Guilty Gear Strive Review

A solid fighter with a lack of content

Guilty Gear Strive Review

<p><span style&equals;"font-weight&colon; 400&semi;">Two long years&period; It’s been two long years since Guilty Gear Strive’s original announcement at EVO 2019&period; Since then&comma; news and player experiences have dramatically shaped this game&comma; such as the outcry for <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;guilty-gear-strive-new-information-rollback-netcode-closed-beta&sol;">rollback netcode<&sol;a>&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;guilty-gear-strive-open-beta-first-impressions&sol;">open betas<&sol;a>&comma; and game balance&period; It just goes to show that people seem to care a lot about this upcoming venture from Arc System Works&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Since then&comma; it’s been a long time coming&period; We’re finally able to play the full version of Guilty Gear Strive&period; So&comma; how does the final&comma; finished build play&quest; Does it have any major shortcomings&quest; Let’s talk about our Guilty Gear Strive review and figure that out&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-171259" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;06&sol;11105251&sol;05-min-1&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">The Offline Modes<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Playing offline -from what I could find during the Guilty Gear Strive review process- brings you various modes that focus on the actual fighting itself more than anything&period; You have access to staples such as Arcade Mode &lpar;you fight against the CPU for several matches until you get a character’s ending&rpar;&semi; Local Versus &lpar;you can play against a friend sitting right next to you or the AI&rpar;&semi; and Training Mode &lpar;play alone and practice various combos&comma; setups&comma; etc&period;&rpar;&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">A lot of the game’s bulk is contained in the Mission Mode&period; While very much geared towards newer players&comma; it gives you info in very clear and concise ways&period; It breaks down the game’s mechanics in a very detailed fashion&comma; and covers general basics &lpar;such as super jumping&comma; air dashing&comma; and whiff punishing&rpar;&period; A few of the later missions even talk about matchup tips&comma; such as dealing with certain characters’ attacks&period; One of the biggest mechanical changes is one I personally liked a lot&comma; being…<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-171263" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;06&sol;11111220&sol;Battle&lowbar;Roman-Cancel&lowbar;2&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">Guilty Gear Strive&&num;8217&semi;s Roman Cancels<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Roman Cancels are a system mechanic that’s had features added to it between Guilty Gear entries&period; For instance&comma; in Accent Core&comma; it was merely an animation cancel for half of your meter&period; However&comma; in Xrd&comma; it had a slowdown effect added to it&period; How&&num;8217&semi;s it handled in Guilty Gear Strive&quest;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Well&comma; you have access to four versions&comma; for starters&period; Red Roman Cancels have a hitbox on them&comma; and happen when you activate it mid-combo&semi; Blue Roman Cancels are used in neutral more than anything&comma; as it slows down your opponent’s movement for a second&semi; Purple Roman Cancels behave similarly to Accent Core’s RCs&comma; but trigger when your opponent is not in hitstun or blockstun&semi; Finally&comma; Yellow Roman Cancels are only activated while you’re blocking&comma; and can poke an opponent out of their block string&comma; akin to V-Reversals from <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;street-fighter-v-spring-update-oro-breakdown-roses-v-system&sol;">Street Fighter V<&sol;a>&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The presence of four versions gives the player loads of tools to work with in neutral&comma; all for the cost of half of your meter&period;<&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">Fishing and Items<&sol;span><&sol;h4>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Coming from previous titles like Guilty Gear Xrd and Dragon Ball FighterZ&comma; Fishing is a mode that allows you to spend your World Dollars &lpar;abbreviated W&dollar;&rpar; to fish for various items&period; You can get items such as gallery pieces&comma; cosmetics for your lobby avatar&comma; and digital figurines&period; It’s all more for stylistic things&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Another thing you can get from fishing is music from earlier games in the series&period; To my knowledge&comma; all of the previous main series games are included in that rotation&comma; as I’ve managed to obtain songs like Ride The Fire&comma; which is Sol’s Dragon Install theme from Xrd&period; I haven’t obtained everything yet&comma; but I’m curious to see if character colors will be obtainable here in a future update&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-171260" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;06&sol;11110148&sol;MLL&lowbar;03&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">The Extensive Training Mode of Guilty Gear Strive<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Training Mode feels like it’s better suited for the more seasoned players of the game&period; On a surface level&comma; it seems pretty barebones&semi; you can hit the dummy&comma; set it to be a CPU&comma; or connect a controller to have another player take control of player two&period; Seems simple enough&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">What makes it very extensive is the sheer amount of control you have over the dummy&comma; even when playing alone&period; Going into the training settings&comma; you can set tons of different features&comma; such as immediately guarding after the first hit&comma; setting all hits to be considered counterattacks&comma; and even some more minute details like having Nagoriyuki’s Blood Rage state &lpar;a state where he loses access to special moves but everything else does more damage&rpar; be always active&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">You can also record the dummy to take specific actions and replay them at the touch of a button&period; Using recording slots also has multiple save states which can be swapped through at any time&period; For instance&comma; you can work on anti-airs from different angles by setting various recorded states to do super jumps&comma; air dashes&comma; dashing&comma; and jumping&period; Training mode has lots of good tools for getting better at the game&comma; almost as well as the Mission Mode&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-171258" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;06&sol;11104422&sol;CHP&lowbar;2&period;jpg" alt&equals;"Guilty Gear Strive Review" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">Closing Thoughts<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">While what’s here is definitely good&comma; one might have a lingering feeling of&comma; <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">&OpenCurlyDoubleQuote;There isn’t much content here as a fighting game outside of the essentials&period;”<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> And to be honest&comma; that’s completely fine&period; What’s here is a potentially very deep and very fleshed-out fighting game that focuses mainly on the fighting and not so much a mountain of content and side missions&comma; per se&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">I can liken it to the game Mortal Kombat Trilogy in that regard&period; For those not aware&comma; MK Trilogy is a fighting game that has much of the same lack of content that this game has&comma; being its fighting and almost nothing else&period; However&comma; behind that shallow content pool is a rather deep and mechanically sound fighting game that made up for it&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The difference between the two is that at that time&comma; in the 1990s&comma; pushing out updates for a game was significantly harder&period; Nowadays&comma; it’s easier to do so&comma; and I have faith that the game will absolutely be better with a little more time and a few more updates under the hood&period;<&sol;span><&sol;p>&NewLine;<p>Guilty Gear Strive is available now on PlayStation 4&comma; <a href&equals;"https&colon;&sol;&sol;www&period;playstation&period;com&sol;en-us&sol;games&sol;guilty-gear-strive&sol;">PlayStation 5<&sol;a>&comma; and <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1384160&sol;GUILTY&lowbar;GEAR&lowbar;STRIVE&sol;">PC via Steam<&sol;a>&period;<&sol;p>&NewLine;<p><strong>What did you think about our Guilty Gear Strive review&quest; Did you like the game&quest; Do you plan to play it often&quest; Who did you like playing the most&quest; Let us know your thoughts in the comments section below&period;<&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; GUILTY GEAR -STRIVE-&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8&period;5<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Guilty Gear Strive is an excellent fighting game for those looking to get into the genre&comma; while also having something for the more seasoned players as well&period; However&comma; for those that want lots of content in a game&comma; this might not be the right pick for them&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> The soundtrack is amazing<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Mission Mode teaches players a lot about the beginner level and advanced things the game has<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The game's visuals look top notch<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The new Roman Cancel feels amazing to use in battle<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> The lack of content may seem a little off-putting to some<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> The starting roster could have been bigger<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Overall<&sol;strong>&NewLine; <span class&equals;"reviewscore">8&period;5<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 85&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

Exit mobile version