Hyped or Afraid: Dead Rising 4

<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">I’m a big fan of the <em>Dead Rising<&sol;em> series and the original game back in 2006 was the decider for me to get an Xbox 360 back in 2006&period; After 10 years of insane gore-fest spectacles&comma; it all comes full circle with the return of the iconic zombie killer Frank West &lpar;kind of&rpar; and the place that started it all&period; For a while&comma; I was excited about this festive zombie slayer until I spoke to a few people read a few news pieces that led me to have doubts about <em>Dead Rising 4<&sol;em>&period;<&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 1080px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;www&period;kaldata&period;com&sol;img&sol;graphic&sol;images&sol;2016&sol;June&sol;17&sol;727A&lowbar;5763902F&period;jpg" alt&equals;"Image result for dead rising 4 release date" width&equals;"1080" height&equals;"600" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Dead Rising 4&comma; Capcom Vancouver&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">From what I gather&comma; <em>Dead Rising 4<&sol;em> is going to be a major disappointment&comma; and there are plenty of reasons to believe this&period; For those who are going on the hate train or those who are like me and have no idea what the hell is going on&comma; I’ll list a few concerns&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">I’m one of those people who normally doesn&&num;8217&semi;t read up much on upcoming releases&comma; so when I do play them&comma; I get a full experience of unfettered discovery and exploration&period; So&comma; to my surprise&comma; when I read a few changes that have happened &period; &period; &period;<&sol;span><&sol;p>&NewLine;<p><strong>The Voice for the Undead<&sol;strong><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">The change of Frank West’s voice is something I haven’t fully understood the logic behind&comma; yet Capcom is determined it’s for the best&period; Original voice actor Terrence J Rotolo was never contacted to be brought back for the 4<&sol;span><sup><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">th<&sol;span><&sol;sup><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;"> installment&comma; and thus a new voice actor was given the role&period; Capcom stated that the change is due to the grizzled progression of Frank West from the first game until now&period; As the game is set 16 years after the events of the original&comma; one is left to believe that Capcom thinks an individual’s voice would drastically change along with their facial structure&&num;8212&semi;so much so that Frank looks nothing like himself&period; It’s puzzling since Frank was already classed as an old man&comma; and after 16&comma; I’m sure his voice wouldn’t sound like an impression of himself&comma; nor would he be as flexible and agile as he still is&period; The new&comma; unknown voice actor just feels like he’s doing the Frank West impression as though he were pretending to be Steven Blum at the same time&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">Just sounds weird&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">So the change of voice is a bad move&comma; and it&&num;8217&semi;s rather tasteless and ruthless to both fans and the original voice actor&period; But wait&comma; there’s more&excl;<&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;ntv&period;multiplayer&period;it&sol;media&sol;thumbs&sol;videos&sol;ready&sol;2016&sol;06&sol;14&sol;LMyznV&sol;1465936188&lowbar;7NXj137hAXs-720p&period;jpg" alt&equals;"Image result for Dead Rising 4" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Dead Rising 4&comma; Capcom Vancouver&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong>Got all the time in the World<&sol;strong><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">Next big thing&colon; no time limits&period; Yes&comma; you read that right&comma; no time limits&period; The main feature that made the series so dynamic and compelling is now gone&period; Now I can understand both sides of the argument here&period; If the world is as big as Capcom stated it would be&comma; then I wouldn’t mind having less pressure to go and explore it&period; But what made the original games so compelling and the replay value so high was the factor of time&period; The original games were much stronger with less time&comma; a feature that made you play again and again to find and complete as much as you could&period; The third game just gave way too much time&comma; and thus you didn’t feel compelled to go and play it again in a hurry&period; So removing the timer completely could make or break the game&comma; depending on how much there is to do and if you need that time to explore and interact with the world&period; So if the world is dynamic enough to change with your actions&comma; or if new missions and paths open&comma; then I believe it’s worth removing the timer&period; But if it’s the same structure then&comma; it’s a foolish move&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">But don’t worry&comma; you can get the timer back by buying the season pass&period; Really&quest;&excl; Capcom is seriously treating gamers like this&quest;<&sol;span><&sol;p>&NewLine;<p><strong>It&&num;8217&semi;s still Dead Rising at heart<&sol;strong><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">Ok&comma; so far it’s not looking good&comma; so let’s get to something more positive&period; <em>Dead Rising 4<&sol;em> is set during the Christmas season&comma; which we normally don&&num;8217&semi;t get in video games&period; It’ll be great to see a map that looks immensely festive and joyful&comma; while the game itself satirizes themes of capitalism and consumerism&period; Also&comma; we return to the Willamette mall where the series started&comma; and that’s pretty awesome&period; I love the high-quality destruction offered by Dead Rising games&comma; the complete lunacy that comes from destroying hordes of undead in a bloody&comma; gruesome spectacle&period;<&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;torrent10&period;ru&sol;uploads&sol;posts&sol;2016-08&sol;1471160632&lowbar;dead-rising-4-2&period;jpg" alt&equals;"Image result for dead rising 4" width&equals;"1280" height&equals;"702" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Dead Rising 4&comma; Capcom Vancouver&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong>Regeneration and no snacking<&sol;strong><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">On a side note&comma; the health bar is now regenerative&comma; which&comma; again&comma; has upset quite a few fans&period; Personally&comma; I’m not so bummed out about this&period; I did like the progressive aspect of previous games&comma; and leveling up to withstand more damage was very rewarding&period; But previous <em>Dead Rising<&sol;em> titles were brutally punishing at times and could pull off some of the cheapest moves to make you throw in the towel&period; This feature will definitely change the pacing and can even make gameplay more frantic or demanding in certain ways&period; If there are more zombies on screen&comma; or if there are different types of zombies&comma; it might be worthwhile for this change to be made&period; <&sol;span><&sol;p>&NewLine;<p><strong>Red eye reduction<&sol;strong><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">Then again&comma; another change is that stronger zombies will no longer appear after 7pm&period; Zombies no longer get glowing red eyes and become stronger after the sun goes down&comma; even though we&&num;8217&semi;ve seen images of red-eyed zombies&period; Personally&comma; I don’t mind this change&period; I never really saw the change from standard zombie to super zombie when the clock hit 7pm&period; Zombies gaining red eyes was the only real change for me&comma; and everything else felt the same when playing&period; But this is the least dramatic change&comma; and hopefully there are more enemy types&comma; zombie types&comma; and other NPCs to make up for the omission&period; I haven&&num;8217&semi;t heard much&comma; but here’s to hoping&period; <&sol;span><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;"> <&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i0&period;wp&period;com&sol;static2&period;gamespot&period;com&sol;uploads&sol;original&sol;1566&sol;15663463&sol;3110557-gameplay&lowbar;gamescom&lowbar;deadrising4&lowbar;gs&period;jpg" alt&equals;"Image result for frank west" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Dead Rising 4&comma; Capcom Vancouver&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong>Too many slayers in the kitchen<&sol;strong><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">Returning to the bad&comma; the multiplayer has been downgraded&period; Ok&comma; so that&&num;8217&semi;s pretty lame&comma; but&comma; again&comma; let&&num;8217&semi;s take a look and see if the change has any effect on the single player experience&period; If there are certain set events or narrative segments that might encourage more of an interesting single player journey&comma; then okay&comma; I&&num;8217&semi;ll give it a pass&period; It would be nice to have co-op in the story mode as it does help out with new players progressing in those difficult early stages&period; But one can only hope that the multiplayer is as good as a standalone mode&quest; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">Sadly it doesn’t sound that way&period; The new multiplayer sounds like a very watered down set of campaign missions that offer no real progression or rewards&period; It just sounds like a waste of time&comma; but we could be wrong and new features might be introduced&period; <&sol;span><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;"> <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">Overall&comma; things aren’t looking too great for the <em>DR4<&sol;em> camp&period; A lot of these changes are attributed to the developers being both passionate and greedy&period; They’re interested already in making <em>Dead Rising 5<&sol;em>&comma; <em>6<&sol;em>&comma; and <em>7<&sol;em> without this game even being released&period; I kind of had a feeling that this would be the case and that this Dead Rising could end up feeling like a useless filler sequel to bridge the gaps between the more important games&period; Even worse&comma; it could just be a stale testing ground for new mechanics and gameplay elements&comma; which at the moment&comma; that aren&&num;8217&semi;t being used all that well&period; <&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;golden4games&period;com&sol;wp-content&sol;uploads&sol;dead&lowbar;rising&lowbar;4&lowbar;gamescom&lowbar;2016-2&period;jpg" alt&equals;"Image result for frank west dead rising 4" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Dead Rising 4&comma; Capcom Vancouver&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">I hope that this new <em>Dead Rising<&sol;em> will raise the bar for the series in some respect by showing off more impressive hand-crafted weaponry&comma; fiendishly destructive modes of transport&comma; and a new&comma; vibrant setting&period; Because of these inclusions&comma; we can probably forgive the game&&num;8217&semi;s shortcomings&period; The game may be great&comma; and with these changes&comma; the pacing might improve to make for a more energized zombie-slaying simulator&period; It might be worth it to give this game a chance&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">I still think it&&num;8217&semi;s totally insane that the timer is being sold in the season pass&comma; the multiplayer has been cut down&comma; and the real Frank West won’t return&period; Now that the game has released and some are already playing&comma; we’ll have to see how Capcom fares this holiday season&period; <&sol;span><&sol;p>&NewLine;

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