Hyped or Afraid? Rage 2

<p>Wow&comma; everyone saw it right&excl; It was awesome&excl; The trailer for Borderlands 3 looked epic and I can’t wait for …… was that&quest; Wait&comma; I’m being informed that was Rage 2&quest; Seriously&quest;<&sol;p>&NewLine;<p>Okay&comma; I have so many questions about this and I feel like I’m taking crazy pills right now&period; But can you blame me&quest; So I’m extremely confused&comma; excited and a little worried at the same time and here’s why&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;static&period;trueachievements&period;com&sol;customimages&sol;081030&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Rage 2&comma; Bethesda<&sol;figcaption><&sol;figure>&NewLine;<h2><strong><em>Does anyone remember Rage&quest; <&sol;em><&sol;strong><&sol;h2>&NewLine;<p>Yeah&comma; I’m not saying I’m not happy we’re getting a sequel and considering the trailer&comma; Rage 2 looks to be a massive improvement&excl; It’s like Borderlands on crack&period;<&sol;p>&NewLine;<p>Clearly&comma; the developers have taken a massive amount of influence from both Borderlands and Doom 2016 &lpar;which I loved&rpar;&period; It looks to be insane&comma; over the top and pure mayhem&period; The original Rage was fine but very bland&comma; generic and 5 years too late to really matter&period; Now after 7 years we’re getting a sequel&quest; While it’s great&comma; I hope that 7 years was put into development and not a case of ID looking at how well Doom did and them thinking &OpenCurlyDoubleQuote;well&comma; let’s make Rage more like Doom then&excl;”&period;<&sol;p>&NewLine;<h2><strong><em>Trying to beat Borderlands at its own game&quest;<&sol;em><&sol;strong><&sol;h2>&NewLine;<p>Granted the major problem with Rage was the lack of personality and spirit&period; Borderlands has Charisma&comma; charm and oozes tons of personality&period;<&sol;p>&NewLine;<p>This looks pretty intense and screams Mad Max&excl; But is it just cosmetic&quest; We’ve seen other games do this before&comma; where they look cool&comma; scream out with personality and show off that they potentially have depth&period; Then Destiny 2 comes out and it’s just like the first with more Micro-Transactions&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;assets1&period;ignimgs&period;com&sol;2018&sol;05&sol;15&sol;rage-2-monstertruck-1526392048-1526393602831&lowbar;1280w&period;png" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">Rage 2&comma; Bethesda<&sol;figcaption><&sol;figure>&NewLine;<h2><strong><em>Do we even care about the Apocalypse anymore&quest; <&sol;em><&sol;strong><&sol;h2>&NewLine;<p>Ha&excl; It’s like the name of my series&period; Nice&period;<&sol;p>&NewLine;<p>But seriously do we&quest; Well&comma; I guess Fallout 4 proved we still are and it just did the same thing as Fallout 3&period; I mean&comma; we’ve seen it done before&period; Borderlands had it nailed for the action&comma; end of the world game and Rage was just a bland mashup of Borderlands and Fallout 3&period; So it was nothing special&comma; considering Rage’s lengthy development time&period;<&sol;p>&NewLine;<p>What will Rage do that it’ll top Borderlands 3 or any other game set in a post-Apocalyptic world&quest; Aside from the funky visuals and Punk style which have been done in Mad Max before&comma; there’s so far nothing much to grasp in terms of personality&period; It’s just madness&period;<&sol;p>&NewLine;<h2><strong><em>But the Mayhem<&sol;em><&sol;strong> <strong><em>looks so good&excl;<&sol;em><&sol;strong><&sol;h2>&NewLine;<p>Yeah&comma; I will admit this trailer does make the game look absolutely mental and I love it&period; From the few minutes we got&comma; I can see this will be heavily influenced by Doom’s combat and that’s fine by me&period;<&sol;p>&NewLine;<p>There’s even mention of car combat which if done right can be an amazing dynamic&period; See driving in FPS games is normally just a means of traversing and even Borderlands never got this right&period; I can see the developers taking influence from both game and films of Mad Max&period; The game while a little dull but had great car combat and if the developers can pull off the driving combat to the same degree as the gunplay&comma; then it’ll be a winner&excl;<&sol;p>&NewLine;<p>Plus I will admit that Rage was captivating in its own way&period; The boss fights were cool&comma; the exploration was pretty decent and it was in all fairness a scaled down Borderlands with more grit&period;<&sol;p>&NewLine;<p>But there was a big problem with the original game&period; The main issue which is our next point&quest;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;static&period;truesteamachievements&period;com&sol;customimages&sol;001586&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Rage 2&comma; Bethesda<&sol;figcaption><&sol;figure>&NewLine;<h2><strong><em>Repeating History&quest;<&sol;em><&sol;strong><&sol;h2>&NewLine;<p>Repetition is the key word here&period; Rage’s campaign was one of the most uninspired I had played and still to this day has a high spot on AAA grind fests&period; <strong>A<em>ct One <&sol;em><&sol;strong>is followed as so&colon;<&sol;p>&NewLine;<p>Go out&comma; explore&comma; kill&comma; earn cash&comma; win big race to get a better car then move to the next act&period;<&sol;p>&NewLine;<p>Then <em><strong>Act Two<&sol;strong><&sol;em>&colon;<&sol;p>&NewLine;<p>Go out&comma; explore&comma; kill&comma; earn cash&comma; win big race to get a better car then move to the next act&period;<&sol;p>&NewLine;<p>Then … <em><strong>Act Three<&sol;strong><&sol;em>&colon;<&sol;p>&NewLine;<p>Go out&comma; explore&comma; kill&comma; earn cash&comma; win big race to get a better car and then …&period;<&sol;p>&NewLine;<p>Oh sweet Jesus&comma; did the developer even bother to change things up a little&quest; No&comma; sadly they didn’t and all we got was a tired&comma; generic plot of fight the big bad by upgrading your car&comma; driving around to hideouts&comma; kill bandits&comma; monsters and loot the hell out of everything with quite a bit of backtracking&period; It was boring&period;<&sol;p>&NewLine;<p>By the third area&comma; I gave up all hope and forced myself to finish this grind fest&period; I bring this up because Bethesda is having a worrying track record for games that repeat themselves too much&period;<&sol;p>&NewLine;<h2>So final Thoughts&quest;<&sol;h2>&NewLine;<p>Now I do like Fallout 4 but sadly it was a repeat of Fallout 4 with some Mods and a bigger&comma; brighter range of color&period; Will the developers just follow the same way and repeat a tedious formula just with bigger guns and explosions&quest;<&sol;p>&NewLine;<p>Now I’ll give Rage 2 a chance and say that despite a Rage being a second-rate Borderlands&comma; this looks promising&period; The developers are clearly livening things up and want us to have fun&comma; the complete opposite of what the original Rage ended up to be&period; I don’t know about a sequel to a &OpenCurlyDoubleQuote;meh” game that came out 7 years ago&comma; but in all fairness&comma; it’s got to be better than the first game&period;<&sol;p>&NewLine;

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