Hitman Episode 2 “Sapienza” Review

<p><em>This is a review of Episode 2 of the new reboot of Hitman by Io-Interactive&period; In the review of Episode 1&comma; I said &&num;8220&semi;Hitman&&num;8230&semi;is unquestionably a success&period; The first episode is a visual feast&comma; the gameplay is extremely enjoyable and satisfying&comma; and the project offers a variety of depth that adds hours of replayability&&num;8221&semi; and gave it a score of 8&period;5&sol;10&period; To read the full review of episode 1&comma; click <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;hitman-review&sol;">HERE<&sol;a>&period;<&sol;em><&sol;p>&NewLine;<p>A couple of weeks ago&comma; I was blessed to go on an all-inclusive cruise to the Bahamas for a week &lpar;I know&comma; life is hard&rpar;&period; I took in some sun&comma; wandered around the islands&comma; and swam in the overwhelmingly blue ocean&period; The entire area was absolutely stunning&comma; and the pictures I took simply don&&num;8217&semi;t do it justice&period; Then I came home to a new episode of the Hitman reboot&comma; which takes place in Sapienza&comma; and it was honestly as though I had gone on a second vacation&period;<&sol;p>&NewLine;<p>Sapienza is gorgeous&comma; plain and simple&period; On my second play through of the map &lpar;and trust me&comma; you&&num;8217&semi;ll spend a lot of time on this map&rpar;&comma; the cinematic opened with Agent 47 standing on the balcony of a yellow building as the sun shone down on him&period; His stereotypical white&comma; short-sleeve button down shone in the light&comma; and I took the time to zoom the camera in and do some spins&comma; admiring the sheer beauty of this character amidst the detail of Sapienza&&num;8217&semi;s stunning buildings&period; <em>Uncharted 4<&sol;em> might be the best looking game on PS4&comma; but <em>Hitman<&sol;em> sure isn&&num;8217&semi;t far behind&period;<&sol;p>&NewLine;<p>Check out the video below for a 360-degree look at Sapienza&excl;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"ecbYQ3VnMVg" title&equals;"HITMAN&colon; A 360 Degree Visit to Sapienza"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;ecbYQ3VnMVg"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;ecbYQ3VnMVg&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"HITMAN&colon; A 360 Degree Visit to Sapienza"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p>In Episode 1&comma; players explored a mansion in Paris&period; This included the many floors and maze-like design of the building along with the sprawling grounds&period; It was a detailed and lively map&comma; offering countless ways to achieve your violent goals&period; Sapienza is probably similar in size&comma; but feels even more realized&period; Sapienza is a full town&comma; complete with various buildings to explore&comma; shops to break into&comma; townsfolk to annoy&comma; and yet another large estate with even MORE going on beneath it&period; It&&num;8217&semi;s a town to get lost in&comma; and I often spent my playthroughs wandering the streets&comma; finding the hidden secrets&comma; vantage points&comma; and surprises tucked away in the map&period;<&sol;p>&NewLine;<p>Frankly&comma; the best word to describe Sapienza is &&num;8220&semi;satisfying&period;&&num;8221&semi; Hitman feels like an open-world game&comma; even though the area available to you is smaller than most towns in a game like Skyrim or <em>The Witcher<&sol;em>&period; There&&num;8217&semi;s simply a ridiculous amount of detail and depth packed into every corner of this level&comma; and the options available to the player at any given moment are astounding&period; Masterful players will be able to get themselves out of any situation in clean fashion&comma; whether by taking on the costume of one of the maids&comma; climbing away up the side of the building&comma; or by taking violent action with an item found lying around&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;106408" aria-describedby&equals;"caption-attachment-106408" style&equals;"width&colon; 768px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-106408 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03172913&sol;398653578557&period;656&period;fec792150d19d4a8e5bea94a5f0bcfe1&period;jpg" width&equals;"768" height&equals;"432" &sol;><figcaption id&equals;"caption-attachment-106408" class&equals;"wp-caption-text">&lpar;<em>Hitman<&sol;em>&comma; Square Enix&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Perhaps the best way to explain Sapienza to you&comma; dear reader&comma; is to explain a potential playthrough of the level &lpar;spoilers&rpar;&colon; You begin with Agent 47 blending in to the town crowd by reading a newspaper on a bench&period; You are in front of a large estate overlooking the coast&period; Agent 47 has been tasked with taking out &&num;8220&semi;Silvio Caruso&comma; a brilliant bioengineer reportedly working on a DNA-specific virus able to infect anyone anywhere in the world&comma;&&num;8221&semi; along with trashing the virus&period; The story already feels better than Episode 1 &&num;8211&semi; Grander&comma; with a sense of real purpose&comma; though the main&comma; overarching storyline is still muddy and overtly confusing&period;<&sol;p>&NewLine;<p>You&comma; the player&comma; must find a way into the mansion first&period; The options available to you are almost endless&period; If you go left&comma; you&&num;8217&semi;ll stumble upon a broken-down flower delivery truck&period; You overhear the delivery man talking on the phone about how he has to deliver these flowers for a memorial of sorts that Caruso is holding&period; If you take him out&comma; don his uniform&comma; and grab some flowers&semi; the guards at the front gate will easily let you pass&period; From there&comma; it might be easy for you to head around back&comma; place the flowers&comma; and wait for Caruso to visit the grave&period;<&sol;p>&NewLine;<p>If you head right&comma; you&&num;8217&semi;ll stumble upon a sister shouting up to her brother on a balcony three stories up&period; He&&num;8217&semi;s in his apartment&comma; and he isn&&num;8217&semi;t hurrying to get ready for his shift in the kitchens&comma; which his sister helped him get&period; You might decide to head up to his apartment&comma; ring his doorbell&comma; and take him out when he answers&comma; subsequently stealing his work uniform and a swipe card&period; This will give you unique access to the underbelly of the mansion&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;106409" aria-describedby&equals;"caption-attachment-106409" style&equals;"width&colon; 768px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-106409 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03172858&sol;398420190701&period;792&period;5a9c8805426d00b8da00bd822441a256&period;jpg" width&equals;"768" height&equals;"428" &sol;><figcaption id&equals;"caption-attachment-106409" class&equals;"wp-caption-text">&lpar;<em>Hitman<&sol;em>&comma; Square Enix&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The options for killing Caruso vary as much as anything else in the game &&num;8211&semi; there are opportunities to poison him&comma; crush him&comma; torture him mentally with his past&comma; and even kill him in a fiery&comma; golf-related explosion&period; It&&num;8217&semi;s as violent as can be&comma; but Episode 2 does a better job of making everything feel more purposeful than Episode 1 did&period; The game feels more like a fully-fleshed out game at this point than an early-access trial or demo&period; This is made even more true thanks to the addition of MANY more escalations&comma; including some for Paris&comma; which continue to be a personal favorite of mine&period;<&sol;p>&NewLine;<p>Escalations task you with taking out a target with set parameters&comma; while adding new challenges and tasks each time you complete one&period; By the 5th level of the escalation&comma; things are pretty difficult and require you to exploit all of the various secrets and opportunities you know of in the level&period; It&&num;8217&semi;s a satisfying feeling to complete a full escalation&comma; and it&&num;8217&semi;s a great way to help players master the controls and maps of <em>Hitman<&sol;em>&comma; not to mention keep the limited number of maps available fresh through numerous playthroughs&period;<&sol;p>&NewLine;<p>So&comma; you&&num;8217&semi;ve taken out Silvio Caruso&period; That&&num;8217&semi;s not the end of your mission&period; You still need to find a way to destroy the virus&comma; which is a notably more difficult task&period; As it turns out&comma; the virus is housed in a large cavern beneath the city guarded by tons of armed killers and scientists&period; It&&num;8217&semi;s a black hole of death and disaster&comma; which is why this is the highlight of the episode &&num;8211&semi; Finding a way to succeed here is difficult&comma; and escaping on an airplane and flying out of the cavern was arguably the most satisfying gaming moment of 2016 for me thus far&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;106410" aria-describedby&equals;"caption-attachment-106410" style&equals;"width&colon; 768px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-106410 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03172840&sol;397423058693&period;617&period;1218f4396d3e8be873025ee31819f333&period;jpg" width&equals;"768" height&equals;"428" &sol;><figcaption id&equals;"caption-attachment-106410" class&equals;"wp-caption-text">&lpar;<em>Hitman<&sol;em>&comma; Square Enix&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I won&&num;8217&semi;t spoil much more for you&comma; as discovering the secrets and opportunities hidden in the map is what the new <em>Hitman<&sol;em> is all about&period; But Episode 2 is far and away a better and more full experience than Episode 1&period; The NPCs are more defined and individualized&comma; the opportunities feel more and varied&comma; the challenges feel more important&comma; and the reward of pulling off a plan is more satisfying&period; The addition of more escalations adds to the replayability&period; All in all&comma; Sapienza is the new high bar for the <em>Hitman<&sol;em> reboot&comma; and it makes me hopeful as to where we&&num;8217&semi;ll be heading next&period;<&sol;p>&NewLine;<p><strong>The First Elusive Target &&num;8211&semi;<&sol;strong>  From May 13th-15th&comma; IO-Interactive released Hitman&&num;8217&semi;s first Elusive Target&colon; A target Agent 47 must kill&comma; but with a couple of catches&period; Players will only have 48 hours to attempt the level &lpar;which takes place on the Paris map&rpar;&period; After that 48 hours is up&comma; the target &&num;8220&semi;escapes&&num;8221&semi; and the level will no longer be accessible&period; Also&comma; once the player begins the contract&comma; they cannot save or leave the level&period; Players will only have one shot at their target &&num;8211&semi; If they are captured or killed&comma; the contract is over&period; Permanently&period; It&&num;8217&semi;s a brilliant way to raise the stakes for players searching for a new challenge&period;<&sol;p>&NewLine;<p>There is one final caveat&colon; The target does not appear in instinct mode or in your mini-map&period; You have to find them&period; I&comma; as a Hitman player&comma; rely heavily on my instinct mode to track my targets&comma; so this left me almost completely blind&period; It was a refreshingly exciting experience&comma; but one that I struggled with &lpar;and ultimately failed&rpar;&period; If you missed this elusive target&comma; fear not&excl; There will be more&comma; and you can hear about them by following BagoGames&excl;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A PS4 review code for Hitman was provided by Square Enix for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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