Human: Fall Flat Review

<p class&equals;"western">Physics-based puzzlers always strike me as unique in a very particularly interesting way&colon; it doesn&&num;8217&semi;t matter how you get to B from A&comma; just that you simply do&period; As much as I sometimes enjoy puzzle&sol;adventure titles like <em>Zero Escape<&sol;em>&comma; <em>Professor Layton<&sol;em> or <em>Broken Sword 2<&sol;em>&comma; sometimes I just want to solve the puzzle MY way &lpar;usually with a heavy dose of crowbar or knee-capping&rpar;&period; As much as <a href&equals;"http&colon;&sol;&sol;www&period;nobrakesgames&period;com&sol;human&sol;"><strong>Human&colon; Fall Flat<&sol;strong><&sol;a> made me feel the liberating rush of doing things my way&comma; in the end it felt like an empty rush akin to a sugar-rush&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Human&colon; Fall Flat<&sol;em>&comma; besides a crass description of a death-by-gravity&comma; is a physics-based puzzle title by <a href&equals;"http&colon;&sol;&sol;www&period;nobrakesgames&period;com&sol;">No Brakes Games<&sol;a>&period; You play as Bob&period; Who is Bob&quest; Bob is a doughy lad who is falling from the sky&period; However&comma; Bob is rather blobby&comma; and so can&&num;8217&semi;t fall too far or his fragile shell of guts will burst across the polished wooden floor after crashing through the roof of Marks &amp&semi; Spencer&period; Needless to say&comma; offending the upper&sol;middle class in London usually ends in being sent to The Club&period; This is why you have to launch yourself through designated jumping spots onto islands below&comma; working your way down&period;<&sol;p>&NewLine;<p class&equals;"western">Between Bob and the designated jumping spot lies a collection of physics-based puzzles&comma; each one holding a theme specific to the island&period; Maybe you&&num;8217&semi;ll be leaping into a power plant&comma; or possibly a medieval castle or perhaps you&&num;8217&semi;ve stumbled upon an office block&period; Each of these themes actually mix up what is expected of you&period; One mid-game example offered the medieval castle&comma; which had me playing with trebuchets to launch things like myself into stone walls&period; It lends a feeling of distinctiveness to the adventure&comma; rather than the journey blurring together into a numbered order of islands&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;110201" aria-describedby&equals;"caption-attachment-110201" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-110201 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;03122231&sol;HumanFallFlat2&period;jpg" alt&equals;"Human&colon; Fall Flat&comma; Curve Digital" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-110201" class&equals;"wp-caption-text"><em>Human&colon; Fall Flat<&sol;em>&comma; Curve Digital<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Upon these islands lie a good few rooms&comma; each one demanding you to go to the next area by solving the environmental layout&period; Despite the simple objective&comma; it is the tools in front of you that will leave you scratching your head with a slight smile on your lips&period; With a door&comma; a floor button that opens said door and a crate&comma; what do you do&quest; Maybe you&&num;8217&semi;ll do the obvious thing of pressing the button with a crate and swaggering through&quest; However&comma; maybe you&&num;8217&semi;ll channel your fury&comma; stand on the button and see if you can fling your crate between the doors so you can climb through&quest; It is just satisfying to be able to solve things your way&comma; feeling like a smug devious basta- &ast;ahem&ast; bloke for playing the game your way&comma;  and not the way the developers may have intended&period;<&sol;p>&NewLine;<p class&equals;"western">If you peel the satisfaction away&comma; eeever so gently&comma; there is another layer here&period; <em>Human&colon; Fall Flat<&sol;em> is also funny with its puzzles&period; Sometimes you&&num;8217&semi;ll giggle as you solve the puzzle in a way that you think was unintended &lpar;e&period;g&period; screw breaking the wall with rocks&comma; just fling yourself over with the trebuchet&rpar;&comma; or even laugh at the various odd tasks it seems to demand of you&period; Imagine trying to get your dough boy to drive a boat&comma; a fork-lift truck or even a dumper truck&comma; laughing as things go slowly wrong in the best of ways&period; It just creates a silliness that avoids the stale dry nature of a lot of puzzle titles&period;<&sol;p>&NewLine;<p class&equals;"western">So you may decide&comma; being the cheating devil you are&comma; to start dragging along as much equipment as you can&period; After all&comma; there&&num;8217&semi;s nothing stopping you from taking the wires from one room to the next &&num;8211&semi; or is there&quest; Sadly&comma; although understandably&comma; if you reload the game mid-level you will arrive at the checkpoint with none of your previous bounty&period; You&&num;8217&semi;ll still be able to solve the puzzle&comma; as the tools to solve it always lie in the same room&comma; but your creativity is lessened by reloading&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;110202" aria-describedby&equals;"caption-attachment-110202" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-110202 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;03122214&sol;HumanFallFlat3&period;jpg" alt&equals;"Human&colon; Fall Flat&comma; Curve Digital" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-110202" class&equals;"wp-caption-text"><em>Human&colon; Fall Flat<&sol;em>&comma; Curve Digital<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Although&comma; speaking of creativity&comma; often the puzzle reveals itself in seconds&comma; indicating what must be done to progress on&period; You&&num;8217&semi;ll also quickly work out how to achieve it&period; Where the numbing difficulty often comes in is in handling your boneless boiled-egg-y body to do it&period; Bob is clearly a drunk toddler without a spine&period; He&&num;8217&semi;ll do things you don&&num;8217&semi;t want to do&comma; when you don&&num;8217&semi;t want to do them&period;<&sol;p>&NewLine;<p class&equals;"western">Meanwhile&comma; you&&num;8217&semi;ll likely try to jump to get more height to do something&period; This is rebuffed as you&&num;8217&semi;ll gain very little height and collapse on the floor&comma; taking a few moments for the room to stop spinning before standing again&period; It just devolves into control wrestling&comma; as the game tests your patience rather than your creativity&period;<&sol;p>&NewLine;<p class&equals;"western">Finally&comma; there are the system errors&period; Sadly&comma; especially concerning the Power Plant level&comma; the game has a tendency to crash my graphics card&period; This is despite my PC exceeding the recommended specifications by quite a margin&period; It is possible this problem will be fixed upon the final release &lpar;today&rpar;&comma; but the frequency of said crashing rendered the game unplayable by the end of the Power Plant level for me&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;110203" aria-describedby&equals;"caption-attachment-110203" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-110203 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;03122157&sol;HumanFallFlat4&period;jpg" alt&equals;"Human&colon;Fall Flat&comma; Curve Digital" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-110203" class&equals;"wp-caption-text"><em>Human&colon; Fall Flat<&sol;em>&comma; Curve Digital<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The final score for <em>Human&colon; Fall Flat<&sol;em> is a 6&sol;10&period; Sadly&comma; it is the video game equivalent of a bar magnet windmill&period; I was attracted to <em>Human&colon; Fall Flat&&num;8217&semi;s<&sol;em> freedom to find a solution layered upon something incredibly silly&period; Suddenly&comma; without notice&comma; I&&num;8217&semi;d then be violently repelled away as I&&num;8217&semi;d wrestle with my character or the system errors&period; I could see some people still being drawn in&comma; seeing the drunk toddler puzzler as akin to <em>Surgeon Simulator<&sol;em> in the humour and interesting challenge&comma; but most may end up pushed off for the very reason I was&period;<&sol;p>&NewLine;<p class&equals;"western">To me&comma; a physics puzzler should be about environmental manipulation&comma; not character manipulation&period; While some puzzle titles clearly embrace your rag-doll being the conundrum&comma; I admit I find them hollow experiences&period; They seem to less test your problem-solving and more your patience for doing the same thing over and over&period;<&sol;p>&NewLine;<p class&equals;"western">If wrestling with a boneless blob is your type of silly joy&comma; go wild&comma; you raving devil you&period; Run through the knee-high grass meadows&comma; holding tight the hand of <em>Human&colon; Fall Flat<&sol;em>&period; Feel the wind in your hair and the soil under your feet&comma; knowing nothing will ever part the two of you&period; I will never stop you&comma; even as I look on at the increasingly smaller shadows of you both on the horizon&period;<&sol;p>&NewLine;

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