Hitman Episode 3: “Marrakesh” Review

<p>We are now on the third episode of IO-Interactive&&num;8217&semi;s <em>Hitman<&sol;em> reboot&comma; and it&&num;8217&semi;s clear that the development team has not only been learning as they go&comma; but they are also building towards something big&period; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;hitman-review&sol;">Paris<&sol;a> felt crowded and alive&comma; though it took place in a more enclosed mansion &lpar;comparatively&rpar;&period; <a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03172403&sol;hitman-episode-2-370x260&period;jpg">Sapienza<&sol;a> was bright&comma; vibrant&comma; and expansive&comma; though it lacked the busy nature of the first episode&period; Marrakesh is the combination of these two&comma; providing an extraordinarily detailed and expansive level that is overflowing with people&comma; places&comma; and things to take in and interact with&period; Marrakesh is an exciting indicator of what <em>Hitman<&sol;em> has the potential to become before this reboot is done&period;<&sol;p>&NewLine;<p>Agent 47 has traveled to Morocco for a double contract&comma; adding an extra element of difficulty to this new episode&period; Your two hits&comma; banker Claus Strandberg and General Reza Zaydan&comma; have put into place a plot to overthrow the Moroccan government&period; Strandberg stole billions from the Morrocan people&comma; but his escape was orchestrated by Zaydan in the hopes of starting nationwide riots&period; These riots would make way for Zaydan to&comma; essentially&comma; begin a military coup&period; It&&num;8217&semi;s the first episode so far in the reboot where the story of the level has been particularly interesting&period; The first episode was a mess and the second episode was better&comma; but Marrakesh feels very &&num;8220&semi;<em>Hitman<&sol;em>&&num;8220&semi;&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107966" aria-describedby&equals;"caption-attachment-107966" style&equals;"width&colon; 768px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-107966 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03150627&sol;1435178262441&period;153&period;33fb447e305b49d7ec60d119eb21c7ba&period;jpg" alt&equals;"Hitman 1" width&equals;"768" height&equals;"432" &sol;><figcaption id&equals;"caption-attachment-107966" class&equals;"wp-caption-text"><em>&lpar;Hitman<&sol;em>&comma; Square Enix&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>In fact&comma; everything about this episode feels very &&num;8220&semi;<em>Hitman<&sol;em>&&num;8220&semi;&comma; much in the way episode 2 excelled&period; You begin the level watching the riots on TV in a dark marketplace on the streets outside of the Swedish consulate&comma; where Strandberg is hiding&period; The marketplace is tight&comma; the building are close together&comma; and the streets are absolutely packed with people&period; The game has always been gorgeous&comma; but excels here as Marrakesh feels vibrant and alive to a new extent&period; It&&num;8217&semi;s a joy to just stop for a moment and take everything in&period; Everyone has a purpose&comma; something they&&num;8217&semi;re doing in Marrakesh&period; And for the successful <em>Hitman<&sol;em> player&comma; there are opportunities everywhere&period;<&sol;p>&NewLine;<p>You may take the two contracts in any order&comma; but you&&num;8217&semi;ll have to complete both and escape successfully in order to get the pass on the level&period; As always&comma; there are dozens upon dozens of ways to take out your target&period; You could go the classic route and choke your target&period; You could go flashy and place a well-times bomb&period; Perhaps you&&num;8217&semi;re feeling comical and wish to drop something on your target&comma; such as a toilet or a giant moose &lpar;my personal favorites&rpar;&period; Maybe you feel the need to live out your pirate fantasies and go for the saber&period; All of these and many more are options at your disposal&period;<&sol;p>&NewLine;<p>Marrakesh&comma; more than any other level yet&comma; requires careful and thorough planning for the most successful hit possible&period; Both Strandberg and Zaydan have selected to hole up in places that are not easily escapable&comma; and the nature of the double contract means that you won&&num;8217&semi;t be able to run away and escape while being hunted&period; If you&&num;8217&semi;re seen taking out your first hit&comma; your odds of making it to your second target are drastically reduced&period; Thus&comma; it&&num;8217&semi;s important to explore&comma; take in opportunities&comma; and learn well your routes of escape&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107967" aria-describedby&equals;"caption-attachment-107967" style&equals;"width&colon; 768px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-107967 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03150612&sol;1783139986581&period;842&period;ef447b3c95d9613d4405a93aa2992d99&period;jpg" alt&equals;"Hitman 2" width&equals;"768" height&equals;"432" &sol;><figcaption id&equals;"caption-attachment-107967" class&equals;"wp-caption-text">&lpar;<em>Hitman<&sol;em>&comma; Square Enix&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>And boy&comma; are there a lot of those&period; Paris was a massive mansion&comma; but it felt tiny compared to the sprawling coastal town of Sapienza&period; Marrakesh packs everything in&comma; allowing you to explore multiple levels&comma; secret tunnels under the city&comma; and massive buildings along with a maze-like marketplace to get lost in&period; On my tenth play-through&comma; I was still finding new nooks and crannies to explore and new opportunities to take advantage of&comma; which always made me want to dive in for another round&period;<&sol;p>&NewLine;<p><em>Hitman<&sol;em> has always had a bit of an identity crisis&comma; struggling to find the successful balance between drama and a bit of light-hearted comedy to keep things accessible&period; There are some comical moments in Marrakesh&comma; but much of the episode feels even darker than before&comma; and this isn&&num;8217&semi;t a bad thing&period; In fact&comma; it might be the balance <em>Hitman<&sol;em> needs to thrive&period;<&sol;p>&NewLine;<p>For example&comma; Zaydan has set up a military base inside of an old school&period; As you make your way through the decrepit building&comma; you see schools desks piled up in stairwells to prevent access to Zaydan&&num;8217&semi;s quarters&period; You see pictures drawn by school children on a wall that is about to fall down&period; You listen to an innocent soldier talk on the phone to his daughter&comma; telling her that he is sorry that he &&num;8220&semi;has to work&comma;&&num;8221&semi; all while you decide whether or not to pull him through an open window&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107968" aria-describedby&equals;"caption-attachment-107968" style&equals;"width&colon; 768px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-107968 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03150558&sol;2049208292676&period;377&period;ceade937b9a10be87fa4695658572cdf&period;jpg" alt&equals;"Hitman 3" width&equals;"768" height&equals;"428" &sol;><figcaption id&equals;"caption-attachment-107968" class&equals;"wp-caption-text">&lpar;<em>Hitman<&sol;em>&comma; Square Enix&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Things feel just a bit more real and a bit more connected here in Marrakesh&period; In Paris and Sapienza&comma; you were targeting a small&comma; isolated group while the rest of the people on the map remained oblivious to what was truly happening&period; Here&comma; people are already rioting in the streets and innocent people are going to war for a power-hungry leader&period; Things have already escalated&comma; and that is felt as you move through the crowds&comma; taking these stories in&period; It&&num;8217&semi;s the first time since the reboot began that it truly felt like what you were doing had an impact&comma; and that sparing someone&&num;8217&semi;s life was an important thing to aim for&comma; if possible&period;<&sol;p>&NewLine;<p>I&&num;8217&semi;ve previously mentioned that the main&comma; overarching story of this <em>Hitman<&sol;em> reboot&comma; at least presented in episodic format&comma; was an almost complete miss&period; Things made no sense&comma; weren&&num;8217&semi;t connected to what you&&num;8217&semi;re doing&comma; etc&period; The cutscene at the end of this third episode changed that&period; We now know a bit more about this organization known as Providence and we retroactively learned about the collection of keys in the previous cutscenes&period; Suddenly&comma; this small aspect of the game is much more satisfying&comma; and I personally am looking forward to seeing where it goes&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107969" aria-describedby&equals;"caption-attachment-107969" style&equals;"width&colon; 768px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-107969 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03150543&sol;1335854619843&period;219&period;c36d2278fae52a90e4e6fa3b60330ae1&period;jpg" alt&equals;"hitman 4" width&equals;"768" height&equals;"428" &sol;><figcaption id&equals;"caption-attachment-107969" class&equals;"wp-caption-text">&lpar;<em>Hitman<&sol;em>&comma; Square Enix&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>As with prior episode releases&comma; this one brought along with it a number of escalation contracts to add some depth and replayability&period; I&&num;8217&semi;ll admit&comma; I haven&&num;8217&semi;t found myself utilizing the &&num;8220&semi;create your own mission&&num;8221&semi; mode of <em>Hitman<&sol;em> but&comma; overall&comma; the game has found ways to keep things interesting between episodes&period; Along with that&comma; we&&num;8217&semi;ve also had a number of elusive targets grace our screens&period; Elusive targets are hits that are only available for a limited amount of time and that add an additional level of challenge by taking away key gameplay components such as utilizing instinct mode to find your target&period; Elusive targets&comma; I believe&comma; are the true way <em>Hitman<&sol;em> should be played &lpar;though I&&num;8217&semi;m no good at them&rpar;&period;<&sol;p>&NewLine;<p>No&comma; this episode isn&&num;8217&semi;t quite perfect&period; The voice acting is still a mess &lpar;General Zaydan is noticeably portrayed by a man with a british accent&rpar; and load times are absolutely atrocious&period; Those things will keep this game from getting a perfect score from me&period; But it&&num;8217&semi;s difficult to deny that <em>Hitman<&sol;em> is growing into one hell of a game with gorgeous level design&comma; an insane amount of player options&comma; and now a much needed depth to the world&period; Marrakesh is a promising indicator of what is to come in the remaining four episodes&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A PS4 review code of Hitman was provided by Square Enix for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

Exit mobile version