Hearts of Iron IV Review

<p class&equals;"western">World War II&period;<&sol;p>&NewLine;<p class&equals;"western">Yep&comma; that&&num;8217&semi;ll work for an intro&period; Everything else would be redundant&comma; bloated and unnecessary&period;<&sol;p>&NewLine;<p class&equals;"western">&&num;8230&semi;Wh-What&quest; Sorry&comma; the editor is giving me a disapproving stare&period; It&&num;8217&semi;s just&comma; what could I even add to an event that is as loaded as World War II&quest; It combined the absolute mess that was World War I with an almost fictional good-versus-evil style&period; It is such a major event in modern history that there&&num;8217&semi;s been countless books&comma; TV shows&comma; films&comma; plays&comma; and video games examining it from both a fictional and non-fictional standpoint&period; I am not convinced there is a westerner that needs to have it explained to them&comma; and not only the event but the pop culture surrounding it&period; Everyone has an opinion already&period;<&sol;p>&NewLine;<p class&equals;"western">Plus&comma; I can&&num;8217&semi;t even squeeze it for humor&comma; really&period; It&&num;8217&semi;d either be done-to-death &lpar;e&period;g&period; Hitler&rpar; or fly too close to dark and potentially offensive jokes &lpar;e&period;g&period; Holocaust&rpar;&period; It&&num;8217&semi;s just not worth it&period;<&sol;p>&NewLine;<p class&equals;"western">&&num;8230&semi;Yeah&comma; best cut this intro and keep it as the three words above I think&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Hearts of Iron IV<&sol;em> by Paradox Development Studios is a grand strategy title set within the second World War&period; You play as any country you wish &lpar;yes&comma; despite Tencent investing in Paradox&comma; Tibet is on the table as an independent nation&rpar; and can either start on the 1<sup>st<&sol;sup> of January&comma; 1936 when the idea of a second World War was a pessimistic thought&comma; or the 14<sup>th<&sol;sup> of August&comma; 1939 when the coals of war were warm&period; You must then prepare your country for war on a global scale and then fight through it to not only survive but also come out the other end richer for it&period;<&sol;p>&NewLine;<p class&equals;"western">This preparation comes in four core parts&period; The first is set up of your military&sol;civilian factories to build things for your war-machine &lpar;e&period;g&period; support equipment&comma; oil factories and AA guns&rpar; with hopes that you have the resources necessary&period; The second part is your researching of tech on a tech-tree and through national focus &lpar;which will usually increase the speed of particular tech so many times&rpar;&semi; the former sometimes making you choose one or the other and the latter usually having requirements&period; Thirdly&comma; you&&num;8217&semi;ll save up political power to help hire leaders or adjust government policy to maximize statistics&period; The last aspect is producing wave-after-wave of regiments&comma; only limited by your manpower&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107730" aria-describedby&equals;"caption-attachment-107730" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-107730 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03152524&sol;Hearts-of-Iron-Pic2&period;jpg" alt&equals;"Hearts of Iron Pic2" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-107730" class&equals;"wp-caption-text">&lpar;<em>Hearts of Iron IV<&sol;em>&comma; Paradox Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;So&comma; once you&&num;8217&semi;re set up&comma; you&&num;8217&semi;ll be ready to go&period; Right&quest;”&period; Oh no no no no&period; This will require constant tweaking&period; In addition&comma; when war hits you also have to arrange your soldiers into regiments&comma; set up regiment plans&comma; and then execute at the right time&period; Then there&&num;8217&semi;s also setting up planes and boats to do specific tasks in specific areas&comma; the potential for secret political warfare &lpar;as in converting your enemies bit by bit to your ideology&rpar; and&comma; when everything is done&comma; you have to decide what country gets what as you carve up provinces&comma; which can include 6&plus; allies&period;<&sol;p>&NewLine;<p class&equals;"western">Simply put&colon; This game has a lot of systems&comma; and within each system are a lot of choices&period; You can take a heavily air-focused effort for war&comma; you can fling soldiers at the problem until your enemy is buried under your corpses or even try for a more tactical support-inclusive style involving artillery&period; While there is a penalty to research speed if you try to gain technology before a particular year&comma; there isn&&num;8217&semi;t anything technically stopping you from going for the nuke straight away as long you follow the tree &lpar;which is 3 techs in size&comma; including the bomb&rpar;&period; These all allow people to experiment or adapt depending on the landscape on hand&comma; such as damaging supplies if you feel they outnumber you heavily or blowing up ports to prevent across-seas reinforcements&period;<&sol;p>&NewLine;<p class&equals;"western">There is a big &&num;8220&semi;however&&num;8221&semi; to these systems and options&colon; <em>Hearts of Iron IV<&sol;em> is roughly as accessible as a dead language and as friendly as playing chicken with a train&period; Even the tutorial messes with you as&comma; despite following the instructions closely&comma; I lost a fight between Italy and Ethopia two times out of three&period; It has also decided to uphold the tradition of the series in keeping the more advanced information hidden away within a wiki&comma; though fortunately a link is built into the game this time around in case you don&&num;8217&semi;t want to practice pressing alt&plus;tab over-and-over&period; In addition&comma; this advanced information isn&&num;8217&semi;t &lpar;usually&rpar; required to learn and patience with banging your head over and over into the game will eventually bare fruit&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107729" aria-describedby&equals;"caption-attachment-107729" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-107729 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03152542&sol;Hearts-of-Iron-Pic4&period;jpg" alt&equals;"Hearts of Iron Pic4" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-107729" class&equals;"wp-caption-text">&lpar;<em>Hearts of Iron IV&comma;<&sol;em> Paradox Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">While on the subject of banging your head against a wall&comma; it makes an apt description for the war in the game&period; Aiming for realism&comma; battles are not won or lost after the trading of blows&period; Often stalemate will set in as&comma; for instance&comma; you fling 10 divisions against 2&period; You&&num;8217&semi;ll be trying to break it&comma; but short of flinging more bodies into the meat-grinder I haven&&num;8217&semi;t found a way&period; That isn&&num;8217&semi;t to say there is no way to make the tide turn&comma; but such tactics are hidden so deep you&&num;8217&semi;d almost think the game was ashamed to share that other side with the casual scrubs like me&period;<&sol;p>&NewLine;<p class&equals;"western">This is just one battle within the war system that can be boiled down to &OpenCurlyDoubleQuote;an absolute clusterf&ast;&ast;k”&period; Each stalemate battle can take weeks upon months in-game&comma; claiming or losing only one more province as the war line shifts at a snails pace&period; Considering there can be 20&plus; simultaneous battles going on at the same time &lpar;e&period;g&period; the Western European front in WWII&rpar;&comma; it can render the entire screen as a mess of numbers&period; While it does embrace the reality that the war was an absolute mess for everyone involved&comma; this can lead to being intimidated or confused by what you&&num;8217&semi;re staring at to the point of unplayability&period;<&sol;p>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;But finishing World War II is worth it after all the struggle&comma; right&quest;” Well&comma; I am not sure&period; It does arrive at something of an end eventually&comma; but it peters out at an anti-climatic finish&period; You grab all the various land&comma; dissolve various countries &lpar;including Germany if Axis lost&comma; UK and US if they won&rpar;&comma; and yet the game chugs on still&period; The sensation of the camera rolling longer than it should starts to creep in fast as you realize you&&num;8217&semi;ve hit the end point for technology&sol;national focuses a year or three back&comma; so there&&num;8217&semi;s no more real progression beyond just hoarding more weapons and flinging them at people&period; It perhaps should have ended after World War II ends&comma; and I&&num;8217&semi;d recommend quitting when it does&period; However&comma; the option exists for a post-war knock-about with Russia if it pleases you&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107728" aria-describedby&equals;"caption-attachment-107728" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-107728 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03152602&sol;Hearts-of-Iron-Pic3&period;jpg" alt&equals;"Hearts of Iron Pic3" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-107728" class&equals;"wp-caption-text">&lpar;<em>Hearts of Iron IV&comma;<&sol;em> Paradox Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Although&comma; part of the fun of grand strategy is when things go off the script&comma; even if the script is incredibly historically accurate like <em>Hearts of Iron IV<&sol;em> is&period; Fortunately&comma; Paradox still continues this trend by letting you mess about with your country and find your own way in usual and unusual fashions&period; You can try to invade countries you&&num;8217&semi;re not meant to&comma; ally yourself with countries you perhaps shouldn&&num;8217&semi;t&comma; and even take on a new government type just because you can &lpar;which can rename your country&rpar;&period; In one game I played as Communist UK&comma; ally of Russia and conqueror of Ireland&period; In the next&comma; I was Fascist Tibet who decided that Bhutan and Nepal would make for good land as Japan took over China and then the UK took over Japan&period; Needless to say&comma; I felt crushed I could not create a Tibetan China in that game&period;<&sol;p>&NewLine;<p class&equals;"western">Another wonderful addition is the choice to make countries either behave in a historical manner or to allow a chance factor for things to just go off-the-rails&period; That may be that the AI has decided the UK wouldn&&num;8217&semi;t get involved in Europe&&num;8217&semi;s troubles until far too late&comma; or maybe Neville Chamberlain will invade Germany instead of appeasing Hitler&period; It allows those who want historical accuracy to have their way&comma; while those who like a variation of world stages to have what they want&period;<&sol;p>&NewLine;<p class&equals;"western">My main grumble&comma; and even then it is only a grumble due to expectation&comma; is despite having some breathing room&comma; you are still stuck on the same time path&period; No matter how off-the-rails you get&comma; World War II will still get provoked as it is the main act of the theatrical play that is &OpenCurlyDoubleQuote;the time Europeans shot each other so much that America got involved out of worry”&period; You have a meter in the top right showing how unbalanced the world is&comma; which will tick upwards as events occur&comma; including ones by NPCs&period; Once it hits 100&percnt;&comma; which it will&comma; everyone will declare war on everyone else and now you have to beat everyone up in the political equivalent of a bar brawl&period; It makes sense that WWII is unavoidable&comma; but I somewhat wish it rarely didn&&num;8217&semi;t happen just for the unusual gameplay&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107731" aria-describedby&equals;"caption-attachment-107731" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-107731 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03152505&sol;Hearts-of-IronPic5&period;jpg" alt&equals;"Hearts of IronPic5" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-107731" class&equals;"wp-caption-text">&lpar;<em>Hearts of Iron IV<&sol;em>&comma; Paradox Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">My second smaller problem with it is the national focuses having requirements&period; Some of these require you to follow the actual historical events of the game as&comma; if you do something like become a Fascist nation&comma; you may lock off options&period; Considering these national focuses are few enough in number that you can hit a wall&comma; and they&&num;8217&semi;re potent enough to push you into a stronger position&period; The game seems to be dissuading you from telling a narrative that differs from real life&period;<&sol;p>&NewLine;<p class&equals;"western">The final score of <em>Hearts of Iron IV<&sol;em> is a 6&period;5&sol;10&period; While I loosely enjoyed it&comma; there was one question that nagged at me as I was planning this review&colon; Who is the review for&quest; It was an important question as it would dictate which issues would be critical and which ones would be optional&period; If there is a better grand strategy title that simulates the World War II struggle on a scale so gigantic as to include non-core countries who still saw the fallout of the conflict&comma; I do not know of such a thing&period; It is also perfect for those who get excited at realistic portrayals of wars&comma; as the focus is less on combat and more on logistics&period; Then again&comma; those two groups likely bought into the series before and have pre-ordered <em>Hearts of Iron IV<&sol;em>&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107727" aria-describedby&equals;"caption-attachment-107727" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-107727 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03152621&sol;Hearts-of-Iron-Pic1&period;jpg" alt&equals;"Hearts of Iron Pic1" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-107727" class&equals;"wp-caption-text">&lpar;<em>Hearts of Iron IV&comma;<&sol;em> Paradox Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">However&comma; in terms of storytelling&comma; I kept wondering how much of the narrative was mine and how much was born of walking down a linear tunnel of expected events&period; Even then&comma; it wraps itself so deep with smaller&comma; precise details such as logistics and resources that learning <em>Hearts of Iron IV<&sol;em> turned into a gritty fist-fight against it&period; I&&num;8217&semi;m also not entirely convinced that those wanting to show their dominance in multiplayer will dig it&period; <em>Hearts of Iron IV<&sol;em> is so removed from combat that it is more akin to two janitors from rivaling political party headquarters competing in who can clean their building the hardest and&comma; somehow&comma; subsequently make their party win the election&period;<&sol;p>&NewLine;<p class&equals;"western">Maybe that&&num;8217&semi;s the point though&quest; Maybe games like <em>Europa Universalis IV<&sol;em> are more akin to the axe&comma; while <em>Hearts of Iron IV<&sol;em> is more like poison&colon; A more clinical&comma; detached way to dispatch your foes rather than actually doing the act&period; Maybe <em>Hearts of Iron IV<&sol;em> is actually&comma; in fact&comma; the strategy game for those too unnerved by combat but still itching to dominate others&period; In that case&comma; here&&num;8217&semi;s to you&comma; <em>Hearts of Iron IV<&sol;em>&comma; for catering to the nervous strategist market&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>A PC review code for Hearts of Iron IV was provided by Paradox Interactive for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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