Hyped or Afraid: God of War

<p>It’s been a long time coming&excl; PlayStation fans have waited 5 Years since the last <em>God of War<&sol;em>&comma; and it’s been a bumpy ride for Sony on what direction they wanted to take the series&period; The original director&comma; David Jaffe&comma; stated that the series should go in a different direction after <em>God of War III<&sol;em> and that the developers and Sony should be very careful about how it’s done&period; It was clear that after <em>God of War&colon; Ascension <&sol;em>fans and the developers wanted something new&period;<&sol;p>&NewLine;<p>Now it’s time to see a brand new Kratos within a whole new world that centers on Celtic rather than Greek mythology&period; There&&num;8217&semi;re plenty of reasons to get hyped for the refresh and&comma; dare I say&comma; a few to be afraid&period; Here’s why&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1200px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;vignette&period;wikia&period;nocookie&period;net&sol;godofwar&sol;images&sol;b&sol;bd&sol;God&lowbar;of&lowbar;war&lowbar;4&period;jpg&sol;revision&sol;latest&quest;cb&equals;20170615101717" alt&equals;"" width&equals;"1200" height&equals;"675" &sol;><figcaption class&equals;"wp-caption-text">God of War&comma; Sony Interactive Entertainment<&sol;figcaption><&sol;figure>&NewLine;<h3><em><strong>Return of  the original director<&sol;strong><&sol;em><&sol;h3>&NewLine;<p>David Jaffe was the creator of the <em>God of War<&sol;em> series and the main force behind the first two games&period; His influence shaped <em>God of War<&sol;em> and the many clones that came after&comma; with a blend of brutal combat and excellent action sequences interlinked with a compelling narrative&period; But director Cory Barlog helmed <em>God of War II<&sol;em> and made it a beautifully structured beast with more depth and lateral elements that led it to a Bafta award&period; He’s back to direct this new rebirth of <em>God of War<&sol;em>&comma; and it seems like his love for structured gameplay&comma; lateral elements&comma;and slower but more immersive combat has come with him&period;<&sol;p>&NewLine;<p>I really liked <em>God of War II<&sol;em> as it improved many of the main issues the original game had while making everything grander in scale for gameplay and story&period; Cory wants to go further with this reboot and add dynamics to craft an intelligent combat system with greater depth to the progression elements&period; This will be a massive turn from <em>God of War III<&sol;em> which was fine but did nothing new or exciting compared to the first two games&period; This is a fresh start&comma; and I’m glad it’s fronted by an ambitious and talented director&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1200px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;vignette&period;wikia&period;nocookie&period;net&sol;godofwar&sol;images&sol;7&sol;7e&sol;God&lowbar;of&lowbar;War&lowbar;4&percnt;28&period;jpg&sol;revision&sol;latest&quest;cb&equals;20170615101649" alt&equals;"" width&equals;"1200" height&equals;"675" &sol;><figcaption class&equals;"wp-caption-text">God of War&comma; Sony Interactive Entertainment<&sol;figcaption><&sol;figure>&NewLine;<h3><em><strong>Enhanced character progression<&sol;strong><&sol;em><&sol;h3>&NewLine;<p>The original games had some progression mechanics that allowed you to purchase new skills and upgrade weapons&period; While these could be considered RPG elements for character progression&comma; it was bare bones in comparison to what we have now&period; <em>God of War<&sol;em> is expanding the scale and depth of upgrades and weapon enhancements&comma; creating armor&comma; and learning strategic abilities&period; Players can now purchase armor&comma; upgrade the ax with a host of different attributes&comma; and develop Kratos through an immense skill tree allowing him to be perfectly attuned to the player’s demand&period;<&sol;p>&NewLine;<p>There’s not much else or anything that truly seems new and dynamic for the series&comma; but it’s nice to see a great amount of depth to customization&comma; which allows players to make Kratos more attuned to their perfect father figure who dishes out death quicker than McDonald’s grills burgers&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1200px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;vignette&period;wikia&period;nocookie&period;net&sol;godofwar&sol;images&sol;6&sol;6d&sol;Terasa&lowbar;di&lowbar;dark&lowbar;soul&period;jpg&sol;revision&sol;latest&quest;cb&equals;20170615101627" alt&equals;"" width&equals;"1200" height&equals;"675" &sol;><figcaption class&equals;"wp-caption-text">God of War&comma; Sony Interactive Entertainment<&sol;figcaption><&sol;figure>&NewLine;<h3><strong><em>Brutal and tactful combat<&sol;em><&sol;strong><&sol;h3>&NewLine;<p>Combat has taken more of a personal edge&comma; with the developers taking inspiration from Dark Souls &lpar;not so much the difficulty&comma; so don’t worry&rpar; and a few other choices&comma; including <em>Infinity Blade<&sol;em>&period; Another game you might compare this new <em>God of War<&sol;em> to is <em>Hellblade<&sol;em>&colon; players enter arena-like stages and battle various skillful warriors or one larger enemy&comma; all with different weaknesses and strengths&period;<&sol;p>&NewLine;<p>This is a new brand of combat for the series where players will need to actively judge each and every move they make&comma; thinking through as they fight rather than mashing buttons constantly&period; Your ax &lpar;which literally has a mind of its own&rpar; will be able to adapt to the fights&comma; and players can modify and change certain aspects and engage in chaining attacks together for more powerful fighting styles&period; There will also be a greater focus on tactics&semi; for example&comma; parrying will be more important than ever&period; Let’s not forget that your son lends a hand in combat and helps with a number of maneuvers and attacks of his own&period;<&sol;p>&NewLine;<p>This new form of combat may be much slower for hardcore fans or for those who’ve grown more accustom to the earlier games&period; It’s more methodical and challenging&comma; requiring some lateral thinking&comma; as each fight is more like a well-structured dance&comma; featuring blood and death&period; Those who don’t like the combat in <em>Dark Souls<&sol;em> or the idea that a large number of fights will be encounters similar to <em>Hellblade<&sol;em> might not enjoy the game&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1600px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;vignette&period;wikia&period;nocookie&period;net&sol;godofwar&sol;images&sol;d&sol;d7&sol;27046828293&lowbar;ce01106b8c&lowbar;h&period;jpg&sol;revision&sol;latest&quest;cb&equals;20160614091050" alt&equals;"" width&equals;"1600" height&equals;"900" &sol;><figcaption class&equals;"wp-caption-text">God of War&comma; Sony Interactive Entertainment<&sol;figcaption><&sol;figure>&NewLine;<h3><em><strong>One shot throughout the campaign&quest;<&sol;strong><&sol;em><&sol;h3>&NewLine;<p>If you’ve read <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;l&lowbar;RpwPcfhB8">interviews<&sol;a> with Cory about <em>God of War<&sol;em> you may have heard about the one shot throughout the game&period; This means that from start to end there’s not a single cut or edit in the game or its cutscenes&period; This sounds like an ambitious idea but one that could work&period; Although Cory had been interested in directing the <em>Tomb Raider<&sol;em> reboot like this&comma; his idea for a single shot throughout the game was not met with open arms&period;<&sol;p>&NewLine;<p>I like this idea&comma; don’t get me wrong&comma; as it can work to create that personal tone to the story&comma; following a character through his journey&comma; but there are some issues&period; No cuts mean we’re following characters constantly&comma; and in gameplay this is fine&comma; but cutscenes might prove to be tricky&period; Pretty much all directions in games and movies don’t use tracking&sol;single shots for a majority of their projects&comma; especially not for action scenes&period; Imagine <em>Tomb Raider<&sol;em> with no edits&semi; it might emphasize the gritty nature&comma; but the action would be slow&comma; clunky&comma; and just difficult to follow without any edits&period;<&sol;p>&NewLine;<p>Just watch the <em>Last Air Bender<&sol;em> &lpar;2010&rpar; and see how M Night Shyamalan uses a single tracking shot for his action scenes and how awful that turns out&period; I’m sure the single shot for <em>God of War<&sol;em> will be better&comma; but what made the other <em>God of War<&sol;em> games so brilliant was the clever cinematography&comma; including quick cuts&comma; close ups&comma; and even seeing Kratos murder you through the victim&&num;8217&semi;s own eyes&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1200px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;vignette&period;wikia&period;nocookie&period;net&sol;godofwar&sol;images&sol;4&sol;4b&sol;God&lowbar;of&lowbar;war&lowbar;snek&period;jpg&sol;revision&sol;latest&quest;cb&equals;20170615101729" alt&equals;"" width&equals;"1200" height&equals;"675" &sol;><figcaption class&equals;"wp-caption-text">God of War&comma; Sony Interactive Entertainment<&sol;figcaption><&sol;figure>&NewLine;<h3>New world&comma; new myths&comma; and a new Kratos&quest;<&sol;h3>&NewLine;<p>I gotta say&comma; the new setting for <em>God of War<&sol;em> looks amazing&excl; Centring the aesthetics around Celtic mythology is a nice change of pace and allows players to fall in love with <em>God of War<&sol;em> all over again&period; It&&num;8217&semi;s a new world to explore&comma; new characters to meet&comma; and new enemies to kill&period; The world building is highly impressive with its breathtaking visuals and sound design that’ll surely immerse players right from the get-go&period;<&sol;p>&NewLine;<p>One thing that&&num;8217&semi;s puzzling is whether this is a reboot or a form of a sequel&period; From what the director and some parts of the trailer imply&comma; this Kratos is indeed the same one from the other games&period; Why&quest;&excl; I don’t understand why not just start afresh&comma; as this could lead to some puzzling storytelling&comma; and worse still it could bring us to inter-dimensional plot elements that would be rubbish&period; Keep it sweet and simple and have this as a new character even if his name is Kratos &period; &period; &period; kind of like DMC &period; &period; &period; actually&comma; forget I said that&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1600px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;vignette&period;wikia&period;nocookie&period;net&sol;godofwar&sol;images&sol;2&sol;28&sol;27657054645&lowbar;0cbefd4927&lowbar;h&period;jpg&sol;revision&sol;latest&quest;cb&equals;20160614091103" alt&equals;"" width&equals;"1600" height&equals;"900" &sol;><figcaption class&equals;"wp-caption-text">God of War&comma; Sony Interactive Entertainment<&sol;figcaption><&sol;figure>&NewLine;<h3><em><strong>Annoying child companion&quest; Check&excl;<&sol;strong><&sol;em><&sol;h3>&NewLine;<p>Yeah&comma; <em>God of War<&sol;em> being a fantastical parent simulator is an interesting idea&comma; but really&quest; I think <em>The Last of Us<&sol;em> will birth games that kind of feel like needless companion quests&comma; and while the son can kick arse&comma; he’s just a little tedious and annoying to have throughout the whole game&excl; It’s clear the son is here to add some emotional depth and comedic value &lpar;Jesus&comma; really&quest;&rpar;&comma; but we don’t need this&period; The other game did this fine enough with Kratos being a tortured soul who did at some moments have a heart&period; Even though his endless killing could make Vlad the Impaler be like &OpenCurlyDoubleQuote;dude&comma; seriously&comma; calm down”&period;<&sol;p>&NewLine;<p>I hope there’s more to the son’s character rather than just wiping out exposition and bland jokes&comma; stating something is dead then not dead when it comes alive&period;<&sol;p>&NewLine;<h3><em><strong>Hyped or Afraid&quest;<&sol;strong><&sol;em><&sol;h3>&NewLine;<p>I’m so hyped for this game&period; It sounds perfect as a fitting return and refreshing new direction for the series&period; I do have some doubts&comma; but overall&comma; I’m happy with what I’ve seen&period; Maybe these concerns will be squashed when the game comes out next month and we see it as the ultimate cinematic experience of the year&period;<&sol;p>&NewLine;

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