Huff, Puff and It Blows | Woolfe: Red Hood Daries Review

<p><span style&equals;"font-size&colon; large">It&&num;8217&semi;s not uncommon nowadays for directors and designers to take a beloved concept or story and redevelop it with a unique twist&period; The re-imagining of classic fairy tales seems to be the next big trend with games such as Fable and Alice&comma; exploiting the subject matter to deliver games centered on satirical humour&comma; with grittier and darker expositions of beloved characters&period; Woolfe&colon; The Red Hood Diaries takes the classic tale of Red Riding Hood and attempts to develop something along the lines of &&num;8220&semi;Fables meets Blade Runner and directed by Tim Burton&period;&&num;8221&semi; Does it work&quest; Meh&period; <&sol;span><&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;www&period;rockpapershotgun&period;com&sol;images&sol;14&sol;jan&sol;woolfe3&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">Woolfe as a whole is a Gothic re-imagining of Red Riding Hood&comma; where our sweet and innocent hero is turned into a vengeful assassin&comma; living in a world controlled by an industrial tycoon known as B&period;B Woolfe&comma; the human ego of the &&num;8220&semi;The Big Bad Wolf&&num;8221&semi; if you didn&&num;8217&semi;t guess it &lpar;I&&num;8217&semi;d be shocked if you didn&&num;8217&semi;t&rpar;&period; Woolfe is the brutal dictator of the enchanted land&comma; where his factories run as far as the eye can see and overwhelm the organic forests and decaying cities&period; You take on the role of Red&comma; a hooded&comma; white hair girl who is out for revenge for the death of her mother and father&comma; who she blames entirely on Woolfe&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">The narrative takes a similar tone to Fable and Alice&comma; taking the concept of a known fairy tale and restructuring it as a gritty fantasy epic&period; The symbolism and writing is nothing original&comma; as many have done a similar notion and it often feels slightly dumbed down&period; Using a seemingly lazy combination of tropes that integrate names from the classic tale that really doesn&&num;8217&semi;t expand on Red Riding Hood&comma; nor does anything memorable such as Alice&period; It doesn&&num;8217&semi;t take many chances with the original concept and often feels like something you&&num;8217&semi;ve seen before&period; <&sol;span><&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;static4&period;gamespot&period;com&sol;uploads&sol;screen&lowbar;kubrick&sol;172&sol;1720905&sol;2651671-preview&lowbar;woolfe&lowbar;20140911&period;jpg" alt&equals;"" width&equals;"791" height&equals;"416" &sol;><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">The overall problem I had with the story is the lead herself&period; Red seems disjointed in personality&comma; as she often puts her priories in the most bizarre order and lacks any real depth&period; There are some nice moments where she reflects on her past&comma; speaking fondly of her mother and father&comma; but half the time she seems disconnected&comma; sounding more like a bi-polar teenager who loves someone one minute then hates their guts after a revelation&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">Another example would be when Red returns home to save Granny&comma; but stops off halfway and reflects on some more fond memories&comma; while B&period;B Woolfe make his way to murder Granny&period; She seemingly lacks any intelligence or care for the serious situation at hand&comma; uninterested in saving her beloved Granny&period; Yet another poorly written moment sees Red relishing in the defeat of her enemies while Granny is bleeding out from a brutal attack&period; Often with these careless actions is a dim witted pun and the many that are repeated during the game makes my ears bleed&period; I thought Deadpool in his game felt like a broken record&comma; but at least Nolan North is funny and so is Deadpool&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">I guess the only real moment of stable writing is having the Pied Piper as a child murder who lives in the sewer with an army of man eating rats&period; It&&num;8217&semi;s a nifty idea&comma; but again highly unoriginal&period; It feels like a rip off of the more sinister Grandma Rags from Dishonored&period; She was bad ass&comma; the Piper isn&&num;8217&semi;t&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;281940&sol;ss&lowbar;1fdddd7c14403cde8f22ceaecb0cefbdfcc472f3&period;jpg&quest;t&equals;1426608365" alt&equals;"" width&equals;"724" height&equals;"402" &sol;><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">The main reason I&&num;8217&semi;m not satisfied by the narrative&comma; or game overall is how short it is&period; I understand that it&&num;8217&semi;s an indie title&comma; but the whole game seems like its missing the third act&comma; and ends on a disappointing and abrupt note&period; From trailers shown before&comma; I was expecting giant evil Pinocchio monsters and mine cart chases&comma; but it seems the developer has split the game into two and will sell the other half later on&period; This is thoughtless in my opinion&comma; and if this is meant to gear us up for the second half&comma; so far it&&num;8217&semi;s not doing a good job&period;<&sol;span><&sol;p>&NewLine;<p>Combat is very simple&colon; implementing a light&comma; heavy and two or three special attacks for Red to use when you&&num;8217&semi;re not trying to be stealthy&period; I&&num;8217&semi;d found that there is no point in using the weaker attack&comma; as the heavy attack is the exact same speed&comma; with just about the same level of damage dealt&period; With special attacks lacking any real impact on enemies&comma; you&&num;8217&semi;ll spend most of your time to hammering the heavy attack button on enemies who either seem to take too much damage before they die&comma; or hardly any at all&period; At one point&comma; I encountered two enemies that were Terminator levels of strength who I couldn&&num;8217&semi;t kill&comma; and rather annoyingly&comma; they could kill me with one hit&period; A bug in the game that was pretty annoying&period; There are a few more of these types of glitches&comma; including many invisible walls and odd collision detection that aren&&num;8217&semi;t game breaking&comma; but just plain annoying&period;<&sol;p>&NewLine;<p>Stealth would have been the way forward with this game&comma; and it was nice to have a choice between combat or stealth&period; While the stealth mechanics do work&comma; the collision detection makes it hard to use them&period; When trying to sneak past groups of enemies&comma; you&&num;8217&semi;ll find at times many of the NPCs are placed in rather odd locations&comma; making it extremely difficult to sneak past them&period; There was one moment where Red needed to use a crane to drop a load of creates onto a situated patrol outside her objective&period; These ideas and set pieces&comma; acting as well as puzzle elements in the game&comma; would have been more enjoyable than the weak melee combat&period; Boss battles are rather a lacklustre affair and can be more frustrating than fun&period; Their attacks feel cheap as they summon hoards of smaller enemies who can overpower you&comma; and have a variety of attacks that can kill you in just one hit&comma; making you start again from the very beginning of the battle&period;<&sol;p>&NewLine;<p>I felt that a stronger emphasis on stealth gameplay could have been more beneficial over the weak combat&comma; and better use of the platforming mechanics&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;jstationx&period;com&sol;wp-content&sol;uploads&sol;2015&sol;01&sol;Woolfe-screenshots-mountain&period;png" alt&equals;"" &sol;><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">The best aspect of the game is world itself&comma; as it looks absolutely stunning and wondrous&period; The locations in the game are made up of a Gothic city and enchanted forest&comma; which have a vast amount of creativity displayed&comma; showing that its been lovingly designed and beautifully crafted&period; The game gives a vibe similar to the Fable series&comma; with an atmosphere feeling close to a dream like world&comma; in addition fantasy-like music that sets the tone perfectly&period; The game makes the perfect world that pleases the senses to observe&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">Using the 2D world more dynamically via multiple paths and directions helps make the game engaging from a platforming stance&period; The game has an interesting way to observe the glorious world&comma; similar to classic old school titles such as Abe&&num;8217&semi;s Odyssey and Pandemonium&period; However&comma; the scenery can at times obscure the view and make navigation rather difficult&comma; being more frustrating as you&&num;8217&semi;ll won&&num;8217&semi;t know where to go from time to time&period; This was made slightly more painful with the irritating checkpoint system&comma; as checkpoints are either too close together or too far apart&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;kadj3vxKqm0&sol;maxresdefault&period;jpg" alt&equals;"" width&equals;"810" height&equals;"441" &sol;><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">Woolfe is a visually stunning game that can be quite fun and a potential cult classic&period; But sadly&comma; it misses being on top form with weak combat&comma; lame boss battles&comma; some annoying obscurities regarding the camera view&comma; lack of clear navigation and an uninspiring story&period; What&&num;8217&semi;s worse is that there seems to be another &&num;8220&semi;episode&&num;8221&semi; coming&comma; and this was never made that clear&period; With a short length of two hours&comma; I was hoping for a full game&comma; or something much longer&period; Well&comma; to everyone who backed this game on kickstarter&comma; you seemed to have funded an episodic game&period; I do feel for you&period; <&sol;span><&sol;p>&NewLine;<p>My Advice&colon; Buy the Fall or Strider&period; Same price&comma; more fun&period;<&sol;p>&NewLine;

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