<p>Hideo Kojima, the creator of one of the most influential and popular series of all time, <em>Metal Gear Solid,</em> is celebrating the game&#8217;s 25th anniversary and<em> </em>spoke to Weekly Famitsu about the game&#8217;s beginnings and it&#8217;s unforeseen success outside of Japan.</p>
<p>&#8220;I made <em>Metal Gear Solid</em> almost as a hobby,&#8221; remarked Kojima. &#8220;I had always been making games on minor platforms and had never stood at the forefront of the stage.&#8221;</p>
<p>He did not actually realize his own level of fame and success in the US and Europe until well past the game&#8217;s release overseas. It was only during a tour to promote <em>MGS</em> that he became more conscious of his fame when more and more people began to recognize him.</p>
<p>When speaking of the game&#8217;s direction and what he felt to be most important in the series, Kojima remarked that it wasn&#8217;t necessarily the stealth aspect of <em>Metal Gear Solid. &#8220;</em>For me, the action mixed with the story had always been more important than the &#8216;stealth&#8217; side of the game,&#8221; he stated. Ultimately, it was this feeling that influenced the use of character models for cutscenes rather than CGI, so as to create a more compelling and engaging experience to further support story and gameplay.</p>
<p>Whilst on his tour promoting the 25th anniversary of the series, Kojima remarks that one of the most popular questions posed to him is whether the game&#8217;s complex story was developed from the very beginning, to which he replies with a laugh, &#8220;of course not!&#8221; He then goes on to say, &#8220;We had to struggle to make the plot lines meet. We did manage to clear a lot of things up with <em>Metal Gear Solid 4: Guns of the Patriots</em>, but fans still point out small inconsistencies.&#8221;</p>
<p>Since it is the 25th anniversary of one of the most beloved series ever made, <a href="http://www.konami.jp/mg25th/">a website</a> has been created to promote it and a celebratory party will be held on August 30. Also, <a href="https://bagogames.com/metal-gear-solid-4-trophy-patch-incoming/">as reported earlier</a> <em>Metal Gear Solid 4 </em>will be getting a trophy patch next month.</p>
<p>(Via <a href="http://kotaku.com/5925347/hideo-kojima-never-expected-metal-gear-solid-to-do-well-in-the-west">Kotaku</a>)</p>

Hideo Kojima Did Not Foresee Metal Gear Solid’s Global Success
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By Ayesha Amir
- Categories: Game News
- Tags: Hideo KojimaKonamiMetal Gear Solid
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