Dusty Glitchy Road In The Comfortable Weird West – Hard West Review

<p class&equals;"western">I&&num;8217&semi;ve really looked forward to playing the heck out of <em>Hard West<&sol;em>&comma; as it falls neatly in a niche sub-genre called weird west&period; Imagine all the bravado&comma; masculinity and arrogance of a western&comma; sucked out violently and replaced with an indescribable malevolence in the air&comma; vulnerability and heartlessness&period; There are no heroes here&comma; there are only survivors in a place that just really hates you&period; This form of western-horror made me fall in love with the pen-and-paper RPG <em>Deadlands<&sol;em>&comma; as brutal as the system is&period; So when I saw <em>Hard Wes<&sol;em>t&comma; a game obviously inspired by <em>Deadlands<&sol;em>&comma; approach on the horizon I got really excited to get my head caved in by an uncaring world&period;<&sol;p>&NewLine;<p class&equals;"western">&&num;8230&semi;It feels good&&num;8230&semi;<&sol;p>&NewLine;<p class&equals;"western"><em>Hard West<&sol;em> is a turn-based tactical RPG set in the weird west&comma; developed by <a href&equals;"http&colon;&sol;&sol;www&period;creativeforge&period;pl&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">CreativeForge Games<&sol;a>&period; Through eight scenarios you explore a story of a man who loses his father&comma; his love and finally his life&period; Just upon the cusp of death&comma; as the light begun to fade&comma; he swore vengeance and traded his soul with a dark force for another chance&period; However&comma; like all dark pacts&comma; it is hardly ever as simple as straight-forward revenge&semi; with the eight scenarios examining not just the main character&&num;8217&semi;s actions but also the long reaching repercussions as the increasingly-corrupted land descends into madness&comma; fear and evil&period;<&sol;p>&NewLine;<p class&equals;"western">Fortunately&comma; for a game offering a vengeance tale on top of a weird-west genre&comma; it is absolutely heaping in flavour&period; From the various demonic spirits that appear&comma; to the twisted weapons that defy logic &lpar;e&period;g&period; so two barrels for your shotgun not enough&quest; What about four&comma; or maybe even nine&quest;&rpar; all the way to using luck as a form of currency for defence and skill usage&period; It also doesn&&num;8217&semi;t lean too heavily on either tale or genre&comma; nor borrow too much from already created material&comma; so it feels like its own malformed creature who&&num;8217&semi;s twisted tales compliment its dark background and vice-versa&period; In addition&comma; the soundtrack always feels dramatic yet looming over your potential demise&comma; like a soul-consuming demon ready for a snack&period; I really struggle to think of a dull moment where you feel yourself mindlessly just going through the paces&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;95632" aria-describedby&equals;"caption-attachment-95632" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04105921&sol;HardWest1&period;jpg"><img class&equals;"wp-image-95632 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04105921&sol;HardWest1&period;jpg" alt&equals;"HardWest1" width&equals;"1280" height&equals;"720" &sol;><&sol;a><figcaption id&equals;"caption-attachment-95632" class&equals;"wp-caption-text">&lpar;Hard West&comma; Gambitious Digital Entertainment&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">This thick dollop of flavour comes in full force in the form of the map-navigation in each scenario&period; Rather than just offering you objectives along with some potential side-avenues&comma; each mini-campaign demands something unique of you&period; Maybe you need to keep your rations up and your men in good health&comma; while replacing the dead&comma; as you hunt down an artefact in a lost city&quest; Perhaps your role is to just cause as much damage and kill as much as you can&quest; You could also be venturing out&comma; feeling your sanity slip away bit by bit&comma; as you find blueprints that lead to you inventing one of three twisted creations&quest; You&&num;8217&semi;ll need to be ready to shift your tactics as the game demands of you&comma; while also doing the main mission&&num;8230&semi;<&sol;p>&NewLine;<p class&equals;"western">&&num;8230&semi;Except&comma; you don&&num;8217&semi;t&period; Playing through a good few scenarios&comma; I never felt like I was pressured&period; Even the moments when the game was starting to corner me&comma; making me feel some heat underneath my feet&comma; I very quickly and easily recovered to a vantage point of never needing to care&period; When the scenario twist was meant to reward me I never found the rewards appealing&period; Often the gear I ripped from the rigour-mortised hands of foes was more than enough&period; I just had hoped the game would keep me in check on the map screen&comma; rather than unintentionally making the land feel incredibly forgiving&period;<&sol;p>&NewLine;<p class&equals;"western">So it is fortunate that combat is on the inverse&comma; making every single round count&period; Even beefed up to 12 health &lpar;which is a lot&rpar;&comma; a single dumb mistake can lead to later plucking buckshot with a knife out of your concave face&period; So you&&num;8217&semi;ll learn to take cover&comma; pick your targets and avoid being flanked at all costs&period; Most guns do 4 or upwards of damage and especially severe wounds can follow you into later battles&comma; which makes each turn matter greatly between defeat and success&period;<&sol;p>&NewLine;<p class&equals;"western">Considering you&&num;8217&semi;ll often be outgunned &lpar;usually you&&num;8217&semi;ll only bring in up to three companions to a gun fight&rpar;&comma; you fortunately have two allies on your side&period; First&comma; you&&num;8217&semi;ll have luck&period; This is a dwindling resource that protects you from being shot by taking off your luck-bank the percentage chance of you being hit by a shot &lpar;if less than 100&percnt;&rpar; that only recharges when you eventually do get hit &lpar;either 1 or 2 points due to hiding in cover or 8 because you stood out in the open like a crazy person&comma; it charges roughly the same amount&rpar;&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;95633" aria-describedby&equals;"caption-attachment-95633" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04105907&sol;HardWest2&period;jpg"><img class&equals;"wp-image-95633 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04105907&sol;HardWest2&period;jpg" alt&equals;"HardWest2" width&equals;"1280" height&equals;"720" &sol;><&sol;a><figcaption id&equals;"caption-attachment-95633" class&equals;"wp-caption-text">&lpar;Hard West&comma; Gambitious Digital Entertainment&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The second advantage to your side is skills&period; Over the course of a scenario you&&num;8217&semi;ll collect cards that will usually offer a passive bonus and a skill you can use &lpar;as well as additional passive bonuses if you do poker hands with the cards&rpar;&period; This includes being able to track wounded enemies&comma; regenerating health as long you&&num;8217&semi;re in the shade and being able to ricochet a bullet off an object and&comma; hopefully&comma; into their gut&period; Although active skills will demand you to spend luck&comma; thus leading to a balancing act of your defence versus killing everyone&period;<&sol;p>&NewLine;<p class&equals;"western">There are just two minor things that bug me about this&period; To regenerate luck you need to be shot or use a consumable item&period; I would have liked the option to be able to regenerate luck at a small rate&period; There is also a problem that the brutality of the system sets up&period; Since you can theoretically easily get killed in a round&comma; you&&num;8217&semi;ll likely stay in cover along with your enemies&period; This can lead to an awkward situation of neither side being courageous enough to risk flanking the enemy without potentially being flanked themselves accidentally&period; Therefore&comma; you can be stuck in a state of spending turn after turn just pinging 1 or 2 damage until one side falls down&period; Although these are likely two really minor personal complaints that shouldn&&num;8217&semi;t make you worry&period;<&sol;p>&NewLine;<p class&equals;"western">What should make you worry is the glitches&comma; as in there are a lot of really major ones&period; Twice I&&num;8217&semi;ve had entire campaigns come to a halt due to a glitch breaking a significant mechanic&comma; only for it to persist after I reload&period; AI has sometimes acted weirdly&comma; one defence mission turning bizarrely easy as the enemy never felt the need to bother me&period; They just seemed happy to hang out on the other side of the map&comma; just relaxing by walking back and forward&period; I&&num;8217&semi;ve also seen some text being cut-off&comma; graphics card crashing and major cut-scene stuttering despite meeting at least minimum system requirements&period; It just seems to beg for a bit more polish before being released&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;95634" aria-describedby&equals;"caption-attachment-95634" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04105852&sol;HardWest3&period;jpg"><img class&equals;"wp-image-95634 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04105852&sol;HardWest3&period;jpg" alt&equals;"HardWest3" width&equals;"1280" height&equals;"720" &sol;><&sol;a><figcaption id&equals;"caption-attachment-95634" class&equals;"wp-caption-text">&lpar;Hard West&comma; Gambitious Digital Entertainment&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The final score is a 7&sol;10&period; I&&num;8217&semi;ll be honest and say it scrapes it based on the wonderful flavour&comma; large amounts of good design ideas and maybe a smidge of personal love for how much it reminds me of <em>Deadlands<&sol;em>&period; I think the sensation that really stuck with me the most on this journey&comma; beyond how cool it all is&comma; is wonder of &OpenCurlyDoubleQuote;what could have been&period;” The glitches&comma; the perhaps slightly undercooked &lpar;or at least too easy&rpar; scenario twists and how the scenarios don&&num;8217&semi;t affect each other quite enough&semi; all of it makes me wonder what this could have been with more of a budget&period; If with enough money if this could have been a <em>Mount &amp&semi; Blade<&sol;em> game with a weird-west feel&comma; or potentially how long it could have been &lpar;although an 8&plus; hour campaign is pretty nice&rpar; or even all the other wonderful ideas I wouldn&&num;8217&semi;t be surprised<em> CreativeForge Games<&sol;em> had to lock away due to financial limitations&period; That isn&&num;8217&semi;t to say what isn&&num;8217&semi;t there isn&&num;8217&semi;t a good game&comma; it really is good and is the best videogame adaptation of the weird-west genre to date&comma; but it is because it is good that I wonder what would have happened if <em>Hard West<&sol;em> was&comma; well&comma; bigger&period;<&sol;p>&NewLine;<p class&equals;"western">If the weird-west genre appeals to you&comma; then I&&num;8217&semi;m surprised you haven&&num;8217&semi;t slammed money on the counter with a steely gaze already&period; Beyond that&comma; if the idea of a weird-west revenge tale with <em>Xcom<&sol;em> combat appeals to you&comma; then <em>Hard West<&sol;em> is the poison for you&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong> A PC code for Hard West was provided by Gambitious Digital Entertainment for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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