Hitman Review – Episode 1

(Hitman, Square Enix)

<p><em>Hitman&comma;<&sol;em> the new reboot by Io-Interactive&comma; is unquestionably a success&period; The first episode is a visual feast&comma; the gameplay is extremely enjoyable and satisfying&comma; and the project offers a variety of depth that adds hours of replayability&period; Of course&comma; there are some issues here including a major lack of story and an episodic release schedule that does <em>Hitman<&sol;em> no favors&period; But it&&num;8217&semi;s difficult to deny the fact that <em>Hitman<&sol;em> gives players a polished&comma; wholly addictive experience that will no doubt continue as the more episodes are released&period;<&sol;p>&NewLine;<p>I&&num;8217&semi;m Logan and I&&num;8217&semi;ll be your handler for this mission&period; Let&&num;8217&semi;s begin&period;<&sol;p>&NewLine;<p><em>Hitman<&sol;em> has a long and varied history&period; Agent 47&comma; our stoic and mostly silent protagonist&comma; has hopped across most consoles released over the past 16 years to generally favorable critical praise&comma; but mixed commercial success&period; While gameplay and mechanics have changed over the years&comma; many staples of the series have stayed the same throughout&comma; and that is no different here&period; But it&&num;8217&semi;s clear that this new reboot of <em>Hitman<&sol;em> has been designed to not only be more accessible to players new to the series but sleeker and more effective as a whole&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;102283" aria-describedby&equals;"caption-attachment-102283" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-102283 size-full" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;hitman&lowbar;release&lowbar;date&period;0&period;0&period;jpg" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-102283" class&equals;"wp-caption-text">Stealth and infiltration feels clean and responsive&period; &lpar;<em>Hitman<&sol;em>&comma; Square Enix&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>This new iteration of <em>Hitman<&sol;em> is being released episodically&comma; which is an important place to start&period; As of this moment&comma; the game is only the tutorial and the first mission&comma; entitled &&num;8220&semi;Paris&&num;8221&semi;&period; It&&num;8217&semi;s difficult to thoroughly review the story of this episode&comma; as it&&num;8217&semi;s not so much an episode as it is a vertical slice of the full game&period; It feels as though Io-Interactive was told to take their completed game and chop it up for financial gain&period; As such&comma; we get an extremely little cohesive story here&period; All we know is that Agent 47 has lost his memory &lpar;maybe&quest;&rpar; and that he goes through training &lpar;the tutorial&rpar;&comma; and then onto his first mission &lpar;Paris&rpar;&period; That&&num;8217&semi;s it&period; It&&num;8217&semi;s not the strongest aspect of the game by any stretch&period;<&sol;p>&NewLine;<p>But my concerns for the story went away as I dove into the tutorial&period; While I may not really know why I was doing what I was doing&comma; it was so much fun that it was hard to care&period; The tutorial takes place on what almost feels like a movie set&colon; a fake&comma; poorly built yacht in a large facility full of actors helping Agent 47 prepare for his final test&period; You&&num;8217&semi;ll go through this level multiple times&comma; asked to attempt the assassination in various ways&period; This ties directly into the challenges and feats associated with each map&period; The more of these you complete &lpar;such as assassinating the target with poison or discovering an important item&rpar;&comma; the more items you&&num;8217&semi;ll unlock in the planning phase of each mission &lpar;such as various outfits or the ability to begin in a different location on the map&rpar;&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;102284" aria-describedby&equals;"caption-attachment-102284" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-102284 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;03214653&sol;HITMAN-PS4-Beta-Screen-Shot-2016-02-12-09-50-13&period;png" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-102284" class&equals;"wp-caption-text">This is one visually stunning game&period; &lpar;<em>Hitman&comma;<&sol;em> Square Enix&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Back to the tutorial&colon; The truest strength of the game lies in the large number of ways in which you can complete your mission&period; Perhaps the best way to tell you about the gameplay is to tell you about my own adventures&period; My first time through the tutorial&comma; I took out a mechanic&comma; hid him in the bathroom&comma; and donned his clothes&period; Changing disguises becomes a central part of the gameplay&comma; and while it requires a certain suspension of disbelief&comma; it&&num;8217&semi;s much more satisfying to walk into a guarded area through the front door than climbing over walls&comma; although both can work&period; I moved through the crowded yacht&comma; switching to a bartender outfit and tucking him in a deep freezer&comma; and making my way towards the target&period;<&sol;p>&NewLine;<p>Despite the crowds &lpar;and the levels are crowded with people&comma; which only raises the stakes&rpar;&comma; it is always easy to keep track of your target and those who might be suspicious of you&period; An instinct mode allows you to see outlines of people through walls&comma; see more clearly the dots above individuals that denotes those who might catch you&comma; and grab a location of your target&comma; lit up in red&period; I could tell my target was a few levels above me&comma; so I moved upwards&comma; blending in behind the bar to avoid the detection of his watchful bodyguard&period; As he went into his office for a private meeting&comma; I climbed in through a window and choked him with my fiber wire&comma; followed by an escape via helicopter on top of the yacht&period;<&sol;p>&NewLine;<p>As I mentioned previously&comma; <em>Hitman<&sol;em> offers a large amount of replayability&comma; even in the tutorial&period; In the numerous times I undertook this mission again&comma; I dressed as a cop and crushed my target with a lifeboat&comma; blew him up with a well placed bomb&comma; poisoned him and drowned him in the toilet as he threw up&comma; and even dressed as the person he was meeting privately and shot him in the head&period; Every single tactic has stuck with me in a memorable way&comma; as each one takes planning&comma; patience&comma; and continual environmental analysis to pull off successfully&period; But man&comma; is this an aggressively violent game&excl;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;102285" aria-describedby&equals;"caption-attachment-102285" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-102285 size-full" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;hitman-5-ss-1&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-102285" class&equals;"wp-caption-text">Many iconic things remain in this reboot&comma; including Agent 47&&num;8217&semi;s barcode&period; &lpar;<em>Hitman<&sol;em>&comma; Square Enix&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Paris&comma; the first real mission of the game&comma; takes the same fundamentals of the tutorial and applies them to a map that is gargantuan by comparison&period; At the time of this review&comma; I&&num;8217&semi;ve played on that map over a dozen times&comma; and each time I find a new area I&&num;8217&semi;ve never visited before&period; This may be the only true level available at launch&comma; but there is a lot available here&comma; which only expands exponentially the ways in which you can approach your kill&period; Paris takes place in a massive mansion during a fashion show&comma; which means lots of people&comma; lots of guards&comma; and lots of opportunities for those who keep their eyes open&period;<&sol;p>&NewLine;<p>Outside of the main story mode is the contracts mode&comma; and this is a fun way to keep the game fresh a while longer between episode releases&period; Here&comma; players can &&num;8220&semi;create a contract&&num;8221&semi; by playing through the Paris mission and tagging a target&comma; which can be just about any NPC on the map&period; They must then kill them and escape&period; Their kill is then recorded&comma; including which item they used and what they were wearing&comma; and uploaded to the servers online&period; Other players can then play the contract&comma; attempting to complete the hit in the same way as other players&period; It adds wide variety and strategy to a level that could&&num;8217&semi;ve been easily forgotten after a few story mission playthroughs&period;<&sol;p>&NewLine;<p>Finally&comma; Escalation mode offers a third&comma; small map of a military hanger&period; Escalation mode begins at level one&comma; with a target to kill&period; You&&num;8217&semi;ll then unlock level two&comma; where you must take out the target but also break into a safe&period; New things are added each time and difficulty increases until you complete level 5&period; It&&num;8217&semi;s a fun break from the main maps&comma; and it does offer some engaging challenge&comma; but it&&num;8217&semi;s nothing really to write home about&period; If it hadn&&num;8217&semi;t made it into the final game&comma; it wouldn&&num;8217&semi;t really be missed&period; While fun&comma; it ends up being an after thought&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;102286" aria-describedby&equals;"caption-attachment-102286" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-102286 size-full" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;maxresdefault-2-2&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-102286" class&equals;"wp-caption-text">He&&num;8217&semi;s always watching&period; &lpar;<em>Hitman<&sol;em>&comma; Square Enix&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>And that&&num;8217&semi;s <em>Hitman<&sol;em>&period; It&&num;8217&semi;s a ridiculously fun and addicting game in what it has to offer&comma; and it does it well&period; The story ends up losing any real importance in the episodic format&comma; and having only one true level and a tutorial does cut down the amount of engagement considerably&period; However&comma; Io-Interactive has compensated for those elements by injecting a ton of depth and replayability into each map&period; <em>Hitman<&sol;em> is artistically gorgeous and a must-have for gamers looking for a satisfying&comma; powerful experience with a lot of payoff&period; And a lot of violence&period;<&sol;p>&NewLine;<p>I&&num;8217&semi;ll write another review for each episode as it is released&comma; and I&&num;8217&semi;ll author a definitive review once all episodes are out&period; Until then&comma; stick with me and we&&num;8217&semi;ll explore the world of <em>Hitman<&sol;em> together&excl;<&sol;p>&NewLine;<p>Have thoughts or questions&quest; Tweet at me&colon; <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;LoganASchultz">&commat;LoganASchultz<&sol;a><&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A PS4 code for Hitman was provided by Square Enix for the purpose of this review&period;<&sol;strong><&sol;em><&sol;p>&NewLine;

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