<p>Many a fan might&#8217;ve wondered aloud how IO Interactive&#8217;s <em>Hitman</em> would work since its <a href="https://bagogames.com/e3-2015-hitman-coming-to-ps4/">head-scratching announcement</a>. Just what fans would be getting for their money&#8217;s worth&#8217;s been a mystery nearly two months later, but now the studio&#8217;s Hannes Seifert weighed in at this year&#8217;s Gamescom.</p>
<blockquote><p>&#8220;When we compare just the single-player missions, the overall scope will be bigger than Hitman: Blood Money,&#8221; Seifert claimed. &#8220;Over the course of 2016, we&#8217;ll also add new locations. to travel to. All of that is included in one price.&#8221;</p></blockquote>
<p>According to Seifert, the plan is to release new missions, contracts, and whole cities for <em>Hitman</em> incrementally after its release this winter. Nevertheless, players will still be looking at the standard $60 price-tag for stepping into Agent 47&#8217;s shoes again and that means no micro-transactions.</p>
<blockquote><p>&#8220;There&#8217;s no option in the game to spend any money&#8211;and that&#8217;s very dear to us,&#8221; Seifert claims. &#8220;The game is going to cost $60, and anything that comes afterwards is included in that. There is no way in the game to spend more money than that.&#8221;</p></blockquote>
<p>There are, however, <a href="https://bagogames.com/e3-2015-hitman-relearns-the-art-of-the-kill/">just as many ways</a> to kill unsuspecting strangers. Though 2012&#8217;s <em>Hitman: Absolution</em> boasted 50 active AI, this year&#8217;s <em>Hitman</em> will bulk that number up to 300 AI to poison, strangle, and disappear in. But don&#8217;t expect those AI to be dragging down your game time with too much talk and not enough action.</p>
<figure id="attachment_88813" aria-describedby="caption-attachment-88813" style="width: 800px" class="wp-caption aligncenter"><a href="https://cdn.bagogames.com/wp-content/uploads/2015/08/04192618/Hitman-2015-Sniping-BagoGames.jpg"><img class="wp-image-88813 size-full" src="https://cdn.bagogames.com/wp-content/uploads/2015/08/04192618/Hitman-2015-Sniping-BagoGames.jpg" alt="Hitman 2015 Sniping BagoGames" width="800" height="465" /></a><figcaption id="caption-attachment-88813" class="wp-caption-text">Agent 47 taking aim (Hitman, IO Interactive)</figcaption></figure>
<p>Instead, <em>Hitman</em>&#8216;s missions will be structured around a narrative framework, but it won&#8217;t be bogged down by <em>Absolution</em>&#8216;s heavy-handed storytelling, Seifert says.</p>
<blockquote><p>&#8220;The story takes a bit of a backseat in the game, but there is a plot that connects all the missions you play,&#8221; Seifert said.</p></blockquote>
<p>Seifert said further that IO Interactive intends for <em>Hitman</em> to be a platform that players can expect new content from for at least the next 3-4 years.</p>
<p>This episodic model will reportedly be comparable to <em>Absolution</em>&#8216;s <a href="https://bagogames.com/hitman-absolution-review/">Contracts mode</a> in which players could create limited-time assassination targets for other players online. The mode found surprise success and was one that &#8220;almost 40 percent of all Absolution players tried&#8221; at launch.</p>
<p><em>Hitman, </em>as it&#8217;s being titled, will release digitally this <strong>Dec. 8th</strong> for PlayStation 4, PC, and apparently Xbox One only on PSN, Steam, and Xbox Live. The studio says that you can expect a hard copy of <em>Hitman</em> sometime next year.</p>
<p>In the meantime, IO Interactive plans for more news to come on the game in the weeks following Gamescom. Stick around for that and more right here at <a href="https://bagogames.com">BagoGames</a>.</p>
<p> ;</p>
<p><strong>Via</strong> <a href="http://www.gameinformer.com/games/hitman/b/playstation4/archive/2015/08/07/io-interactive-explains-hitman-s-confusing-digital-release-plan.aspx">Game Informer</a> &; <a href="http://www.gamespot.com/articles/hitman-for-xbox-oneps4pc-day-one-content-will-be-a/1100-6429549/">Gamespot</a></p>

Here’s How Hitman’s Handling Its Episodic Release
-
By Tim Gruver

- Categories: Game News
- Tags: GamescomHitmanIO interactiveSquare Enix
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