Homefront: The Revolution Review

<p>Wow&period; I’m speechless&period; There are still AAA games that come out in such a bad state that it’s shameful some publishers would allow the sale of it&period; I mean&comma; I understand in some respect if it was a port to a console or PC under the hand of an incompetent developer&period; But this makes me sad&period; <em>Homefront&colon; The Revolution<&sol;em> is a sad tale of broken dreams &lpar;no pun intended&rpar;&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;223100&sol;ss&lowbar;12433a9b54ff9854d72ae6d88573c71f35658988&period;1920x1080&period;jpg&quest;t&equals;1464332279" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Homefront&colon; The Revolution<&sol;em>&comma; Deep Silver&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Homefront&colon; The Revolution<&sol;em> is the sequel to the 2011 game where North Korea overthrows the US&comma; turning it into a decaying ruin&comma; seizing every aspect of value&comma; and destroying the lives of millions&period; You play as a random guy who eventually becomes the face of the Revolution after the leader of the resistance is captured&period; You become the only hope of the resistance as you’re pretty much transformed into a one man army who pretty much does everything&period; So&comma; your mission is to help start the uprising and overthrow key areas of Philadelphia in order to disrupt the Korean forces&period; Simple enough&comma; but along the way you learn some harsh truths and realize that there is a complexity to war and what the true cost of freedom really is&period;<&sol;p>&NewLine;<p>Hahahaha&excl; Sadly this game isn’t that complex or interesting in terms of narrative &lpar;or gameplay&comma; for that fact&rpar;&period; The plot is paper thin&semi; it&&num;8217&semi;s a chess piece structure where the protagonist moves from one location to another while solving problems and leading up to rather flat climax&period; Our silent protagonist offers little&period; Maybe he just hates the people he’s around&period; The supporting cast are just either blood thirsty scumbags who just want to fight&comma; yet do diddly-squat until the new guy shows up&comma; or they’re just an over-baring wuss who blames you for the bloodshed the North Koreans cause&comma; but lectures you on how the enemy troops are human beings too&period; This could be interesting if&comma; like <em>Dishonored<&sol;em>&comma; you could be more compassionate and not just murder everything in your path&period; But it doesn’t matter because you’re at war&comma; you’re starting an uprising&comma; and everyone else is doing nothing but moaning or deserve to be killed off&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;223100&sol;ss&lowbar;5ee6bc3b46bb88debbef86496c7dce1ceddef84f&period;1920x1080&period;jpg&quest;t&equals;1464332279" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Homefront&colon; The Revolution<&sol;em>&comma; Deep Silver&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>What hurts <em>Homefront&colon; The Revolution<&sol;em> is the fact that there is a good concept underneath all the crap&comma; with some great elements that&comma; if developed better&comma; would produce one hell of a cinematic shooter&period; But <em>Homefront<&sol;em> is painfully average and just so very dull&period;<&sol;p>&NewLine;<p>In order to regain Philadelphia&comma; our player must capture key areas in various locations on the map&period; Once you capture enough points of interest&comma; that area will then see an uprising of the people fighting the North Korean army&period; Great idea&comma; but this overall design of the game is flawed in several areas&period; First&comma; it lacks challenge or logic&period; For the most part&comma; taking over points of interest such as enemy bases is pathetically easy while requiring a bare minimum to capture them&period; It’s often not a collection of objectives&comma; but rather to just kill a handful of enemies or hack a module&comma; and the base is yours&period; Most are just poorly laid out and become too simple to complete or even to enjoy&period; I laughed when I realized that most of the enemy bases were accessible by a door with a simple bolt lock on it&period; Really&quest;&excl; No one else thought to take on the base with the simple aid of bolt cutters&quest;<&sol;p>&NewLine;<p>Strongholds are the biggest joke and can be overthrown single-handedly in most cases&period; You simply enter through opening a locked door&comma; running to where a pressure valve is&comma; turn it and watch a small explosion take place&period; Instantly&comma; the North Korean troops in the base just walk off and it’s all yours&period; I timed myself and most of these strongholds took only a minute or two to complete&period; It’s ridiculous to think that all you have to do is turn the valve without killing anyone and it’s won&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;223100&sol;ss&lowbar;051c4b3b4d698a6f5461cadd636239a6aef4fd85&period;1920x1080&period;jpg&quest;t&equals;1464332279" width&equals;"1920" height&equals;"1078" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Homefront&colon; The Revolution<&sol;em>&comma; Deep Silver&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>This overall lack of challenge just bores you and dismisses an engaging sense of conflict or reward once you complete your task&period; I saw tanks and other more powerful weaponry in these captured bases and none of it is rewarded to you&period; I’m sure someone is able to hot wire a tank&excl; It’s incredibly restricted in terms of what you can do&period; But what is interesting is the offering of tools to create destruction or to aid you during more stealthy approaches&period; You get some great items such as remote control explosives taped to a miniature RC car and a noise maker strapped to a cuddly toy&period; Neat gear to have but&comma; again&comma; the game does very little to make you want to use it&comma; nor does it offer situations where you can use effectively&period;<&sol;p>&NewLine;<p>Everything feels the same&comma; situations resemble one another from over throwing fortresses to ambushes&comma; and they just don&&num;8217&semi;t allow for much creative control&period; It becomes highly repetitive&comma; completing the same tasks over and over again without any real progression or aspect of creativity in the destruction that would make it more exciting&period;<&sol;p>&NewLine;<p>As for mechanics&comma; there’s only one interesting aspect that comes in the form of gun customization&period; The gun customization is the <em>only<&sol;em> compelling mechanic in the game&period; But&comma; while it’s the best feature&comma; it&&num;8217&semi;s short lived as all of the upgrades and modifications can be bought before the half way point of the game&period; True&comma; it does give you a great deal of time to use them&comma; but it also lacks any point to keep you invested in exploring and working to acquire more awesome mods&period; They’re far too few to care for and this type of mechanic was better executed in games such as <em>Fallout 4<&sol;em> and <em>Dead Space 3<&sol;em> which allowed more freedom in creating your own design of gun&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;223100&sol;ss&lowbar;664226957dccc9efe7c6c8d85d7101382ea6269b&period;1920x1080&period;jpg&quest;t&equals;1464332279" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Homefront&colon; The Revolution<&sol;em>&comma; Deep Silver&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Compared to the action&comma; you have certain segments of the same taking place within the Yellow Zones&period; Here&comma; players will have to start an uprising within large areas filled with citizens&comma; but doing so requires you to remain low key and without raising the alarms&period; This brings in a strong sense of stealth and tactical thinking&period;  I liked this aspect of the Yellow Zones and this is where the gameplay gets interesting&period; Exploring the area for secret stashes&comma; unlocking new out posts&comma; and helping out the people without raising the alarm was intense and engaging&period; But two problems arose&colon; the length was too short and the broken nature of the game affects it greatly&period;<&sol;p>&NewLine;<p>Mechanics for stealth are also flaky&period; Clunky controls&comma; odd graphical glitches&comma; and bugs that see NPCs popping in and out of the game world make stealth sections rather confusing and annoying&period; But there are bugs on a grander scale that&comma; at times&comma; made the game unbearable&period; For example&comma; one moment saw me hiding in a building while soldiers hunted me down&period; I snuck up behind a soldier ready to kill him and my character magically teleported to a building down the road&period; These factors don’t help when you’re putting actual effort into a mission which results in a defeat and punishment because the game glitched&period;<&sol;p>&NewLine;<p>Other technical problems included flawed NPC and friendly AI behaviors&comma; the painful drops in framerate&comma; and the long loading times just drag on and make the game even more unpleasant to play&period; It&&num;8217&semi;s a shame as the game looks very gorgeous and to see it lag in terms of framerate is just a waste&period; My advice is to steer clear of using the motorcycle as the framerate drops even more &lpar;below 15fps at certain stages&rpar; and just became a nuisance when I kept crashing into invisible walls within a poorly designed game world&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;223100&sol;ss&lowbar;15e33b8492bcdc67761f8192507a43e604d771d4&period;1920x1080&period;jpg&quest;t&equals;1464332279" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Homefront&colon; The Revolution<&sol;em>&comma; Deep Silver&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Lastly on a side note&comma; the multiplayer is one of the better features&comma; yet compared to the previous game&&num;8217&semi;s 32 player open warfare&comma; it seems highly watered down&period; You can play with three other people in the campaign missions&comma; yet there are no dynamic elements to make co-op engaging for 4 players&period;<&sol;p>&NewLine;<p>This game made me angry&period; I couldn’t believe I finished it and&comma; at the end&comma; it really wasn’t worth it&period; I would be more forgiving and even give this game a better rating as there are some very good concepts for a stronger game&comma; but due to the broken nature of the game which just made it annoying to go through&comma; not to mention the extremely dull design and underdeveloped features&comma; it won’t get a pass&period; I hope that fixes and patches come along soon and&comma; once they do&comma; this game would be worth checking out&period; But for now&comma; stay away&period;<&sol;p>&NewLine;<p>My advice would be to play <em>DOOM&excl;<&sol;em><&sol;p>&NewLine;

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