear-Strive-Open-Beta&lowbar;20210218030210&period;jpg" alt&equals;"Guilty Gear" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">Online Lobbies<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Okay&comma; let&&num;8217&semi;s get this out of the way&colon; Online Lobbies are far&comma; far more stable than the first time around&period; There aren&&num;8217&semi;t any full days of being down or anything&comma; either&comma; thankfully&period; You can log into the online lobbies normally&comma; after a small online mode tutorial&period; The online lobbies are separated into 10 floors per region&period; You can start at a random floor based upon your tutorial battle performance&period; The starting point I was given was the 7th Floor in the U&period;S&period; East tower&comma; for instance&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The 10-floor lobby tower is this game&&num;8217&semi;s ranked mode&comma; from the looks of it&period; There are also separate Plazas&comma; where unranked matches can occur&period; These Plazas can hold up to 32 players&comma; and function like Dragon Ball FighterZ&&num;8217&semi;s online lobbies&comma; where you can meet with others&comma; challenge players&comma; and overall just hang out&period;<&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">Server Troubles<&sol;span><&sol;h4>&NewLine;<p><span style&equals;"font-weight&colon; 400">As of the time of publication &lpar;Feb&period; 21st&rpar;&comma; the Guilty Gear Strive Open Beta has had a major outage on the 20th&comma; where players were unable to log in for multiple hours&period; Arc System Works has since responded by extending the beta until February 23rd&comma; as compensation&comma; so players can play longer&period; You can view that tweet below&period;<&sol;span><&sol;p>&NewLine;<blockquote class&equals;"twitter-tweet" data-width&equals;"500" data-dnt&equals;"true">&NewLine;<p lang&equals;"en" dir&equals;"ltr">Extending the Open Beta Test&colon;<br &sol;>We have decided to extend the Guilty Gear -Strive- Open Beta Test two days for all participants&comma; ending Feb&period; 23 at 6&colon;59AM PST&period;<&sol;p>&NewLine;<p>🚨&ast;Please note that the Open Beta Test game data can only be downloaded until Feb&period; 21 at 6&colon;59 AM PST&period;<&sol;p>&NewLine;<p>&mdash&semi; Arc System Works America ➡️ COMBO BREAKER 2024 &lpar;&commat;ArcSystemWorksU&rpar; <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;ArcSystemWorksU&sol;status&sol;1363290916132245504&quest;ref&lowbar;src&equals;twsrc&percnt;5Etfw">February 21&comma; 2021<&sol;a><&sol;p><&sol;blockquote>&NewLine;<p><script async src&equals;"https&colon;&sol;&sol;platform&period;twitter&period;com&sol;widgets&period;js" charset&equals;"utf-8"><&sol;script><&sol;p>&NewLine;<p>Arc seems to be on top of server issues this time around&comma; instead of just letting it sit for multiple days on end&period; Does their sudden attention to beta troubles mean they&&num;8217&semi;ll be addressing bugs and balance changes quickly after the retail release&quest; Only time will tell&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-168181" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;21115737&sol;Guilty-Gear-Strive-Open-Beta&lowbar;20210220005023&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">That&&num;8217&semi;s Some Good Rollback<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Let&&num;8217&semi;s get to the real meat and potatoes of the online play&semi; the netcode&period; How does it perform&comma; and how good does it hold up&quest; Absolutely phenomenally&comma; that&&num;8217&semi;s for sure&period; It&&num;8217&semi;s like I&&num;8217&semi;m playing two entirely different games in comparison to April of 2020&period; The Closed Beta had Arc System Works&&num;8217&semi; traditional delay-based netcode&period; It performed about as well as delay-based netcode could get&comma; but was imperfect&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Now&comma; the game displays your ping in units of milliseconds &lpar;shown above&comma; such as 7ms ping&rpar;&comma; and displays rollback frame delay&comma; as well &lpar;the highest frame delay I&&num;8217&semi;ve gotten was 4&period; Every other match was 1 or 2 frames&rpar;&period; The online play is such a massive step up&comma; that I&&num;8217&semi;d recommend this game to people who have never touched a Guilty Gear title&comma; just for how good it is&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">When I initially covered the game receiving <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;guilty-gear-strive-new-information-rollback-netcode-closed-beta&sol;">rollback netcode<&sol;a>&comma; I was worried that ASW was going to not put any effort into it&period; Thankfully&comma; I’ve been proven incorrect&comma; and the game’s netplay is a very strong aspect of it&period; Hopefully&comma; the online will be even better in terms of features when the full game launches this April&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-168182" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;21115930&sol;Guilty-Gear-Strive-Open-Beta&lowbar;20210218024213&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">About Some Of The Characters<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Guilty Gear Strive’s Open Beta is home to thirteen fully playable characters&comma; six of which are returning from the Closed Beta&period; The beta adds Leo Whitefang&comma; Nagoriyuki&comma; Millia&comma; Zato-1&comma; Giovanna&comma; Axl Low&comma; and Ramlethal with the previous six playable characters&period; Each of the newer characters has their own unique flair to their kits&period; Let’s talk about a few of them&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">For starters&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;guilty-gear-strive-update-leo-whitefang-nagoriyuki-and-release-info&sol;">Nagoriyuki<&sol;a>&comma; one of the new characters&comma; is super slow&comma; but has far-reaching attacks&comma; and moves to teleport him forward or away&period; He also has a mechanic called Blood Rage&period; When he uses special moves and certain normals&comma; the gauge fills&period; When maxed out&comma; he loses access to all of his specials and gains an immense damage increase&period; He also gains a unique super that reaches fullscreen&comma; as compensation&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Ramlethal’s unique character gimmicks involve the two giant swords she carries&period; By inputting a quarter-circle forward and Slash or Heavy Slash&comma; Ramlethal fires a sword projectile that changes based on where it hits onstage&period; When it hits a corner of the screen&comma; it explodes&comma; dealing additional damage&period; Ramlethal’s attack ranges also shorten with each sword she uses&comma; meaning she’ll have to retrieve her swords to return to being a spacer&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;guilty-gear-strive-update-leo-whitefang-nagoriyuki-and-release-info&sol;">Leo Whitefang<&sol;a> is probably one of the most altered characters from a previous series entry&period; He loses most of his stance transitions&comma; as they’re replaced with newer ones&period; His stand Slash and Heavy Slash buttons can be held to transition into guard animations&period; Leo also loses his grounded rekkas that can side-switch&comma; but gains a command grab in his alternate stance&period; For what his rushdown used to be&comma; it’s been repurposed into something more befitting of this game’s style&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-168183" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;21120148&sol;Guilty-Gear-Strive-Open-Beta&lowbar;20210218024628&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">Overall Thoughts<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">To be frank&comma; if what the Guilty Gear Strive Open Beta offered is indicative of what the upcoming full release entails&comma; it only serves to be quite an exciting title on release&period; With the combat feeling more fleshed-out&comma; the additional characters being very fun to play&comma; and the lobbies not breaking at the faintest instance of being near-capacity&comma; Strive’s improved a LOT over the past ten months&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">If I could want anything more from Guilty Gear Strive going into its upcoming release&comma; I’d want the game to have private lobbies&comma; like its precursor Guilty Gear Xrd did&period; Who knows&comma; it might already be in development and we wouldn’t know at the moment&period; That being said&comma; unless we get it on launch&comma; I definitely hope that it comes later&period; Another thing that I’d hope is that&comma; in the case of the PlayStation 5 release&comma; I hope that PS4 controllers and arcade sticks will be natively compatible&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Guilty Gear Strive will be releasing April 9th&comma; 2021&comma; on PlayStation 4&comma; PlayStation 5&comma; and PC via Steam&period; You can view the game&&num;8217&semi;s website <a href&equals;"https&colon;&sol;&sol;www&period;guiltygear&period;com&sol;ggst&sol;en&sol;">here<&sol;a>&period;<&sol;span><&sol;p>&NewLine;<p><strong>What did you think about the Guilty Gear Strive Open Beta&quest; Did you like the game&&num;8217&semi;s improvements over the original beta&quest; Are you excited for the game&&num;8217&semi;s upcoming April release&quest; Let us know your thoughts in the comments section below&period;<&sol;strong><&sol;p>&NewLine;<p><strong>If you liked this article and want to compare our coverage of the two betas&comma; you can read our coverage on the closed beta <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;guilty-gear-strive-closed-beta-impressions&sol;">here<&sol;a>&period;<&sol;strong><&sol;p>&NewLine;

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