Hatred Stirs Up Strife on Steam

<p>In 1997&comma; developer Running With Scissors tried to push the boundaries of good taste with <em>Postal<&sol;em>&comma; a game which put you in the trench coat of the titular Postal Dude as he carved a bloody swath across his hometown&comma; mowing down civilians and law enforcement alike&period;  It was remarkably controversial at the time&comma; with its brown-paper packaging alone giving it a general feeling of sleaze that the game within delivered upon&period;<&sol;p>&NewLine;<p>Now&comma; seventeen years later&comma; Polish developer Destructive Creations is trying to tap the same vein with <em>Hatred<&sol;em>&comma; a game that is certainly carrying its own controversy&comma; albeit not for the same reasons as its spiritual forebear&period;<&sol;p>&NewLine;<p>Over the course of a day&comma; <em>Hatred <&sol;em>has been posted&comma; removed&comma; and later reposted on Steam’s <a href&equals;"http&colon;&sol;&sol;steamcommunity&period;com&sol;sharedfiles&sol;filedetails&sol;&quest;id&equals;356532461" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Greenlight service<&sol;a>&comma; with the vague direction from the gatekeepers at Valve that its removal was due to &OpenCurlyDoubleQuote;offensive” content&period;  This has lit a firestorm of <a href&equals;"http&colon;&sol;&sol;steamcommunity&period;com&sol;sharedfiles&sol;filedetails&sol;discussions&sol;356532461" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">heated discussion<&sol;a> about censorship&comma; violence&comma; and freedom of speech&period;<&sol;p>&NewLine;<p><strong>The Censorship Straw Man<&sol;strong><&sol;p>&NewLine;<p>The primary issue that people have with the initial delisting of <em>Hatred <&sol;em>stems from Valve &OpenCurlyDoubleQuote;censoring” a product from their service due to the aforementioned &OpenCurlyDoubleQuote;offensive” content&period;  For any of those wondering what might be considered offensive&comma; check out the trailer&colon;<br &sol;>&NewLine;<iframe width&equals;"560" height&equals;"315" src&equals;"&sol;&sol;www&period;youtube&period;com&sol;embed&sol;qV3PhvCf&lowbar;Jg" frameborder&equals;"0" allowfullscreen><&sol;iframe><br &sol;>&NewLine;Here’s what everyone needs to remember&colon; Valve is not a government&period;  Valve is not a democracy&period;  Valve is a corporation&comma; who use their Greenlight service to help developers distribute their products&period;  If they decide that <em>Hatred <&sol;em>is not a product that they want to distribute via Steam that is their right as a corporation&period;  This is no different than a video store opting not to carry adult movies or a record company not wanting to distribute an album by a controversial artist&period;  Valve is not preventing this game from being released&comma; they are simply opting not to carry a product in their storefront&period;  They have done this in the past with many other games &lpar;the uncensored version of <em>Manhunt 2 <&sol;em>springs to mind&rpar;&comma; so why should <em>Hatred <&sol;em>be treated any differently&quest;<&sol;p>&NewLine;<p>This argument is mostly moot&comma; as Valve quickly reversed their delisting and put <em>Hatred <&sol;em>back up on Greenlight mere hours after the initial removal&period;  This has set an unhealthy precedent&comma; as now any developer that feels slighted by Valve for removal from Greenlight can now invoke <em>Hatred<&sol;em>&comma; like a child trying to avoid punishment from their parents by pointing a finger at their sibling&period;  &OpenCurlyDoubleQuote;But Valve&excl;  You let <em>Hatred <&sol;em>back on the store&excl;”<&sol;p>&NewLine;<p><strong>The Joylessness of Killing<&sol;strong><&sol;p>&NewLine;<p>In the interest of full disclosure&comma; I spent well over a decade working for horror websites&comma; so I am in no way squeamish when it comes to violence in media&period;  However&comma; <em>Hatred <&sol;em>uses its violence as its entire <em>raison d’etre<&sol;em>&period;  In the game’s trailer&comma; The Antagonist &lpar;the developer’s name for the character&rpar; spouts off a particularly eye-rolling diatribe of adolescent nihilism as his justification for mass murder&comma; all while wearing a black trench coat and peering through a curtain of long black hair&period;  It’s the sort of rote characterization that comes across as the manic scribblings in a high schooler’s notebook&comma; a post-Columbine manifesto that’s simply unappealing&period;<&sol;p>&NewLine;<p>Games are about connecting with your character&comma; either through a robust customization system that allows you to feel connection through creation&comma; or a compelling characterization that makes you empathize or sympathize with your avatar&period;  <em>Hatred <&sol;em>seems to offer neither&comma; tasking you to try and feel a connection with a character that wants to kill innocent people for the sake of killing alone&period;  There’s nothing appealing about playing a late-90’s goth stereotype as they brutally murder innocent people for no reason other than their ill-defined &OpenCurlyDoubleQuote;hatred&period;”  Ironically&comma; the game tries to make you connect with a sociopath&comma; a personality type defined by its inability to empathize with others&period;  There is no real appeal in the act of putting your pistol in a bystander’s mouth&comma; or brutally stabbing someone to death without a sense of shared combat&period;  Fatalities worked in <em>Mortal Kombat <&sol;em>because you were engaging in&comma; well&comma; mortal combat with your opponent&period;  A skilled headshot in <em>Call of Duty <&sol;em>is impressive because you are fighting in a war with a skilled&comma; moving target&period;  <em>Hatred <&sol;em>asks you to do these sorts of acts to unarmed civilians&comma; which takes away the sort of visceral satisfaction that these acts have against an equally-equipped and skilled opponent&period;  Sure&comma; there’s the promise of armed law enforcement&comma; but a lot of the in-game targets seem like nothing more that grist for the mill of your rampage&period;<&sol;p>&NewLine;<p>Ultimately&comma; <em>Hatred <&sol;em>has to succeed or fail based on its controversy&period;  Its usage of violence in such a brutal&comma; ugly fashion is polarizing&comma; and while certain gamers may get a demented sense of joy out of brutalizing mewling victims&comma; there are many others who would simply not give the game a second look <em>because <&sol;em>of its skewed sense of decorum&period;  Even if the mechanics of the game are sound&comma; even if the gameplay is solid and fun&comma; <em>Hatred <&sol;em>is making its own bloody bed&comma; and it will have to lie in it&period;<&sol;p>&NewLine;

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