How Sweden Keeps Blessing us with Amazing Games

<p><span data-contrast&equals;"auto">Sweden holds a special place in gamers’ hearts&period; It’s the country that blessed us with sensations like Minecraft&period; But many forget just how many amazing games Swedish game studios have created over the last decade or even more&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">Titles like Battlefield&comma; <&sol;span><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;hearts-iron-iv-review&sol;"><span data-contrast&equals;"none">Hearts of Iron IV<&sol;span><&sol;a><span data-contrast&equals;"auto">&comma; Just Cause&comma; and even Amnesia have all been developed by Swedish studios&period; However&comma; many people choose to sweep these games under the rug&comma; or simply not mention that it was developed anywhere outside of the US&comma; UK&comma; or Japan&period; But a fact is a fact&comma; European game development studios are quickly rising in the ranks of the largest conglomerates&period; Sometimes with just a handful of developers creating the most memorable and masterful games we’ve seen&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">Things like Witcher 3 were finally able to help these studios really breach the mainstream and interest people with underdog studios&comma; making their future development and the health of the gaming industry far better&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;" aria-level&equals;"2"><strong>What makes Swedish Games so Unique&quest; <&sol;strong><&sol;h4>&NewLine;<p><span data-contrast&equals;"auto">It’s not that Swedes have a distinct approach to making games in terms of design or anything&period; It’s just that the majority of large titles that have come from the country&comma; have managed to engrave themselves in gaming culture across the world&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <a href&equals;"https&colon;&sol;&sol;cdn&period;wccftech&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;Paradox-Interactive-Q1-2017-01-Paradox-Games-Header&period;jpg"><img class&equals;"aligncenter size-large" src&equals;"https&colon;&sol;&sol;cdn&period;wccftech&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;Paradox-Interactive-Q1-2017-01-Paradox-Games-Header&period;jpg" width&equals;"1122" height&equals;"677" &sol;><&sol;a><&sol;span><span data-contrast&equals;"auto">One thing that I can definitely say about the &OpenCurlyDoubleQuote;Nordic” development style is that they’re always trying to challenge the status quo that the gaming scene may have at the moment&period; Take&comma; <&sol;span><a href&equals;"https&colon;&sol;&sol;www&period;paradoxplaza&period;com&sol;"><span data-contrast&equals;"none">Paradox Interactive<&sol;span><&sol;a><span data-contrast&equals;"auto"> as an example&period; They decided that they would double down on the Grand Strategy genre&period; I’d even say that they pioneered this genre and made it a mainstream attraction for every gamer&period;<&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">Sure&comma; many may say that it’s like managing a spreadsheet&comma; but that’s the fun of it&period; Management and total control are what attracts gamers&comma; and Paradox was the first to discover it&period; Now they hold a well-deserved first place in gamers’ hearts as THE creators for Grand Strategy wargames&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;" aria-level&equals;"2"><strong>Branching out in Gaming Sectors<&sol;strong><&sol;h4>&NewLine;<p><span data-contrast&equals;"auto">Swedish developers or Nordic developers in general don’t necessarily limit themselves to just Triple-A games for desktop or console&period; I’m pretty sure we’ve all heard of Candy Crush&comma; a sensation of a mobile game &lpar;which I don’t really see the attraction in&rpar;&period;<&sol;span> <span data-contrast&equals;"auto">But these developers have also decided to disrupt another&comma; less talked about the sector in the gaming scene&comma; the gambling market&period; Sweden is a home to dozens of studios producing the most sought after <&sol;span><a href&equals;"https&colon;&sol;&sol;nyecasino&period;ninja&sol;gratis-casino-spill&sol;"><span data-contrast&equals;"none">free casino games for Scandinavians<&sol;span><&sol;a><span data-contrast&equals;"auto"> and other players alike&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">Developers like Yggdrasil Gaming have already been nominated and named as the best developers at a few events&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto"> <a href&equals;"https&colon;&sol;&sol;surewinner&period;com&sol;uploads&sol;largeimages&sol;big&sol;yggdrasil-casino-games&period;jpg"><img class&equals;"aligncenter size-large" src&equals;"https&colon;&sol;&sol;surewinner&period;com&sol;uploads&sol;largeimages&sol;big&sol;yggdrasil-casino-games&period;jpg" width&equals;"1138" height&equals;"500" &sol;><&sol;a>This was yet again achieved through the implementation of new features in otherwise stale and boring designs&period; I mean&comma; we’ve all seen what a slot game is like&comma; right&quest; You just press the button and watch all the cool animations&period; Well&comma; most Nordic developers didn’t think that these animations were enough&period; The games needed to be a lot more interactive&comma; and they were one of the first ones to start doing that with their software&period;<&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">Things like bonus levels&comma; additional perks and features&comma; whole story-based slot games&comma; and even progression levels were first tested by European and mostly Nordic companies&period; Nowadays&comma; most players just toss stale slot games into the bin and devote themselves to these feature-rich options&period;<&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">Well&comma; naturally it takes a certain type of player to choose them&period; Those who play these games to make money&comma; couldn’t care less how extravagant the animations are&period; They just want to see a positive number at the end of a spin&period; But those who see these casino games as a quick distraction filled with fun&comma; tend to appreciate them a lot more&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">Overall&comma; there is more than one way that Swedish developers have disrupted gaming for all of us&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;" aria-level&equals;"2"><strong>Positive Business Models<&sol;strong><&sol;h4>&NewLine;<p><span data-contrast&equals;"auto">The lure of Swedish game studios can also be seen in their business models&comma; or the &OpenCurlyDoubleQuote;correction” of competitor business models so to say&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><span data-contrast&equals;"auto">Now&comma; I have to discard Paradox completely here because they’re not the best example of selling an all-in-one game&comma; to be honest&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;images&period;squarespace-cdn&period;com&sol;content&sol;v1&sol;5d9eed71525d4d25aaeeb997&sol;1575902202649-KK4MEEETDGMRXIS5TY1K&sol;ke17ZwdGBToddI8pDm48kPLerjwc9T00S19UIx4D7DV7gQa3H78H3Y0txjaiv&lowbar;0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z5QPOohDIaIeljMHgDF5CVlOqpeNLcJ80NK65&lowbar;fV7S1UWQaL5Zc965r8V2AH38PHUO8HP8IE1QJFP1I8jNvddiftNpR-oeFwj2Ae&lowbar;lbqFbpxA&sol;DSC&lowbar;6278-L&period;jpg&quest;format&equals;2500w"><img class&equals;"aligncenter size-large" src&equals;"https&colon;&sol;&sol;images&period;squarespace-cdn&period;com&sol;content&sol;v1&sol;5d9eed71525d4d25aaeeb997&sol;1575902202649-KK4MEEETDGMRXIS5TY1K&sol;ke17ZwdGBToddI8pDm48kPLerjwc9T00S19UIx4D7DV7gQa3H78H3Y0txjaiv&lowbar;0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z5QPOohDIaIeljMHgDF5CVlOqpeNLcJ80NK65&lowbar;fV7S1UWQaL5Zc965r8V2AH38PHUO8HP8IE1QJFP1I8jNvddiftNpR-oeFwj2Ae&lowbar;lbqFbpxA&sol;DSC&lowbar;6278-L&period;jpg&quest;format&equals;2500w" width&equals;"1920" height&equals;"1281" &sol;><&sol;a><span data-contrast&equals;"auto">It also takes a bit more analysis of these Swedish companies to see how they affect the business models of their UK or US counterparts&period; Take DICE as an example&period; Without their <&sol;span><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;dice-will-try-fix-battlefield-4-ruber-banding-problems&sol;"><span data-contrast&equals;"none">dedication<&sol;span><&sol;a><span data-contrast&equals;"auto"> to the look&comma; gameplay&comma; and feel of the Battlefield franchise&comma; EA would have been a much more despised publisher than it already is today&period;<&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">The fact is that Swedish companies influence the business models of their publishers by justifying their otherwise unfair prices&period; By delivering quality&comma; they take away the arguments that would have been there otherwise&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><span data-contrast&equals;"auto">For example&comma; had Battlefield I not been the photogenic masterpiece that DICE made it to be&comma; EA would probably face thousands of gamers protesting outside of their head office&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">Therefore&comma; with thousands of gamers behind me&comma; I’d like to thank Swedish developers for all the effort they put into their games and make the gaming community a better place&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>This article contains sponsored links&period;<&sol;em><&sol;p>&NewLine;

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