Hellblade: Senua’s Sacrifice Review – Satisfying Madness

Hellblade, Ninja Theory

<p>To say mental health representation in games has been rocky is to describe WW2 as &OpenCurlyDoubleQuote;a minor kerfuffle that ended when America gave Japan a little bit of a slap”&period; Even if you only stick to representations of schizophrenia&comma; games will usually take the Hollywood &OpenCurlyDoubleQuote;homicidal schizophrenic” approach despite research suggesting schizophrenics are more a danger to themselves than others&period; I can take a bit of pop-culture representation&comma; but when that&&num;8217&semi;s all there is then it becomes frustrating&comma; like a pub selling only one brand of beer&period; <em>Hellblade<&sol;em> takes the bold route to try to represent schizophrenia as realistically as possible&period; While it does a good job on focusing in on a realistic depiction of schizophrenia&comma; its tunnel vision and quest for &OpenCurlyDoubleQuote;independent AAA” leaves it unfortunately vulnerable to other tripping points&period;<&sol;p>&NewLine;<p><em>Hellblade<&sol;em> is a third-person action-adventure title &lpar;yes&comma; that genre name makes me cringe too&rpar; with a historical psychological bent set during the age of Vikings plundering England&period; You play as Senua&comma; a young Celtic woman who upon losing her loved one decides to quest straight into Hel to recapture his soul&period; Except&comma; well&comma; it is all in Senua&&num;8217&semi;s head as she hallucinates voices whispering cruel things into her ear&semi; they are violent warriors trying to cave her skull in and people from her past reminding her of what once was before she was left alone&period;<&sol;p>&NewLine;<p>To preface this section&comma; I am not a psychology professional&period; While I have some psychological academic learning &lpar;A-Level and a BSc minor in it&rpar; and did some research of first-hand accounts and professional diagnosing and symptoms &lpar;partially in the form of ICD and DSM classification guides&rpar; on schizophrenia&comma; I could still be very wrong&period;<&sol;p>&NewLine;<p>I&&num;8217&semi;ll get my criticism of <em>Hellblade<&sol;em>&&num;8216&semi;s approach to schizophrenia straight out of the way&colon; We are still&comma; mildly&comma; trapped in the archetypal schizophrenia definition&period; It seems there is an over-emphasis on delusions&sol;hallucinations &lpar;the symptoms pop culture knows and loves&rpar; and much less nods to the other symptoms&period; In accordance to the other symptoms&comma; while they do still appear&comma; there is very little appearance of disorganized speech&comma; grossly disorganized behavior &lpar;well&comma; except maybe the head-in-the-sack thing&rpar; or negative symptoms&period; It is a nit-picking point&comma; especially as naturally each person experiences their mental disorder differently&comma; but I personally would have liked to see more attention drawn to lesser known symptoms for raising awareness sake&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129136" aria-describedby&equals;"caption-attachment-129136" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-129136 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;25044203&sol;Senuas-SacrificePic2-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-129136" class&equals;"wp-caption-text">Hellblade&comma; Ninja Theory<&sol;figcaption><&sol;figure>&NewLine;<p>That said&comma; the representation of schizophrenia in <em>Hellblade<&sol;em> is simultaneously enjoyable while thoughtful and subtle&period; It isn&&num;8217&semi;t just Senua stabbing the demons of her mind &lpar;although that is actually a part of it&rpar;&comma; but also seeing faces and patterns in the environment&comma; seeing the walls crawl with a strange foreboding texture and experiencing environmental changes both severe and minor&period; Ninja Theory even goes as far as to represent the more subtle problems that come with the condition &lpar;e&period;g&period; the hereditary nature&comma; the noticeably higher-than-average suicide rate and the effect schizophrenia has on others besides the schizophrenic&rpar;&period; All the research done is on display&comma; sometimes blaring like a desperate banshee scream and sometimes as subtle as a misplaced fallen leaf on a landscape&period; It is sometimes beautiful&comma; sometimes ugly&comma; but always feels true&period;<&sol;p>&NewLine;<p>This is especially as the schizophrenia representation isn&&num;8217&semi;t simply layered upon our cultural views of what frightens and shakes us&comma; but rather the views Senua would hold and experience&period; While some of it is influenced by Celtic beliefs&comma; the hallucinations and delusions are extensively influenced by Nordic religion as fed by her friend Dreuth and by the invaders from the north&period; This includes claiming Gram from a living tree&comma; fighting Surtr the fire giant and trying to reclaim a soul from Hel&period; My only confusion lies in having to slay Valravn who is depicted as an illusion-heavy god&comma; which in the original text&&num;8230&semi;Eehh&&num;8230&semi;Not really&quest; However what is there does serve to reinvent a lore source considered decrepit&comma; worn and undead at this point&comma; by making it more personal to Senua&period;<&sol;p>&NewLine;<p>Then we get to the fightin&&num;8217&semi;&period; Every so often we get thrown into small arena sections to fight off the rising spirits of northern invaders&period; While simple in nature &lpar;auto-lock&comma; change target&comma; light&sol;heavy attack&comma; block &&num;8216&semi;n dodge&comma; slow-mo <em>Matrix<&sol;em> mode&rpar;&comma; there is a wonderful fluidity to it&period; The fluidity even extends to flitting between enemies&comma; felling them before they can put you down&period; If you fall&comma; you&&num;8217&semi;ll be thrown to the floor and given a chance to back off and lick your wounds before being potentially killed&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129131" aria-describedby&equals;"caption-attachment-129131" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-129131" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;25043450&sol;20170815130321&lowbar;1-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-129131" class&equals;"wp-caption-text">Hellblade&comma; Ninja Theory<&sol;figcaption><&sol;figure>&NewLine;<p>That said&comma; it feels&comma; well&comma; too easy&period; Maybe all my hours mastering<em> Mount &amp&semi; Blade&colon; Warband<&sol;em>&comma; <em>Bushido Blade<&sol;em> and <em>For <&sol;em><i>Honor<&sol;i> combat has paid off&comma; now rendering me an unstoppable warrior against AI monstrosities&comma; but even on hard&comma; I found the fights surprisingly forgiving and easy&period; Even the bosses are laughable&comma; as I darted around easily telegraphed hits and retreated when things went wrong like a dancer&comma; as well as triggering counters reliably&period; It honestly made me hunger for a last-stand mode that got increasingly crushingly harder really&comma; as the combat system here is superb&period;<&sol;p>&NewLine;<p>Earlier I did mumble about &OpenCurlyDoubleQuote;independent AAA”&comma; and you may wonder what this would mean&period; The idea is the production of AAA on a fraction of the budget with the game being sold at a fraction of the price &lpar;£25 instead of £40-£50 in case you&&num;8217&semi;re curious&rpar;&period; Using a kit bag of tricks&comma; it seems they&&num;8217&semi;ve tried to gun for a similar graphical and animation quality to AAA titles&period;<&sol;p>&NewLine;<p>This has honestly left major figures like Senua&comma; the hallucinations and creatures as having a high quality graphical appearance&period; Considering they also worked with high quality audio to achieve the auditory hallucinations &lpar;which includes an 3D audio effect so bring headphones&excl;&rpar;&comma; it&&num;8217&semi;s honestly impressive what they bring to the table on such a small budget&period; So much so that the motion-capture of Senua does accidentally creep into uncanny-valley territory occasionally&comma; and the visual hallucinations of Dreuth&sol;father creep under the skin a little&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129133" aria-describedby&equals;"caption-attachment-129133" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-129133" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;25043653&sol;20170819160617&lowbar;1-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-129133" class&equals;"wp-caption-text">Hellblade&comma; Ninja Theory<&sol;figcaption><&sol;figure>&NewLine;<p>That said&comma; like a businessperson who has never known bad times or ever lost anything will inform you with a smug expression on their face&comma; &OpenCurlyDoubleQuote;You can&&num;8217&semi;t achieve anything without sacrifice”&period; In <em>Hellblade<&sol;em>&comma; to achieve the noticeable graphical&sol;audio prowess&comma; sacrifices were very much made&period; More subtle textures like rocks do tend to have a lower resolution&comma; and the game has a very linear approach to adventuring as you wander from one somewhat small closed section to the next solving puzzles &lpar;which includes using Senua&&num;8217&semi;s sword with hallucinatory abominations&rpar;&period;<&sol;p>&NewLine;<p>Then we arrive at the ending&comma; and well&comma; this is where the <em>Hellblade<&sol;em> crumbles before my eyes&period; Let&&num;8217&semi;s take it one-step-at-a-time&period;<&sol;p>&NewLine;<p>Narratively&comma; the ending is filled with more problems than a Uwe Boll production&period; For a start&comma; it may make no sense to you&period; To me it flirts with sense&period; Then I found out a crucial piece of information is locked unless you get all the collectibles&period; Even with said information which does clear up an important part&comma; well&comma; it doesn&&num;8217&semi;t make much sense&period; Something about over-coming your schizophrenia by fighting the demon who made your struggles with reality worse&quest; Jesus Ninja Theory&comma; I hope I&&num;8217&semi;m misunderstanding this&period; That said&comma; considering the auditory hallucinations persist&comma; it seems not the case&comma; but you still &OpenCurlyDoubleQuote;fight your own demons” to quell your psychosis&period; It is a style of ending that honestly felt <em>wrong<&sol;em> for the subject matter&period;<&sol;p>&NewLine;<p>Then again&comma; this narrative isn&&num;8217&semi;t helped by a sequel bait&colon; the type of bait absolutely unnecessary for the subject matter&comma; but none-the-less carried out with the type of none-too-subtle-hint that a writer crafts with glee to the weary sighs of the audience&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129137" aria-describedby&equals;"caption-attachment-129137" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-129137" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;25044709&sol;Senuas-Sacrifice-Pic3-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-129137" class&equals;"wp-caption-text">Hellblade&comma; Ninja Theory<&sol;figcaption><&sol;figure>&NewLine;<p>The gameplay isn&&num;8217&semi;t much better&period; Remember how I lamented on how much I&&num;8217&semi;d love a last-stand mode to really push me to my limits&period; Well&comma; I got it in the form of the boss fight being a last stand against minions&comma; if I also wanted to be randomly stunned frequently&period; This led to eventually dying in a way that felt less like I had done something wrong than if the game was actively punishing me for fighting&period;<&sol;p>&NewLine;<p>This left an ending that even now&comma; days later&comma; has a sour taste in my mouth&period; It is most things I don&&num;8217&semi;t like about bad endings&period; It is partially incoherent and it locks off vital information unless you leap through hoops throughout the game like a show-dog&period; It also has an anti-climatic boss fight&period; The ending is such a downer for me&semi; it has cast an unfortunate light on the rest of the game&comma; challenging me that if I ever wanted to play through for the combat again&comma; I would have to face down the ending an additional time&period;<&sol;p>&NewLine;<p>Speaking of sour tastes&comma; <em>Hellblade<&sol;em> early on boasts a permadeath if you die too many times&comma; as a gangrenous the infection crawls up Senua&&num;8217&semi;s arm and conquers her mind forever&period; At first&comma; I admit I cautiously was down for it despite it potentially leading to a frustrating moment on the 7th hour of the 8 hour playtime&period; Imagine it&colon; you fall for the final time and have your save wiped clean like Senua&&num;8217&semi;s catatonic mind and then you have to start it all over again&period; Yet&comma; as an environmental and narrative device&comma; it is something that I vaguely dig&period;<&sol;p>&NewLine;<p>However&comma; the news media is rolling out by the dozens with the truth &lpar;&&num;8230&semi;the Dreuth&quest;&rpar; behind the matter&colon; After experimenting&comma; the permadeath is a filthy rotten lie&period; A groundless bluff&period; A pleased-with-itself charade&period; Considering it is a lie that didn&&num;8217&semi;t need to be there&comma; adds nothing when you realize it is what it is and takes away the atmosphere of vulnerability when you know the reality of the situation&semi; maybe I am a little annoyed&period; It did add something to just believe in the baseless deception&comma; so perhaps it is fair-play&comma; but I felt let down by the boldness of the false claim rather than letting people draw false conclusions about a vague insinuation&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129138" aria-describedby&equals;"caption-attachment-129138" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-129138" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;25044846&sol;Senuas-Sacrifice-Pic-4-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-129138" class&equals;"wp-caption-text">Hellblade&comma; Ninja Theory<&sol;figcaption><&sol;figure>&NewLine;<p>The final score of <em>Hellblade<&sol;em>&&num;8230&semi; This is tough&period; However&comma; after a lot of thought&comma; I have to give it a 7&period;5&sol;10&period; Considering its importance to its medium &&num;8211&semi; especially considering the work around representing schizophrenia in an interesting&comma; thought-provoking and respectful way &&num;8211&semi; <em>Hellblade<&sol;em> could have reached as high as a 9&period; This is especially in light of the price and the surprisingly high-quality graphics&period;<&sol;p>&NewLine;<p>However&comma; by focusing so much on a few &lpar;important&rpar; aspects&comma; basic blunders were allowed to flourish like weeds in the garden&period; An unneeded lie starts the proceedings&period; Combat a little too light on difficulty&comma; textures a little too low-res and perhaps too closed of an environment marks the journey&period; Then as its finale is an unfulfilling ending&comma; both narratively and mechanically&period; Without how important this game is and how impressively beautiful it looks&comma; it&&num;8217&semi;d be staring down a firm 5 or even a 4&period; In the end though&comma; <em>Hellblade<&sol;em> is a rough gem with a rougher after-taste&comma; but an important one&period; Which&comma; at the end of the day&comma; it is the important gems that shine in our memories like stars in the sky&period;<&sol;p>&NewLine;

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