Hating Shenmue While Respecting Its Place in the Industry

<p>The recent <em>Shenmue<&sol;em> collection was my first hands-on exposure to the series&period; I had heard so much about it over the years&comma; admiring Yu Suzuki&&num;8217&semi;s vision&semi; one which began life as a Sega Saturn title&period; Talk about ambitious&period; I&&num;8217&semi;ve seen development videos and interviews&comma; finding myself enamored with the tragic story of a meaningful franchise that would find itself hanging on a cliffhanger for eighteen years&period;<&sol;p>&NewLine;<p>The fact that this collection exists&comma; along with <em>Shenmue 3<&sol;em>&comma; is nothing short of miraculous&period;<&sol;p>&NewLine;<h3>Humble Origins<&sol;h3>&NewLine;<p>Unfortunately&comma; it was borderline torture for me to get through&period; I knew going into this collection that <em>Shenmue<&sol;em> would be slow&period; There&&num;8217&semi;s nothing wrong with slow games&period; I love narrative adventure games that let the player linger in lovingly-crafted spaces&period; Hell&comma; two of my favorite games of the generation are walking simulators&period; <em>Everybody&&num;8217&semi;s Gone to the Rapture<&sol;em> and <em>What Remains of Edith Finch<&sol;em> encapsulate what I love about settling in virtual spaces&comma; leisurely absorbing their splendor&period;<&sol;p>&NewLine;<p><em>Shenmue<&sol;em>&&num;8216&semi;s inherently slow-paced design is not the root-cause of why I loathed the experience so thoroughly&period;<&sol;p>&NewLine;<h3>Yu Suzuki and F&period;R&period;E&period;E&period;<&sol;h3>&NewLine;<p>I can fully understand that under the original release&&num;8217&semi;s context&comma; much of my contemporary nagging would have been deflected by the shock and awe at its interactivity&period; It feels and looks archaic now&comma; but the fact that you could rummage through drawers and examine completely random objects&comma; often realized as fully rendered models&comma; was mind-blowing&period; You could even walk into grocery stores&comma; examining shelves lined with run-of-the-mill grocery store stuff&period;<&sol;p>&NewLine;<p>This level of interactivity&comma; despite most of it serving no purpose&comma; falls into Yu Suzuki&&num;8217&semi;s vision&period; The concept of Fully Reactive Eyes Entertainment&comma; even with <em>Shenmue<&sol;em>&&num;8216&semi;s influence on later open-world games&comma; never fully came into its own&period; It&&num;8217&semi;s a subgenre with a lot of promise&period; If <em>Yakuza<&sol;em> hadn&&num;8217&semi;t branched off into its own brand of &&num;8220&semi;video games as hell&&num;8221&semi; design&comma; it might have more fully realized that promise&period; Unfortunately&comma; we don&&num;8217&semi;t live in hypothetical spaces&period;<&sol;p>&NewLine;<p>With all that said&comma; I&&num;8217&semi;m taking a closer look at some of what I perceive to be <em>Shenmue<&sol;em>&&num;8216&semi;s failings&period;<&sol;p>&NewLine;<h4>It&&num;8217&semi;s Not 1999 Anymore<&sol;h4>&NewLine;<p>Admittedly&comma; one of <em>Shenmue<&sol;em>&&num;8216&semi;s biggest issues directly correlates to its age&period; As a basic HD conversion with no work done aside from turning up bloom&comma; D3T leaves us with an extremely ugly set of games&period; While it&&num;8217&semi;s still the best way to play <em>Shenmue<&sol;em> and <em>Shenmue 2<&sol;em>&comma; the outdated visuals leave a lot to be desired&period;<&sol;p>&NewLine;<p>Recent <em>Yakuza<&sol;em> games like <em>Yakuza 6<&sol;em> and <em>Yakuza Kiwami 2<&sol;em>&comma; while lacking some of the more mundane interactions <em>Shenmue<&sol;em> is built on&comma; feel more lived-in on a surface level&period; Sure&comma; once you dig deeper&comma; it&&num;8217&semi;s got a few less interactive elements than <em>Shenmue<&sol;em>&period; You can&&num;8217&semi;t talk to every npc or knock on every door as an example&period; At the end of the day&comma; though&comma; I feel more connected to <em>Yakuza<&sol;em>&&num;8216&semi;s environments&period;<&sol;p>&NewLine;<p>Why&quest;<&sol;p>&NewLine;<h4>It&&num;8217&semi;s 2018<&sol;h4>&NewLine;<p>Technological advances allow the Yakuza team to fill Kamurocho and Sotenbori with more detailed assets&period; These assets add so much more to creating a convincing city than people understand&period; When I go into first person in <em>Yakuza Kiwami 2<&sol;em>&comma; I&&num;8217&semi;m able to fully make out relatively high resolution artwork on posters in addition to text&period; Is there a sign&quest; I can read it&period; Is there an image plastered somewhere&quest; I can see it&period;<&sol;p>&NewLine;<p>No need to squint my eyes or say &&num;8220&semi;what the heck&&num;8221&semi; because I can&&num;8217&semi;t make out the miscellaneous details&period;<&sol;p>&NewLine;<p>The same can&&num;8217&semi;t be said of <em>Shenmue<&sol;em>&comma; though&period; Examine the bottom drawer in Ryo&&num;8217&semi;s room and you&&num;8217&semi;ll find stacks of magazines&period; Normally&comma; this kind of incidental detail would add to the impression of a lived-in setting&period; Unfortunately&comma; the magazines consisted of such low resolution texture work that they all meshed together as a garbled mess&period; One of them may have been some sort of music magazine&quest; Maybe&quest; How could anyone know when D3T went through no trouble at all to update such horrifying assets<&sol;p>&NewLine;<p>I&&num;8217&semi;m not asking for a wholesale remake&period; At the very least&comma; I expected low-resolution textures on the level of those magazines to be updated&period; It&&num;8217&semi;s extremely telling when&comma; a week after the collection&&num;8217&semi;s launch&comma; modders have already released HD texture packs for both games&period; That should have been D3T&&num;8217&semi;s job from the beginning&comma; but they were all too content with the absolute bare minimum&period; Screw D3T and screw Sega&period; An experience like <em>Shenmue<&sol;em> deserved more love and attention paid to it&period;<&sol;p>&NewLine;<p>That&&num;8217&semi;s to say nothing of the lack of 4K support for the mid-gen consoles despite the PC release offering native resolution options up to 3840&&num;215&semi;2160&period; The <em>Shenmue<&sol;em> collection is as basic as they come&period;<&sol;p>&NewLine;<h3>Setting the Controller Down<&sol;h3>&NewLine;<p>While <em>Shenmue 2<&sol;em> added a time-skip feature for many story missions&comma; the original title didn&&num;8217&semi;t&period; If a character asks you to meet them in front of the arcade at 8 pm&comma; you have to wait until it&&num;8217&semi;s 8 pm&period; <em>Yakuza<&sol;em> doesn&&num;8217&semi;t fall into this camp because it lacks a dynamic time of day system&comma; settling on predefined times of day for specific story beats&period; This works in<em> Yakuza<&sol;em>&&num;8216&semi;s favor because it doesn&&num;8217&semi;t care if you spend 3 real-world hours on karaoke without progressing the story&period;<&sol;p>&NewLine;<p><em>Yakuza<&sol;em> is as much about dumb fun as it is about the gripping human drama&period; With that said&comma; IF <em>Yakuza<&sol;em> featured an in-game clock like <em>Shenmue<&sol;em>&comma; waiting wouldn&&num;8217&semi;t be much of an issue because it has so much more to do&period; Once you move past the novelty of examining things that serve no purpose&comma; <em>Shenmue<&sol;em> becomes an empty shell&period;<&sol;p>&NewLine;<p>Training in empty parking lots and hanging around the arcade are your only real options&period; Training&comma; while a cool concept&comma; feels unsatisfying without at LEAST a training dummy of some sort to communicate the impact of Ryo&&num;8217&semi;s moves&period; The arcade&comma; while fun at first&comma; quickly loses its luster&period; I can only play <em>Outrun<&sol;em> and <em>Space Harrier<&sol;em> so many times before I long for something with more meat&period; The other distractions in the arcade&comma; including the darts mini-game&comma; and QTE machines&comma; won&&num;8217&semi;t have you returning very often&period;<&sol;p>&NewLine;<h4>Slacking<&sol;h4>&NewLine;<p>Once all is said and done&comma; there is practically nothing to do in <em>Shenmue<&sol;em> while waiting for the story to progress&period; Every time I had to be somewhere at a specific time&comma; I just set my controller down and did something else&period; If this were <em>Yakuza<&sol;em> with a time of day system&comma; I could waste time at the arcade with more meaningful games like <em>Virtua Fighter 2<&sol;em> or even <em>Virtua Fighter 5<&sol;em> in <em>Yakuza 6<&sol;em>&&num;8216&semi;s case&period;<&sol;p>&NewLine;<p>Beyond that&comma; I could&colon;<&sol;p>&NewLine;<ul>&NewLine;<li>Hit it off at the batting cages<&sol;li>&NewLine;<li>Engage in off-the-wall phone s&num;x<&sol;li>&NewLine;<li>Rub one out at a p&num;rn shop<&sol;li>&NewLine;<li>Sing some karaoke &lpar;<em>Shenmue<&sol;em> has a karaoke bar&comma; by the way&comma; but you can&&num;8217&semi;t do shit inside it&period; Surprise&excl;&rpar;<&sol;li>&NewLine;<li>Manage multiple cabaret clubs<&sol;li>&NewLine;<li>Enter bowling tournaments and obtain a live chicken<&sol;li>&NewLine;<li>Use said chicken as part of a business management simulator side-piece<&sol;li>&NewLine;<li>Much&comma; much&comma; more<&sol;li>&NewLine;<&sol;ul>&NewLine;<h4>Give us More<&sol;h4>&NewLine;<p>The Yakuza team has certainly learned a lot from <em>Shenmue<&sol;em>&comma; with many key staff members involved on that project&period; <em>Yakuza<&sol;em>&comma; while an entirely different franchise with a different set of design principles&comma; wouldn&&num;8217&semi;t exist as it does today without <em>Shenmue<&sol;em> laying the groundwork&period; However&comma; it&&num;8217&semi;s the year 2018&period; <em>Shenmue<&sol;em> isn&&num;8217&semi;t the only kid on the block anymore&period;<&sol;p>&NewLine;<p><em>Shenmue 3<&sol;em> has the potential to fill its world with more meaningful distractions&comma; leading to a more fulfilling realization of the original game&&num;8217&semi;s concept&period; As it stands&comma; however&comma; in a world where <em>Yakuza<&sol;em> can have an entire business management simulator tucked away as optional content&comma; it&&num;8217&semi;s difficult not to see the limits of <em>Shenmue<&sol;em>&&num;8216&semi;s age&period;<&sol;p>&NewLine;<p>I don&&num;8217&semi;t want it to adopt <em>Yakuza<&sol;em>&&num;8216&semi;s brand of wackiness because that&&num;8217&semi;s not what <em>Shenmue<&sol;em> is&period; It&&num;8217&semi;s a young man&&num;8217&semi;s pursuit of revenge&period; <em>Shenmue<&sol;em> should keep being that&period; As long as <em>Shenmue 3<&sol;em> fills its world with more fun&comma; albeit grounded&comma; activities beyond the endless luck-based gambling featured in <em>Shenmue 2<&sol;em>&comma; it&&num;8217&semi;s on the right track&period;<&sol;p>&NewLine;<p>I admire it&&num;8217&semi;s concept more than the execution&period; I may have thought <em>Shenmue<&sol;em> was a good game in 2000&period; In 2018&comma; it&&num;8217&semi;s a mindless slog replete with waiting for stuff to happen and talking to people that tell you to go someplace only to be told to go somewhere else&period; It&&num;8217&semi;s an endlessly boring goose-chase&period;<&sol;p>&NewLine;<p>Don&&num;8217&semi;t even get me started on the six in-game days I wasted on that forklift job&period; <em>Shenmue<&sol;em>&&num;8216&semi;s got potential&period; It was just held back by its era&&num;8217&semi;s technical constraints&period;<&sol;p>&NewLine;<h4><&sol;h4>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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