Hands-on with This War of Mine – GamersInBeta.com

<p style&equals;"color&colon; &num;000000&semi;">As you walk the floor of PAX East&comma; you will encounter many different types of people hyping their latest game&period; There are the over-the-top hype-men&sol;women offering you shirts to play their game&period; There are those who don’t acknowledge you because maybe your badge doesn’t have the credentials on it that excites them&period; And then there are exhibitors who are eager for you to play their game and therefore take the time to explain&comma; demonstrate and finally solicit your feedback to help shape the game&period; The latter is true of Pawel Miechowski&semi; senior writer and exhibitor of <em>This War of Mine<&sol;em>&period;<&sol;p>&NewLine;<p style&equals;"color&colon; &num;000000&semi;">Pawel and his team are very passionate about their game&period; Where they live in Poland&comma; it is only about 6 hours away from some of the recent wars that have been going on in Eastern Europe&period; Earlier this year when Pawel’s colleague&comma; Michal Drozdowski&comma; was asked about what has inspired them to make <em>This War of Mine<&sol;em>&comma; he had this to say&comma; &OpenCurlyDoubleQuote;&OpenCurlyDoubleQuote;While designing a new game&comma; we came across an article that described how one man survived in a besieged city&period; We learned about his hardships and the horror of that experience&period; We decided to work around this idea and make something real&comma; something that moves people and make them think for a second&period; It’s about time that games&comma; just like any other art form&comma; start talking about important things&period;”<&sol;p>&NewLine;<p style&equals;"color&colon; &num;000000&semi;">To read the rest of the <em>This War of Mine<&sol;em> preview&comma; head on over to <a href&equals;"http&colon;&sol;&sol;gamersinbeta&period;com&sol;pax-east-2014-hands-war-mine&sol;" target&equals;"&lowbar;blank">GamersInBeta&period;com<&sol;a>&period;<&sol;p>&NewLine;

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