How does Yakuza 7’s Combat System Work?

It's not what you think it is

<p>A lot of people were taken by surprise when they saw the Combat System in <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;yakuza-6-the-song-of-life-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Yakuza<&sol;a> 7&period; The franchise has always been renowned for its intense beat-em-up action&comma; which is what made things so shocking when it was announced that Yakuza 7&comma; called Yakuza&colon; Like a Dragon in the West&comma; would be a full-on turn-based RPG&&num;8230&semi; Or so we thought&period;<&sol;p>&NewLine;<p>As it turns out&comma; maybe there is a lot more to Yakuza 7&&num;8217&semi;s &OpenCurlyDoubleQuote;Live Command RPG Battle” system than meets the eye&period; <em>Yakuza&colon; Like a Dragon<&sol;em> &lpar;<em>Yakuza 7<&sol;em>&rpar; chief producer Masayoshi Yokoyama <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;yokoyama&lowbar;masa&sol;status&sol;1167381858046234625" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">shared additional information<&sol;a> on the newly implemented RPG system today&period;<&sol;p>&NewLine;<p>For starters&comma; Live-Command RPG Battles mean battles through command execution where the fight is constantly in motion&period; In a standard RPG&comma; enemies and party members are stationary&comma; and their actions only playback by executing commands such as &OpenCurlyDoubleQuote;Attack&period;” But in Yakuza&colon; Like a Dragon&comma; battles are different&period; Think of it as a battle system where characters move in real-time and fight in a living city&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-146849" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;08&sol;30192217&sol;Yakuza-7&lowbar;2019&lowbar;08-29-19&lowbar;011&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p>With the exception of some boss fights&comma; when you encounter an enemy&comma; the battle will begin from right where you’re standing&period; In other words&comma; depending on how you encounter the enemy&comma; your starting position in the battle will change&comma; which can both give you the upper hand or land you in a pinch&period; &lpar;Some enemies may also suddenly appear from hiding&period;&rpar;<&sol;p>&NewLine;<p>When you enter battle&comma; enemies&comma; party members&comma; and even the &OpenCurlyDoubleQuote;city” will remain in motion&period; They don’t stop moving&period; Characters will turn towards nearby enemies and keep their distance&period; And naturally&comma; since these battles take place in the city&comma; characters will fall if they bump into things like street signs or bicycles&period;<&sol;p>&NewLine;<p>Everything will move according to the physics of the Dragon Engine developed by Ryu Ga Gotoku Studio&period; In other words&comma; objects that players can find in the environment like bikes can still be used as weapons or obstacles like in the action-based battles of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;overlooked-2017-yakuza-0&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">previous games<&sol;a>&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-146851" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;08&sol;30192333&sol;Yakuza-7&lowbar;2019&lowbar;08-29-19&lowbar;009&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p>Turn order is determined by parameters such as a character’s stats&comma; but that doesn’t mean you’ll get the same result by attacking just any enemy&period; In a situation where you attack the enemy directly &lpar;by running up to them&rpar;&comma; there is a high chance that another enemy character will interrupt your attack&period; Positioning is very important in Yakuza 7&period;<&sol;p>&NewLine;<p>The situation completely changes depending on your distance from the enemy character you’re attacking&comma; as well as the &OpenCurlyDoubleQuote;city objects” in the area&period; If a bicycle or something similar rolls by&comma; you can kick it at the enemy&comma; or pick it up and attack with it&period; This action also depends on the character’s class and traits&period; Even enemy characters outside of those you are trying to attack may become the target of an attack or interference&period;<&sol;p>&NewLine;<p>For example&comma; when you run-up to a distant enemy to attack&comma; there is a high chance of you being interrupted by other enemies in the run-up&period; On the other hand&comma; depending on the technique&comma; you can attack several enemies at once through attacks that sweep and ranged attacks&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-146852" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;08&sol;30192410&sol;Yakuza-7&lowbar;2019&lowbar;08-29-19&lowbar;007&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p>You may get blown into the streets because of the knockback of an attack&period; Well&comma; it&&num;8217&semi;s time to move out of the way because traffic will still pass by during that period&period; In other words&comma; you may get hit by a passing car and take damage because of it&period; The city will not stop to wait for you to take your turn in this turn-based environment&period;<&sol;p>&NewLine;<p>Depending on the technique&comma; there are some action-like operations such as repeatedly pressing a button to match the action during an attack&period; There is an &OpenCurlyDoubleQuote;Auto” mode for people who want to play without worry&comma; which automatically chooses actions based on each character’s class and traits&period; However&comma; the feature will not be a crutch as it can still mess up or simply not work as intended in some instances&period;<&sol;p>&NewLine;<p>Everything utilizes the real-time physics of the Dragon Engine that the development team has built up with previous entries in the series&comma; and no battle situation is the same&period; The stronger the enemy&comma; the smarter they are&comma; so if you find yourself in a pinch&comma; you have various options including retreating behind other characters&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-146850" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;08&sol;30192255&sol;Yakuza-7&lowbar;2019&lowbar;08-29-19&lowbar;012&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p>This certainly seems like a very interesting spin on the Turn-Based genre of games&period; The world will not stop to wait for your turn and as such&comma; it can be both beneficial for players that think quickly and detrimental for those players who take too long to make a decision&period;<&sol;p>&NewLine;<p>Thematically&comma; it makes sense&period; The player will be fighting a horde of thugs that will be after their blood&period; Why the heck would anyone wait for someone to take a turn to attack&quest; <a href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;bd2nWh6wui0&quest;t&equals;83" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">This strategy may have worked for DBZA Krillin<&sol;a> but it certainly isn&&num;8217&semi;t going to work here&period;<&sol;p>&NewLine;<p>Yakuza 7 is due out for PlayStation 4 on January 16&comma; 2020 in Japan&comma; and in 2020 in the Americas and Europe&period; The translation work was provided by the fine folks at <a href&equals;"https&colon;&sol;&sol;gematsu&period;com&sol;2019&sol;08&sol;yakuza-like-a-dragon-chief-producer-further-details-live-command-rpg-battle-system" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Gematsu<&sol;a>&period;<&sol;p>&NewLine;

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