Guilty Gear XX Accent Core +R Adds Rollback Netcode on PC

Quite a notable update

Guilty Gear’s gotten all types of development news this year, it seems like. From adding rollback to Guilty Gear Strive to revealing new characters like Nagoriyuki, and now we’re at updating their older titles. Guilty Gear XX Accent Core +R has received an update to its netplay structure after remaining dormant for several years. And it’s a rather huge update, too.

Last week, the Steam version of Accent Core added rollback netcode to the five-year-old port. This means that the game’s done away with the original delay-based structuring that Arc System Works and other Japanese companies are so well known for. Let’s talk about why this is significant for the game itself.

Accent Core’s Seen The Rollback Light

Briefly, I’ll explain how delay-based netcode is and what it entails for online play. Delay-based netcode is a type of network infrastructure that dynamically adjusts input delay based on the connection quality between two players. Notable titles that use this format are BlazBlue Cross Tag Battle, Dragon Ball FighterZ, Tekken 7, and Super Smash Bros. Ultimate.

Now, in contrast, rollback netcode trades input delay for the game re-synchronizing and rolling back states for players that lag. Some games also allow manual input delay settings to be toggled based on the connection quality. Games that use this format include Skullgirls, Street Fighter V, Mortal Kombat 11, and the PC version of The King of Fighters 2002.

So, now that we know the difference, Guilty Gear XX Accent Core +R’s moved over to the rollback camp. And it seems like it’s there to stay, with old titles getting new updates.

Guilty Gear XX Accent Core +R is now available on PC via Steam. You can read the Patch Notes here.

What did you think about the rollback update for Guilty Gear XX Accent Core on PC? Do you want to try the game online now? Are you looking to learn how to play the game? Let us know your thoughts in the comments section below.

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