Hell Yeah! Wrath of the Dead Rabbit Shown off at PAX East

<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;hell-yeah-wrath-dead-rabbit-shown-pax-east&sol;hell-yeah&sol;" rel&equals;"attachment wp-att-10563"><img class&equals;"aligncenter wp-image-10563" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;04&sol;06222406&sol;Hell-Yeah&period;jpg" alt&equals;"" width&equals;"385" height&equals;"466" &sol;><&sol;a> If you were able to attend PAX East this week&comma; perhaps you saw a colorful&comma; classic-style 2D platformer at the Sega booth&period; Perhaps it was a game you never heard of&period; Perhaps you were saying the name of said game while playing the demo&period; <em>Hell Yeah&excl;<&sol;em> was developed by Arkedo and is set for release via Xbox LIVE and the PlayStation Network&period;<&sol;p>&NewLine;<p><em>Hell Yeah&excl;<&sol;em> has a cartoonishly gruesome feel to it&period; In order to restore health to the character&comma; you meet up with a tall monster who bathes the hero in a fountain of blood&period; The game has some interesting looking characters &lpar;the main character is a demonic skeletal rabbit&rpar; and a bright&comma; animated world&period; At the beginning&comma; players are armed with a simple doule-jump&period; Half way through the PAX demo level&comma; a rotary drill was acquired which spins around the character and allows players to rip through monsters and obsticles while allowing access to new areas&period; A second power-up is the ability to fire missiles that are not easily defeated through direct contact at enemies&period;<&sol;p>&NewLine;<p>In order to progress past levels&comma; players must defeat a unique monster to that level&period; There are approximately 100 unique monsters and each only appears once&period; Defeating these special monsters&comma; many require special tactics or using a special weapon&comma; players will unlock a gate to progress to the next level&period;  Before finally defeating each unique monster&comma; a <em>WarioWare<&sol;em> style minigame is the final step to defeat the monster&period; While there are only 35 different microgames&comma; not nearly as many as there are unique monsters&comma; they do offer enough variety to make each encounter different&period;  One minigame required the player to mash the A button to squeeze the monsters head in a vise-like grip&comma; another required three perfect hits on a timed roulette wheel&period;<&sol;p>&NewLine;<p>&lbrack;Via <a href&equals;"http&colon;&sol;&sol;www&period;1up&period;com&sol;previews&sol;pax-hell-yeah-sega-nintendont">1up<&sol;a>&rsqb;<&sol;p>&NewLine;

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