Half-Life 3 Delays Explained

<p>Although <em>Half-Life 3<&sol;em> has not officially been announced&comma; Valve’s Gabe Newell provided an update on the project while speaking to <a href&equals;"http&colon;&sol;&sol;www&period;sevendaycooldown&period;com&sol;site&sol;episode001&sol;"><strong>Seven Day Cooldown<&sol;strong><&sol;a> for a podcast&period; According to Newell&comma; unexpected issues have kept the studio from releasing further details about the game&period;<&sol;p>&NewLine;<p>During the interview&comma; the interviewer asked Newell&comma; &OpenCurlyDoubleQuote;When can we expect the release of <em>Ricochet 2&quest;” <&sol;em>Newell laughed at the question and spoke about <em>Ricochet 2<&sol;em>&period; It seems unlikely that <em>Ricochet 2<&sol;em> is being developed&semi; perhaps it’s a code name for <em>Half-Life 3&period;<&sol;em><&sol;p>&NewLine;<p>&&num;8220&semi;In terms of Ricochet 2&comma; we always have this problem that when we talk about things too far in advance&comma;&&num;8221&semi; Newell said&period; &&num;8220&semi;We end up changing our minds as we&&num;8217&semi;re going through and developing stuff&comma; so as we&&num;8217&semi;re thinking through the giant story arc which is Ricochet 2&comma; you might get to a point where you&&num;8217&semi;re saying something is surprising us in a positive way and something is surprising us in a negative way&comma; and&comma; you know&comma; we&&num;8217&semi;d like to be super transparent about the future of Ricochet 2&period;&&num;8221&semi;<&sol;p>&NewLine;<p>According to Newell&comma; Valve’s reluctance to comment about <em>Half Life 2<&sol;em> is actually in the best interest of the game&period;<&sol;p>&NewLine;<p>&&num;8220&semi;The problem is&comma; we think that the twists and turns that we&&num;8217&semi;re going through would probably drive people more crazy than just being silent about it&comma; until we can be very crisp about what&&num;8217&semi;s happening next&comma;&&num;8221&semi; he said&period;<&sol;p>&NewLine;<p>With further referencing about Ricochet 2&comma; Newell laughed and said&comma; &OpenCurlyDoubleQuote;Nope&period; Everybody’s who’s been working on <em>Ricochet 2<&sol;em> continues to work on <em>Ricochet 2&period;<&sol;em>”<&sol;p>&NewLine;<p>The original <em>Ricochet&comma; <&sol;em>a futuristic action game was released in 2000 and is available for &dollar;5 on <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;60&sol;"><strong>Steam<&sol;strong><&sol;a>&period;<&sol;p>&NewLine;<p>The newest <em>Half-Life<&sol;em> game was <em>Half-Life 2&colon; Episode 2<&sol;em> which was released in 2007&period; That game was a continuation of <em>Half-Life 2<&sol;em> and <em>Half-Life 2&colon; Episode One<&sol;em>&period; A third episode was planned&comma; but it has yet to see the light of day&period;<&sol;p>&NewLine;<p>&lpar;Via <a href&equals;"http&colon;&sol;&sol;www&period;gamespot&period;com&sol;news&sol;half-life-3-wait-explained-6372687">GameSpo<&sol;a>t&rpar;<&sol;p>&NewLine;

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